The Asperos Astra Chapter
The Only Law
The champion of the Asperos Astra...lost.
Though it was an honorable contest, the sting of failure, of disgrace, was still felt throughout the chapter. They turned toward their new “home” with little enthusiasm and found comparatively quiet sectors. It seemed that the harrowing emergence of the Rift had drawn all the most significant players towards it. There were still threats to counter; scavengers and opportunists hoping to plunder from a distracted Imperium, but they were of little challenge for Astartes.
Upon learning of an expedition destined for the unknowns of the Halo Stars, the Asperos saw an opportunity for real glory and challenges worthy of their station. The Explorators had made a general request for escorts through the barely navigable warp storms, noting that they expected to find human colonies on the other side, cut off and in need of the Emperor’s light, work for which the Mechanium had no interest. The Asperos answered the call.
This vessel’s recovery has lit a spark of hope that the mysterious region could be an untapped resource for the Imperium. Among several measures taken, a new explorator fleet was dispatched to breach the frontier, led by two Explorators: Magos-Commodore Lorus Ferrarius and Archmagos Paritori Wyssian.
The Asperos Astra, seeking glory and the opportunity to prove their worth, joined the expedition. Their first test came at the attempted passage into the Halo Stars. Using survey, scout, and exploration data centuries in gathering, a new passage was attempted through a long-standing gap known then as the Mouth of Lemhi. Mustering the fleet at the edge of the storms, and calling litanies in unison, they entered the warp.
The journey was harrowing, and not without losses. The pressure exerted on the gellar fields within the fleet was extreme, and there were breaches, both among the explorator vessels and the astartes, breaches that invariably cost ships. The most tragic of these losses was the strike cruiser Reilios, with the entirety of the 6th company. Their final sounds of battle were recorded and preserved in a place of honor within the Chapter’s records.
Those sacrifices proved worthwhile as, after months of journeying, the fleet emerged among the Halo Stars. The explorators immediately constructed a way station to begin modeling and charting their course through the warp, defining what would eventually become the Lemhi Pass, while the bulk of the fleet set out on its chartered task: drawing back the curtains on the Halo Stars.
It was difficult going; at the first star the fleet reached, they found what would become a constant threat to Imperial interests in the region: the Nonaveridis. Sinewy, plant-like beings that dwell near stars and seem to grow their technology in a manner similar to the Eldar. In the time since, their bioweaponry has been determined to be somewhat less effective than that of the Tyranids, but the “florans” themselves demonstrate greater resilience and cunning than the Swarm. After a series of short, tense battles; each probing the others’ strength and regrouping to attack from another angle; a small fleet of well-worn Imperial ships of familiar but unusual design emerged from the warp and joined combat against the biofleet, turning the tide and forcing the florans to flee. With the fleet secure, the explorators and astartes established contact with the unfamiliar ships, and the human inhabitants of the Halo Stars, for the first time.
The native humans led the explorators and their escort to a nearby world, a long-standing colony called Aurumilio. The planet had been home to humans for many thousands of years, and their oldest records loosely aligned with those pulled from the vessel that had originated the charter; they were, at least in part, descendants of that ancient mission. The world was barely developed, though; much of its population remained concentrated around a handful of space elevators connected to ramshackle orbital docks. The reason for the stagnation, according to the patchy history they maintained, was the loss of most of their supply ships and a not insignificant amount of the colonists during the crossing. The original fleet had become separated, survivors scattered to the void. Several of the worlds they had ended up on had eventually been able to reconnect, some as recently as in the last hundred years. It was never quite clear how many survived.
While the explorators liaised with the natives to the extent that it concerned their own objectives, they had little interest in stalling their journey to bring these forgotten worlds thousands of years up to date technologically. They quickly made preparations to continue deeper into the reaches beyond, already referring to them as the Manifest Frontier, the most promising source for the future of the Imperium. The Asperos, on the other hand, viewed the protection of all the Frontier’s humans as their responsibility. To honor their arrangement with the explorators, the 3rd company was tasked with continuing to accompany them. The remainder of the Chapter, after coordinating with the locals, began establishing itself on the planet and sending envoys to the other scattered worlds to which humanity had clung through those many centuries.
