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That's a BIG model and a lot of work, i do love the rust effects (they really make ork models pop) .
And i can see the considerable amount of differing textures which if your in a bit of a painting slump can be quite taxing to push through with (god knows we've all had that at one stage or another,especially with this covid stuff,...i thought "yeah i'm home working but sure i'll fit in painting time?...then the reality of work/ kids/family etc come down on top of it all...it's not like taking a weeks holiday to stay home and paint Ghaz or something) well, what i'm trying to say is well done on the Big Guy
I'll def be getting him when he's in a standalone box... who knows when that'll be, well at least I should have a small army by then so he can lead it
toaae likes this
MajorNese- In the grim darkness of the near future, there is only complaints.
+ TRANSMISSION INTERRUPTED +
+ SIGNAL RECEIVED +
+ BEGIN FEED +
"Dis "Toy" 'ere'z got a roight good 'orde goin. Lookit aww dem boyz an' toyz. BUT IT AINT NUTTIN TA DA MOIGHT O' DA CRUSHA! DA HULKSTA'Z COMIN' BROTHA! An when Da Crusha maykz planetfall errywun knowzit! So do da roight ding brutha, send out ya best. So det my winnin' looks fayuh."
Finally, something to update. A trukk that has been three-quarters painted for almost all of 8th edition (see a picture of it in an index-era game in this post). I no longer paint my vehicles like this, but there's no sense in throwing out something that's already so far along (and is only 65 points), especially when I'm struggling to get the energy to paint anything at all.
I'm now going to use the rest of this post to talk about my Orks in 9th edition.
I've played 0 real games of 40k in this edition. I played a 25pl game against myself to get familiar with the rules, and I've played two 1000pt games on TableTop Simulator. But 0 games with my miniatures against other people and their miniatures. In fact, since LVO ended, I've only played 2 games; once with my BA in February, and 1000 points in June. So, I don't have a lot of experience to go on.
But I don't think my LVO list, or an updated version of it, works in 9th very well. The loss of the Dread WAAAGH! specialist detachment is brutal; the list didn't use a lot of CP for anything other than double-firing a *orkanaut and the SAG. Losing the relic SAG and the Kustom Ammo stratagem mean a lot of the list's offensive power is gone, and adding Kustom Jobs doesn't make up for it, in my mind. The general points increase, and specifically the Grot increase, is brutal, and without infantry to accomplish objectives, 9th is a hard game to win.
So, where to go from here? Well, there seems to be three schools of thought in the community (of people who can actually play right now): Deathskulls horde, Deathskulls Vehicles/MSU, and Goff Horde. Evil Sunz Horde seems to have fallen out of favor due to two things: lacking durability and the game being more about objectives then killing. Getting to the enemy faster just isn't as important as sitting on objectives. Oh, and enemies have to push forward to get on those objectives, decreasing the range Orks have to cover. This is the principal behind the Deathskulls horde, that getting a 6++ on boys helps keep them on an objective for longer, and then the re-rolls make other, more potent units even more... potent.
The early winner for Orks looked like the Deathskulls vehicles/MSU lists, which made use of those re-rolls on fleets of buggies and characters. This is obviously what the Deathskullz trait is built for; as mentioned the re-rolls help a lot when each buggie is its own unit, but the 6++ means a vehicle might survive on 1-2 wounds, and since they don't have a degrading profile, they are able to keep blasting with no loss in efficacy. All infantry getting ObSec is just icing on the cake, as some characters can just walk onto an objective to stop an opposing non-ObSec from scoring it. This archetype is about leveraging the efficiency of the buggies and the Deathskulls clan trait, and it seems like such an obvious way to go.
But recently, a surprising archetype has been making waves. All Ork players should rejoice, as the quintessential Ork stereotype, the Goff horde, has shown some competitive legs! The premise is simple: Ghaz is a proppa' beatstick, and Goff boyz are both meaty and punchy, and together, they can take on (almost) any threat. Ghazghkull is a vehicle and monster smasher, but doesn't really have that many attacks, which means he's liable to get tarpitted. Ork Boyz, however, do have a ton of attacks, and are able to clear those tarpits so the Grand Warlord can punch the targets he should be. This archetype isn't so much about playing the mission as it is about punishing the enemy for playing the mission.
That's a lot more analysis then I planned, but the point is: how do I feel about running my Orks here in early 9th? Well, the answer is... I don't know. I don't have the models to do the Deathskulls vehicles/MSU list, though it's the most similar to way I was playing my Orks in late 8th. I'd really love to play the Goff horde, as the Ghaz model is magnificent, I love my paintjob on him, but I lack the sheer number of boys for the list (and most of mine are shoota boys, when you obviously want choppa boyz as Goffs). And while the Deathskullz horde could probably work for me, I'm not sure I'm really motivated to play a horde list that isn't about smashing into enemy lines. If I want to be tactical, I'd prefer fewer models.
So, I'm punting on Orks for now. I've been struggling with hobby motivation during the pandemic, and the longer I go without a game, the harder it gets to find the energy to do anything. The only success I've had is with my new Necron army, because unlike my Orks (and SoB), I went with a simple scheme and low table-top quality in the execution. I'm going to embrace the path of least resistance and focus on my Necrons, getting a 9th-ready list prepared. I'm hoping that once I can start playing games again, the hobby-energy will return, and I'll be able to update my Orks with a 9th-appropriate list (and work on my Sisters).
