Just a follow-up for anyone who might look back at this thread but I really hope they address the cost issue in our Codex.
The SG box was put together when Swords and Axes were the cheaper default options and Fists were the occasional expensive upgrade. It made sense. Moving to 8th that stayed the same, with the Fist packing more punch but costing a bit more.
Now after Codex Marines dropped the Fist cost by 40% we're in a weird spot with SG where the default weapon is not only weaker but now also more expensive, while the upgrade to a Fist both increases damage and reduces points cost. It means if I was building a fresh squad now I'd hunt around for spare Fists to give them all, which is not good considering the box has what... 1 Fist? 2?
The Sword and Axe are just the normal power versions with D3 damage so the current huge cost increase needs changing. Obviously they need to cost more than the power weapons but I think a couple of points extra each would be fine. Any more than that and they'll still cost too much relative to Power Fists - there still needs to be a points efficiency trade-off by equipping that.
Unfortunately with Fists now being so much cheaper I don't know if a points decrease would even be enough for the Encarmine Blades - I think even if they changed to 5pts less than a Fist (which is about as low as they could go while still costing more than the power versions) it'd still be worth going full Fists. I think they probably need a strength increase along with a points reduction to be worth taking again.
It's annoying as I just painted up a squad with axes and planned to paint a squad with swords next but having looked at the numbers again I see no reason now why I'd want to put them in play with any melee weapon besides a Fist. The only target where another option is better is the sword against T3/5+, and even that is a negligible difference. Against anything else the Fist is simply more damage output, cheaper and much more points-efficient as a result.
It's a shame when our unique chapter unit has its signature weaponry (Angelus Boltgun and Encarmine Blades) both weaker and more expensive than generic options.
Edited by Thoridon, 16 October 2017 - 12:04 PM.