In only a few decades, and outfitted with some appointments provided by the grateful explorators, the Asperos built a formidable monastery, Shanborn Fortress, named for a librarian who sacrificed himself on the journey to prevent a disastrous gellar field breach. With that, the Asperos Astra cemented their place in the Halo Stars and began their work in the Emperor’s name.
Some years after establishing themselves in the Frontier, the members of the Asperos’ fleet began to receive garbled messages using the Chapter’s own verification codes. For the most part the message couldn’t be translated or understood, but after several transmissions, a clue was discovered in some of them. The Lore Keepers, librarians of the Chapter, matched parts of the audio with recordings kept in the Chapter’s archives...recordings of the final moments of the 6th Company. The transmissions have persisted ever since, occasionally interrupting void communications and sometimes lasting for days at a time.
For years, no source could identified, until during one patrol a flotilla of rangers encountered a derelict outlaw vessel bearing the livery of the 6th. The ship ignored hails, and made no response to their approach. When the scouts boarded it, they found the crew dead; shriveled and husk-like, mummified by the ships climate system. They appeared to have made attempts to escape the ship, despite the rangers finding no indication that its bulkheads had ever been sealed. More significantly, the ship’s cogitator was broadcasting the looping messages. The rangers reported explicitly that they disabled the transmissions and scuttled the ship by way of its reactor, and for a time the transmissions stopped. But not long after, they began again, and the ships of the Asperos Astra continue to receive them.
The conflict between them has produced hardy potential recruits, particularly the many orphans of battle. Some have taken gladly to the arrival of the Astartes among them, recognizing their potence as a ward against the xenos and against the lawless human elements that had enjoyed free reign for so long. Others, all too familiar with how easily those with power can take advantage of the weak, view the new arrivals with suspicion. In an effort to garnish support without spilling human blood, the Asperos only take recruits from the willing. While it hasn’t displaced all suspicion, it has reduced some of the hostility from all but the most willful and obstinate detractors.
The trials of the aspirants predominantly center around challenges of marksmanship and survival, tested in harsh conditions on a variety of different planets and moons. The tests pit recruits against natural threats as well as against cadres from the scout company, all before ever receiving any implanted organs. Over the course of implantation, neophytes fill escort roles for vital supplies moving between the Frontier colonies until they are deemed ready to become full battle brothers.
This approach to battle works well for the Asperos in both pitched warfare and sieges, for which they have prepared the human worlds (and several in between) with sturdy fortress keeps to use as strongholds against the largest incursions. Primarily of simple, squat construction, these Chapter forts bristle with meticulously maintained weaponry prepared for any type of threat. Many have been raised on the edges of settlements, serving as shelter for the inhabitants during conflicts. Besides making formidable bastions for defense, they are vital staging grounds for planetary mobilizations.
On the macro scale of the Frontier in general, the Chapter does not usually instigate conflicts, rarely having the numbers to make new conquests. Their priority is defending the holdings humanity currently possesses. Once drawn into battle, however, they will attack until their enemies are broken, making it clear that despite being relative newcomers to the region, they are not to be trifled with. On those occasions when the humans do seek to expand, or that the Explorators have designated a hostile world as a site of special interest, the Chapter is always willing to assist, but the prerogative to identify and claim new territory remains with the settlers themselves. Once a planet is brought under control, the Asperos set about fortifying it for its new inhabitants, often constructing a new keep from which to secure the planet.
In recognition for their aid in crossing into the Halo Stars and their ongoing relationship, forces from the Explorators often supplement the Asperos in battle. Their various Mars-pattern weapons and armor, the Apolus bike in particular, perform remarkably well in the environs of the Frontier. Over the years a number of the more eccentric Tech-priests have taken up permanent stations on several of the human worlds and outposts to refine and maintain the armaments in use by both the Astartes and the settlers. It doesn’t hurt matters that the weapons used by the humans are often relics of an age past that are almost as intriguing to the Mechanicus operatives as potential new tech.
A less welcome auxiliary among the citizen defenders of the Frontier are the “Dustwalkers,” a killclade composed of a pair of Rustwalker Princeps ostensibly led by a Sicarian Infiltrator. While lethally efficient on the battlefield, the have a propensity for appearing casually in the vicinity where battle will take place days or weeks before it happens, and lingering afterwards to mutilate fallen enemies, making them particularly unsettling anomalies among the locals. Moreover, they don’t appear to be beholden to anyone; no Tech-priests of any rank have asserted any claim over them or expressed any interest in corralling them. To their credit, they have proved invaluable on several occasions, usually by eliminating high-priority targets and allowing the Astartes and volunteer forces to mop up weakened and disorganized enemy lines.
