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Advice on W&G for a new player/dm?


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11 replies to this topic

#1
Berzul

Berzul

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Hey everyone.

So, although I have enough experience playing TTRPGs, I have never played Wrath and Glory or any other Warhammer-Based RPG

I am going to run a session for a group on the 28th of september, as a first try into the game for everyone.

I'm just wondering... Does anyone have any advice on the game? What rules work well and what rules do not? What to avoid for a first attempt at the game?

Im curious, as trying a new game is always daunting, and I know there must be rules that either need tweaking or things that a DM should be wary of.

Any advice? It would be most welcome.
  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#2
Mazer Rackham

Mazer Rackham

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Welcome Berzul!

 

I regret that my W&G advice is limited as I myself am catching up on it, but it is different to the other 40K RPG games as it uses dice pools instead of the D100 system and it focuses more on narrative and RP than crunch.

 

I did find this article, by our own brother, Redtoof to be very useful when I was looking into W&G for the first time: Blessings Unheralded

 

I hope some of the other RPG forum dwellers can chime in.

 

MR.


Edited by Mazer Rackham, 19 September 2019 - 09:59 PM.
Typo begone!

  • Berzul likes this

You see, it all started with an Only War game I played long ago. I wanted an Autocannon, and guess what? I got it! I howled and cheered and professed my luck as an insult to Tzeentch, and ever since, I swear that begrudging clown has had it in for me.

 

#3
Berzul

Berzul

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Thank you! Ill read it as soon as possible

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#4
Berzul

Berzul

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I read it.

You know? It DOES give you a feel of what to expect from the game. Althougj a very simple retelling of the experience with the first session, it helped me visualize how it most likely should look like, as a game.

The adventure I'm planning, just in case, is a one-shot that can lead to a campaign (as the group decides later on) and is as follows:

On a fortified system called Alerviel near the southern side of the Temporary Rift Corridor of the Cicatrix Malesictum, there is a Shrine World called Aversia VII.

This world is a mandatory port for pilgrim ships passing the corridor from the Imperium Nihilus, on route to Holy Terra, carrying devout refugees and survivors from the lost side of the galaxy.

A particularly famous ship, a Martian Cruiser called the Grey Pilgrim, under the direct control of the Ecclesiarchy, which is a flying monastery in itself and houses an order of Hospitallier Sisters, is passing by Aversia VII.

The ship's three main decks are dense and industrial city-scapes of over four square kilometers in size, housing over thirty thousand people each (with denizens varying between crew, permanent inhabitants, and refugees on pilgrimage to Terra). Each subsection of which, has a representative in a council that aids in the decisions taken by the ship's captain.

As the Grey Pilgrim passes by Aversia VII and continues on its path to Terra, the group is wrapped into a murderous plot enacted by the gangs aboard the lowest deck of the ship.

They must face the gangers, survive their attacks, and —if possible— stop their plans, least their murderous rampage bring political disaster to the Captain and the crew, during their voyage to Holy Terra.

The group is Tier 1, Rank 3, consisting of:

- A Guardsman of great Cadian lineage, eager to prove himself up to his heritage, and on route to a new warfront, aboard the Grey Pilgrim, after his regiment defended a sieged world on the Imperium Nihilus.

- A ratling priest from Aversia VII, taking a ride in the Grey Pilgrim, after having finished travelling inside the system to bring the Word of the Emperor to other worlds. He is now looking to take the faith beyond the system he was born in.

- A ganger of poor combat skills but incredible intellect, knowledgeable in medicae (and thus, highly respected in the underworld of Aversia VII), who has vast influence and cunning, and always knows where to find the right tool, person, or faction, to get a job done. Now seeking to escape the world aboard the Grey Pilgrim after his gang was wiped out in a turf war gone horribly wrong.

