This is my chapter for the 2019 LASC event. Its the first time I've ever created my own Chapter as a I normally play and paint existing ones. I'm hoping to add to it over the coming days/weeks so any feedback is welcome
Knights of the Forge
“Hold to your oaths brothers, for they are victory in the face of death!” – Chapter Master Enrich.
This is roughly what I’m going for, the alternate pauldrons just represent some ideas for the personal heraldry of the marines but anyone who gets my chapter to paint should feel free to come up with their own if they like.
Likewise, the decoration on the legs is just meant to be an example of how this particular marine has decorated his armour, don’t feel obliged to copy it. Create your own if you like or just leave the legs Grey.
The only rule of thumb I would suggest for these embellishments is to follow the blue, white, yellow and red colour palette in the example.
Again, for the Chapter Symbol, please don't feel under pressure to do the detail. A simple shield shape is absolutely fine
The Knights of the Forge were created during the Ulitma Founding, using the Geneseed from the Salamanders Legion. They began the crusade serving under the returned Primarch but were soon despatched to the aid of Cambrai IV, a small Forgeworld at the edge of the Segmentum Solar. This campaign was long and costly for the Knights, seeing them fight alongside their Skitarri allies to first retake the moons orbiting the besieged Forgeworld before commencing their campaign to lift the siege of Cambrai IV itself.
Each moon was a veritable warren of caves, both man-made and natural, and led to brutal close-range firefights and melee combat with knives, powerfists and sometimes even bare hands. Slowly, one tunnel complex at a time, the heretic marines and their degenerate followers were cleared from these outlying moons. This came at great cost to the Knights of the Forge with the Intercessor and Aggressor squads taking the brunt of these casualties.
Once the planet’s orbit was safely in Imperial hands, the Knights were able to make planetfall and take the fight directly to the forces of Chaos and their heretical machines. In this campaign, the assistance of the Loyal Mechanicus priests still on the planet proved invaluable. Besieged as they were inside the primary citadel, the defenders were still able to relay important intelligence to the relief forces and, after a bitter and punishing campaign, the siege was eventually lifted and Cambrai IV returned to Imperial hands.
The alliance with the Mechanicus, born out of the desperate struggles in this campaign would prove to be a lasting one and would help shape the nascent chapter in the decades to come. Throughout the rest of the Indomitus Crusade, the Knights of the Forge would frequently aid their Mechanicus brethren and, in return, were not only gifted insights into the mysteries of the Omnissiah but were given the right to draw fresh recruits from a number of Mechanicus worlds.
The Knights of the Forge were heavily shaped by both their Geneseed and their early campaigns alongside the Adeptus Mechanicus. Much like their Salamander brethren, the Knights place great emphasis on self-reliance. As a result of this, each battle-brother takes a lot of responsibility for his own armour and wargear, performing maintenance and embellishments as he sees fit. From this has arisen a tradition of no two suits of armour looking quite the same.
The skills needed to perform this level of technical work are taught during an aspirant’s training, with each would-be marine apprenticed to one of the Chapter’s armoury serfs. Given the sacred importance of this duty, these Chapter armoury serfs are held in great esteem by the marines in the chapter and are often sought out for guidance even after and aspirant has become a full battle brother.
Aside from the modifications and embellishments added to their armour, one of the clearest signs of this spirit of self-reliance can be seen on the Marine’s right pauldron. Prior to his final ascension to a full battle brother, each aspirant (under the supervision of his armoury serf and a chapter techmarine) crafts an individual pauldron to his own taste and specification, upon which he displays his own personal heraldry. Thus, mirroring the knights of ancient Terra, each marine goes into battle displaying his personal mark and legacy for all the enemy to see and wielding his holy weapons in the name of the God Emperor of mankind.
The Chapter draws many of its from the tithe of aspirants supplied by the Mechanicus Forgeworlds. However, due to the industrial and polluted aspect of many of these planets, the number of aspirants who are able to meet the exacting standards of the Adeptus Astartes in terms of physical prowess and genetic purity are even rarer than usual. This means that to bolster their ranks the Knights of the Forge have taken aspirants from a myriad of different worlds, often at the culmination of a campaign within a particular sector. These additional recruits lack the familiarity with machines and technology that the Forgeworld aspirants have grown up with and so generally take longer to master the forging skills needed before they can progress to full battle brothers.
When fighting, the Knights of the Forge prefer to close quickly with their opponents and overwhelm them with devastating, close range firepower, before charging in to finish off any survivors. As a result of this the chapter makes great use assault weapons and other weaponry that has a high rate of fire whilst relying on their own armour to keep them safe from the inevitable return fire.
The losses suffered during the Indomitus campaign have still not been fully replenished and as a result, the chapter’s Aggressor squads are generally veteran battle brothers who are held in great esteem. They are usually only committed to battle in dire circumstances or in situations where only their particular blend of resilience and firepower can assure victory.
The Chapter does field a number of heavy support squads or vehicles when it is necessary for them to pin the enemy in place and allow the assaulting forces to better close the range. However these forces will also then push forward to join the assault once they have completed their initial role.
As a fleet based chapter, the Knights of the Forge are able to travel where needed and frequently dispatch smaller fleets to answer calls for aid from all branches of the Imperium.
It is built into the training and vows taken by all Marines that they seek to protect and fight for the ordinary citizens of the Imperium. There have been many examples of Battle Brothers laying down their lives to shield innocents during battle. This attitude though was sorely tested during a campaign in the Priam Sector. The vile forces of the Deathguard had lain siege to the sector capital and had succeeded in conquering several of the major cities on the planet before they began to press on towards the capital city of Ochram Prime and its smaller neighbour Ochram Secundus.
The task force of the Knights of the Forge 3rd Company had been pushed further and further back, fighting desperately to halt the advance of their fallen kin but had been inexorably pressed by the seemingly endless waves the traitors had sent at them. When it came to the defence of the last two cities, the Knights of the Forge were faced with an impossible choice. They did not have the manpower or resources to defend both cities and they knew that either would fall quickly on their own. The fall of either would have been catastrophic enough, with thousands of innocents left to die. However that was not the end of the tragedy, for the Knights knew that those that fell would not stay dead. They would join and swell the ranks of the Death Guard's diseased hordes and would be enough to tip the final battle in favour of the traitor forces.
Captain Joachim, normally such a decisive commander, obsessed over the plan of action, listening to the plans put forward by the planetary governor, his own marines and those of the Adeptus Mechanicus present. Eventually, he was forced to accept the cold logic of his Mechanicus allies and reached a harrowing conclusion: The inhabitants of Ochram Secundas could not be defended, but neither could they left to fall into the hands of the enemy. The order was given, a small task force led by Captain Joachim himself, with support from a contingent of Techpriests, led a speartip strike on the main generatoria of Ochram Secundas. Once the site was under their control, the strike force sabotaged the reactors, sending them into an uncontrolled spiral. As the strike force exited, the forces inside the reactors reached a critical point and their energies were released, consuming the city and most of its inhabitants in a nuclear firestorm that left naught but ash in its wake.
Deprived of any fresh reinforcements, the Death Guard forces were held in check by the Knights defending the capital until a relief force arrived to begin the reconquest of the planet. Though his actions undoubtedly saved the capital city, the decision has sat ill with Captain Joachim ever since. His closest brothers worry that he is simply not the same man as he was before.
Rapid Assault - To represent their expertise with assault type weapons.
Master Artisans - To link with the Salamanders and show their expertise in maintaining their weapons.
Edited by MARK0SIAN, 31 October 2019 - 02:45 PM.