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Posted 13 July 2017 - 01:10 PM
Posted 13 July 2017 - 01:14 PM
Aye, Phoros is pretty excellent, but strangely he doesn't have the Chapter Master special rule, so no rerolls to hit. He does have the Chapter Master keyword, so he hasn't been sneakily demoted. I've posted on the FW Facebook page, but don't hold your breath.
Well he's actually more of a company commander with what's left of them...
Posted 13 July 2017 - 02:07 PM
Posted 30 August 2017 - 02:15 PM
I.E: Death Company by themselves are very average in terms of stat line / rules, and expensive in points. But buffed by Lemerates for rerolls on charge, and a Priest for extra strength and potential revive, and Dante, for rerolls on failed hit rolls, is a really solid unit...
So DC are priced at their potnetial even though without all the support they are very average.
The problem being that Blood Angels seem to be the only army where this double points costing mechanic seems to occur. Essentialy we pay twice for our buffs where as everyone else only pays once.
Edited by SM1981, 30 August 2017 - 02:15 PM.
Posted 06 September 2017 - 10:36 PM
SM - i believe this is partly the case. The guy that did the initial tactics write up and some of the playtesting (i'm told) worked it out this way. I think its terrible, terrible game design.
"Use soft words and hard arguments." (Henry George Bohn [1796-1884].)
There is no harm in, on occasion, having disagreements. It's another thing entirely, however, to be a tool in conveying that disagreement.
"OP: The term used by players to describe a combination of yours they are personally unable to beat"
Collection of Battle Reports
Posted 07 September 2017 - 09:55 AM
Paying for potentially is something that has plagued us for so long.
It's like the old Plasma Pistol costs (but now Inferno Pistols).
It's also totally out of whack, because even our premier combat units (DC/ SG) now only remain somewhat average with the overlapping auras of minimum 2 or so characters...
Posted 08 September 2017 - 04:36 AM
"And then Horus landed on the Moon, which looked like the moon. Funny that, isn't it?"
Posted 25 September 2017 - 09:10 PM
I was happy to see Malakim Phoros get a mention, I just stumbled onto his rules recently. He goes so so well with DC dreads and fragiosos, it is a shame they are so costly. Still, stick him in with a bunch of heavy flamer/combi-flamer tacticals, or even in the back field with a captain and a gunline.
I'd like to mention the FW chaplain dread, also. He grants +1S to friendly units in the same combat as him. I'm not sure it qualifies as an aura, but worth a mention since we can get a priest buff in there for another +1S
Posted 26 September 2017 - 07:53 PM
I think I agree. The auras all sound great, until you realise how expensive it is to take them all. A large squad of DC or SG backed by 2-3 characters makes a very strong unit, but there go all your points. Especially in smaller games where you're looking at smaller units it's simple not cost effective to combine it all.
In larger games there might well be room to run a big unit, support it with a couple of auras and still have enough space to get board coverage and flexibility but most games are played at what... 1k - 1.5k?
I could see BA replicating a bit of a 'death star' in a nice big 4k game where characters don't drain the budget so much, but not many people have the time (or models) to play that.