- A Sister Hospitallier. Low ranking member of the Order of the Pilgrim Sisters, from the monastery that exists within the Grey Pilgrim. Bane to gangers, she is a part of the militant arm of the faithful. She is strong and deadly; armed with a signature dueling baton that all sisters of this arm of the faith carry. A simbol of authority, that marks her as the enforcer of the law aboard the vessel, and justice incarnate to all scum that prey on the refugees in the lower deck of the Grey Pilgrim.

The idea of this session is to get familiar with the rules, and introduce a setting that we can plant seeds into, for future adventures!

Edited by Berzul, 20 September 2019 - 12:19 AM.

  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#5
Mazer Rackham

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That sounds like a very solid framework going forward, I think you evoke the sense of scale and threat very effectively and give a lot of scope for future adventures in the same thread!

 

I wish you and your group all success with your new adventures - I don't think you need much more advice other than - you have to report in here and tell us how it goes!

 

MR.


  • Berzul likes this

You see, it all started with an Only War game I played long ago. I wanted an Autocannon, and guess what? I got it! I howled and cheered and professed my luck as an insult to Tzeentch, and ever since, I swear that begrudging clown has had it in for me.

 

#6
Berzul

Berzul

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Thank you!

Ill be sure to post how the game went. My impressions on the system, and everything.

This one game will indeed be very contained. A straightforward plot for low tier heroes, thrown into a difficult situation that presents a localized threat inside the setting.

If it works, it should give me room to expand into either higher ranks with the same party or new higher tier heroes, and through larger adventures.
  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#7
Berzul

Berzul

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Just got out of running the session.

Ill post a review of it all, as soon as I can.
  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#8
Berzul

Berzul

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  • Faction: Wings of Dawn (DA Successors)

Ok so, how did th game go?

 

I'll start by describing the adventure and then I'll go over my impressions of the game system itself.

 

 

So, to put the story in context, the adventure was as follows:

 

Hidden Content

 

 

So, how did the game go?

 

Hidden Content

 

 

What did we think of the system itself?

 

Well, we liked it.

 

None of us had played it before, but most of us being avid Dungeons and Dragons players, and with the skill system being similar, we had no issue in getting the grasp of it. Even the player that was new managed to get on the horse quite quickly and easily.

 

What I feel is good about the system is:

 

  • Archetypes have few powers or abilities, but the ones they have a very well focused and come into play in a satisfying way. The speeches of the priest saved the day twice. The look out sir of the infantry man saved the ganger on the first round of combat. And it played in a very cinematic way that made everyone excited about combat.
  • The dice system is great, I think. Most rolls will be a success, which is nice as players feel like they are accomplishing things. Failure is not there often, so when it is, it matters. And, with complications happening regardless of the success or failure of the test, the balance that provides is pretty good. I gotta say, this might be my favourite part of the whole system.
  • The way complications and campaign cards played into the session was also pretty good. The party quickly managed to thread the effects of each card into narratively satisfying events. To give some examples:

1) The priest used his campaign card to summon enemy reinforcements. This was played right after I managed to close the escape route for the party, describind volleys of fire coming from the front gate of the chapel. This was originally just meant as a threat, but when the card was played the party themselves called it as those heavy gunners walking in spraying bullets.

 

2) When the reinforcements arrived, I called for one elite to show up with them. A mutant. And, the sister hospitaller played her card, which was that a chaos simbol or item gave everyone a corruption test, for wrath points. So, we played it that looking upon the mutant was the source of corruption, and the infantry man failed, which took a serious mental toll on him during combat.

 

3) At the end of combat, the ganger played his card, using it to wake up from uncoinsciousness through the power of a chaos vision that gave him information key to the adventure.

 

  • Even the complications played well like this The lasgun of the infantry man malfunctioned during combat, the gangers gun fell out of his pocket at one point, the sister hospitaller gained corruption upon witnessing the gruesome state of the ganger being interrogated. All this due to complications, each leading at each point into something that helped fuel the story. I was very pleasently surprised. Other systems I have played do not manage this sort of engagement with their critical failures of critical hits, and I think it works here because of the fact that the complication is not tied to the failure or success of the action itself. In other games, failing is already bad, getting a critical failure feels like piling in, and it gets uninteresting fast. But here, complications just add drama, as the game moves forward.

