Crusade game 3, this time against Emperor's Children and Daemon Summoning spam. It Hive Fleet Jabberwocky and their Dark Eldar allies against the evil space marines.
The Fleet (31Power)
3 spore mines
Spiky Elves (29 PL)
Succubus - razor flail madness
10 Wyches - stuff
5 scourges - shardcarbines
Dark Apostle (WL)
Forgefiend - autocannons
Helldrake - autocannon
Lord of the Warp - would have gone for Psy-Scry, but I figured we'd be up against it and I needed catalysts every turn. This is guaranteed XP at least.
Long table edge deployment in the Raze and Ruin mission, basically we had to get into one another's DZ and perform an action on the objective. This was going to be an interesting game. We deployed far forwards, and chaos deployed with the characters at the back, isolated, with screens in front. We got the first turn and moved forwards into cover. Cata on Gaunts, nothing else in range. Biovore shot at the Dark apostle who was only near his 2 disciples and 2 spawn, so ineligible for look out sir. Missed, but got a free spore mine. Nothing else.
Summoning hell. All characters stayed still and all got 11's on their summon rolls, bringing on 5 fiends, 5 seekers and 10 daemonettes. Lucius took a wound. The helldrake shot forward and shot the biovore, getting 2 wounds through and killing it, but also taking that objective. Few gaunts died from the forgefiend.
Nowhere decent to bring the reserves in, so they jump into the mid table to claim that objective. Lictor moves to our DZ objective so the warriors can move up. Tyrant and cronos move to double team the venomcrawler while the stealers and gaunts shoot forwards to surround the cultists (see explanation below). Tyrant smites and screams 3w off the crawler. Parasitic thing to give my Tyrants Dev's D2, then he puts 12 shots into the fiends, wiping them. HT charges the crawler and knocks off another 3 wounds in melee. Still alive. No damage in return. stealers eat the cultsists and overrun to bile.
Summon another 3 fiends, Keeper of Secrets on a 17, and the Masque. Pfft. I'm way in their DZ, so limited places for the Keeper, who has to go far right. Stuff shoots then charges gaunts, not much else. Krak grenade from bile into stealers misses. Spawn into gargoyles kills a few.
Stealers line up then blend Bile into mush. tyrant moves up, smites and screams seekers, cronos shoots and kills Lucius, Tyrant devourers the daemonettes, killing 4/5 (boooo!), then the last wych champion blast pistols the Masque. At this point, we've killed 2/3 summoning characters, but there's still a Helldrake forgefiend and Keeper on the table, and we're behind on points. We decide to call it as it took 3hours to get to this point, and with the CSM ahead, we gave the win to them! A loss for the Hive fleet, although the only unit to die was the Biovore and spore mines...A tactical loss, but the Hive has tasted Astartes now, and we we'll adapt and overcome.
Reaper - 2 tally both for tyrant and stealers, gave it to stealers
Lord of the Warp - 2xp for tyrant
Priority Target - 2xp to tyrant for crawler kill.
Opponent awarded MfG to the Biovore out of pity. He'll regret that when it's obsec and can perform actions while shooting, or gets an extra hit on a 6.
Tyrant is now up to 9 XP so can get an advance - torn between an upgrade roll to fish for reroll 1's extra move or regenerate, or giving it relic devourers for bonus mortals on 6's to hit (will be nasty with the reroll 1's). It'll get the Mine Eater warlord trait also.
Deployment after I moved a couple of Gaunts into cover
After T1 movement
After T1 movement
Gargoyles descend T2, while the cronos and Tyrant battle the Venomcrawler behind.
Stealers and gaunts stream forwards, the hope was to kill the crawler in one round with my tyrant, making Fabius bile the next nearest model, so my stealers could mulch the cultists, then consolidate 2D6" towards bile. As the gaunts also charged the cultists, if the stealers wiped them, the gaunts would also get a 6" pile in toward bile, then a 6" consolidate, giving me loads of stuff in the Chaos DZ. As it was, the crawler didnt die, but the cultists did, so I played the overrun stratagem on the stealers who got a 12" advance after wiping the cultsists.
Summoned keeper guarding that corner.