Azaiel, Warhead01, mithrilforge and 1 other like this
Jesus, seven months without another update? Well, as with anything else during this pandemic, it seems like an eternity ago, but also, it's felt like nothing has happened since.
Except, that's wrong. Things have happened. I've completed another two models for my orks (alongside non-Ork/40k stuff), I've gotten vaccinated, and my household grew by one. That's right, I can meet people again! Oh, and I have a second child now. But yay for a return to gaming soon!
So, those two models. If you've been following the excellent 12 Months of Hobby Challenge, you might have seen me come in under the wire for the last two months to turn in a completed Ork in time. Well, here's Makari and a converted weirdboy:
Next up is to finally bite the bullet and start the process of moving my boys to 32mm bases. I fully intend to get back to going to tournaments, and I doubt many are still allowing boyz on their original 25mm bases. I've avoided doing it for two major reasons: aesthetics and ease of transportation. I use a TableWar tower case, and in it, you can fit twenty 25mm bases on a tray, but only twelve 32mm bases (here). This has a profound impact when you're transporting 100+ models, going from five trays to eight.
But the bigger issue was the aesthetics. I know the overwhelming consensus is that boyz look better on 32s, but I disagree. I think the wider bases have a warping effect on the perspective, making the boys appear wider than they are tall (or at least, shifting the ratio). I also think the extra space between the models that the bigger bases force makes the unit look less like a mob. All told, I feel like going from 25mm bases to 32mm is a downgrade, and I avoided doing it because I didn't want my models to look worse.
So why change now? Well, it's been like a year and a half since I played with my boyz. Before the pandemic, I started running my Big Vehicles list partly so I could avoid the basing issue in tournaments. Anyways, since then I've softened on my conviction, and I've come to terms with the fact that if I don't want to pigeonhole myself into never playing Boyz again, I've got to do this. Furthermore, just because my one transportation solution will be more complicated doesn't mean it's not worth doing. After all, the TableWar case is only useful for games where I can drive to the destination; if I ever plan on flying to tournaments (and I do), then I'd have to find another transportation solution anyways. Finally, in 8th I was running 50+ gretchin and they took three trays; in 9th, I don't see myself running as many, opening space in the case alongside the higher points meaning smaller lists.
I do want to note that my distaste for the 32mm bases only applied to boys. I think it's definitely better for the offboyz, like Stormboyz, Lootas, hell, even the nob bosses in the boyz units (mine were already on 32s, just for fun).
Anyways, here's the start:
With the codex coming soon, I expect to be doing a lot of stuff for my Orks. Still haven't settled on a list in the meantime; might just do an updated version of my Big Vehicles list, even though I don't think it would be very good. It would at least be fun.
andes, mithrilforge, Triszin and 2 others like this
New codex soon! And an absolute horde of new kits are coming! I am so giddy and buzzing with excitement, I can't stay in my chair.
Since the last update, I managed to finish rebasing the first 30 boys:
The next 28 (rounding out two 30-boy units) is my next project:
In between those two halves, I also kitbashed and painted a unit of 5 kommandos. Perfectly suited to 9th edition's missions, this small, inexpensive unit has the Infantry keyword that allows them to undertake most secondary objective actions, and don't cost any CP to place into strategic reserve. Now, of course, I managed to finish them on the same day we learned that new, plastic kommandos were going to be included in the killteam box. As far as I'm concerned, this is a great problem to have! I used my best kitbash ideas on these 5, and any future can just be the new stellar models.
Edited by toaae, 11 July 2021 - 05:52 AM.
Azaiel, mithrilforge, Triszin and 3 others like this
So I've spent the last month working on finishing 40 choppa boyz that have sat at a 3-color minimum for two-and-a-half years. Shootas are straight up useless* in the new codex, and here I sat with 100% of my fully painted boyz rocking the gun.
But eventually, the momentum I had to work on such a large mob faded as I hit the metallics base-coating stage, so I took ten random ones and knocked them out on their own. My first completed choppa boy mob:
The rest will be finished this year, I'm swearing to myself. But I need a break, so I'm planning to work one (or both) of the buggies I have, and maybe the Squighog Boyz from my beast snagga set.
*=I'll expand on this in a future post when I talk gaming plans.
Great to see you working on your Orks again… it’s not the Ork forum if toaee isn’t painting something !! .
I really like the Kommando’s (I too was halfway through building a unit of kit bashed kommando’s…but I stopped(for now) so I can actually do the new Kommando’s ;-D
Well done on your huge job of rebasing!!…
toaae likes this
MajorNese- In the grim darkness of the near future, there is only complaints.
Finished my first two buggies, a Shokkjump Dragsta and a Rukkatrukk Squigbuggy. There will be more, I'm sure, but it's what I had now, and I've still got so much more to work on. Probably going to go back to another 10 choppa boys and try and finish them before Orktober 1st, where I'll be painting Beast Snaggas for the Orktoberfest event.
space wolf, andes, Captain Idaho and 3 others like this