 

Also

 

  • The combat is surprisingly smooth and fast paced. Lethal too. I mean, the party managed to gun down two dozen troops, but they still almost died That left them feeling the danger of the world, while still feeling like badasses against their enemies.

 

BUT, what we felt is bad about the system reallt boilds down to one issue. And that is, that the book is very, VERY poorly written and edited.

 

It is baddly organized, specially in the character creation chapter. The rules are often incomplete, or even contradict other parts of the book. Playing the game required me to read the core manual in painstalking detail, to make a TON of cheat sheets and summaries f rules for consulting them throughout the session (which came very much in handy, luckly), and also to straight up house rule some things. Mostly with regards to actions in combat, and how mobs worked.

 

But, if you can find the faults in the mechanics and patch it up a bit, the game works pretty well.

 

We were all pleasently surprised, and efinetly plan on playing it more.

 

 

 

 


  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#9
Mazer Rackham

Mazer Rackham

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That's a fantastic run-through Berzul, my compliments :)

 

I am very glad you and your players got a great game and it sounds like it is going to interesting places!

 

I agree with you on the layout of the book, it is written by people who used to work on the FFG RPG books, which are notorious for layout and editing mistakes and I should apologise for not warning you about that, I thought I mentioned it in an earlier post, but regret I must have omitted it.

 

You vanquished the Tzeenchian layout quite handily though!

 

Thank you for sharing your experiences with the game and I am certain it will inform a lot of other players who want to grapple with the system.

 

MR.


  • Berzul likes this

You see, it all started with an Only War game I played long ago. I wanted an Autocannon, and guess what? I got it! I howled and cheered and professed my luck as an insult to Tzeentch, and ever since, I swear that begrudging clown has had it in for me.

 

#10
Berzul

Berzul

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  • Location:Santiago, Chile
  • Faction: Wings of Dawn (DA Successors)
Thanks, Mazer.

I made a google doc file with a series of tables, to sum up rules for the game in bulletpoint form.

I'll see abpit reviewing it today, and post a public link in the forum to leave it as a resource for future players.

I'm also working on rewritting (in a summary fashion) the character creation chapter. To have a better organized version of the text at hand.

I really liked this game, and I hope to play it a lot more in the future. I never did play previous WH40k TTRPG games, but this is as good as I need to enjoy myself.

I am wondering what will happen in the future, though. As far as I could tell, Ulisses lost the license early this year? And then the game went to Cubicle7? But they only have some pdf supplements on their online store and nothing else. Despite having anounced a reprint of the book.
  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.


#11
Mazer Rackham

Mazer Rackham

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That would be a superb resource if you could do that - my thanks again, not just in a personal capacity but as a Moderator as well for helping to build the tools for the community.

 

On the subject of the books, you are quite correct, Cubicle 7 did take over the license and I stress I am no insider, but I am aware they are making moves to produce new content for W&G, so here's hoping.

 

MR.


You see, it all started with an Only War game I played long ago. I wanted an Autocannon, and guess what? I got it! I howled and cheered and professed my luck as an insult to Tzeentch, and ever since, I swear that begrudging clown has had it in for me.

 

#12
Berzul

Berzul

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  • Faction: Wings of Dawn (DA Successors)
Already in your inbox! ;)
  • Mazer Rackham likes this

"Fiat lux!"
- Battle cry of the Wings of Dawn, a Dark Angel's Successor Chapter

 

gallery_26154_15777_630.png

 

You can read the developing narrative of the Wings of Dawn, as played out in this currently

ongoing Urban Conquest Crusade campaign: "The Conquest of Exelia Tertius".

 

Decorated "Monster Slayer", according to this tiny plastic medal I was honored with by my four year old daughter this one time.

For outstanding performance in the fulfillment of duty, in crushing an entire Canoptyk Host of Necrons with my Thunder Hammer.





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