The Green Dawn
The largest conflict that the Chapter has faced since resolving the barony wars began as an effort to colonize a new world. Several of the human worlds mustered a fleet to attempt the first full scale invasion of one of the grove worlds. Verdant beyond reckoning, the successful colonization of just one of these worlds would secure lifeblood resources, food, water, raw materials and more for the humans of the Frontier for ages to come. Upwards of three quarters of the Asperos Astra joined the invasion. The targeted world, called Araboros by the humans, was caught unawares. Only a token Nonaveridis fleet guarded the orbit of the world, which was expected given the minute scale of previous human raids on such worlds. The meager fleet was quickly smashed aside by the invasion forces, and landfall was made.
Scorching landing sites with orbital weaponry, the Asperos led the way in securing footholds for the rest of the invasion, but the humans advance was almost immediately stalled. They became confined to these sites, as veritable walls of floran organisms that had previously ignored raiders and been believed to be in the same low-threat class as servitors swarmed the invaders, bodies choking the ground around the human fortifications as they assaulted in endless waves. The very world around them seemed to be straining to dislodge the would-be colonists. At each staging ground the human forces were pinned down, until Nonaveridis fleet reinforcements arrived, threatening to cut them off. The humans were forced to retreat, and their fleet limped away.
At first it seemed that there would be no response. The florans gave no immediate pursuit, and though the returning humans braced themselves for weeks after, there was no sign of retaliation. Then, contact was lost with the planet Ulm. Before an investigation could be launched, the hammer fell. In a single, well-coordinated maneuver, Nonaveridis fleets of unprecedented size fell on the three worlds closest to both Ulm and Araboros, striking each planets largest population centers in the early morning on each world. Massive Lunaria carriers disgorged clouds of floret fighters that blotted out the daylight, while pod-dropped infantry stalks ran amok between the great seeking tentacles of titanic Mirabilis hulks.
Though the casualties were astronomical, the citizen defenders of the Frontier were far from helpless, and held their own for days until Asperos strike forces and troops from neighboring planets arrived to relieve them. Two of the besieged worlds hosted keeps that the Astartes had established, both of which were instrumental in grinding down the enemy’s advance long enough for reinforcements to reach them. It was nearly a month of ceaseless battle before the Nonaveridis were finally dislodged. What the humans lacked in war machines found in the wider Imperium, they made up for in tenacity and ingenuity, traits that were pushed to their limits over the course of the campaign. The turning point only came when Archmagos Paritori Wyssian’s own ship and escort arrived, adding their strength to that of the humans and their Astartes protectors. After a fierce climax, the Nonaveridis were forced to withdraw. When Frontier forces were finally able to reach Ulm, they found the world no more than a cindered husk, burned of all life. In the decades since this conflict, both sides have markedly increased their border defenses, and skirmishes with the florans have become far more bitter than they have been in all the Frontier’s history.
Each of the Dust Corps is under the day-to-day command of a Shore Reeve, effectively the equivalent of a captain among standard chapters, while the Sky Corps are led by Star Reeves. In joint operations, leadership is usually simply determined by seniority. Each corps is assigned a Warden of Souls, one of the brothers who composes the Chaplaincy, which in turn is led and administered by the Warden Vigilant. In rotating assignment to the corps are an unknown number of Lore Keepers of the Librarium. Their master, the Lore Seer, remains on Aurumilio, carefully tending the Chapter’s records and providing counsel to the leadership of the humans as they seek to plot the likely course of other colonization ships and lost tech that would help strengthen humanity’s tenuous grip on the Frontier.
Like the other companies, the scout company was also divided into two corps; the Dust Rangers and Sky Rangers. The rest of the Chapter relies heavily on intelligence from the Ranger corps to coordinate its efforts, and while they spend a great deal of time isolated on the furthest edges of the Frontier, they also have the most interaction with other corps as they relay their findings. More than mere scouts, the Rangers are figures of great repute and honor to their brothers, and the subject of awe and legend among the Frontier’s citizens.
At the Chapter’s head is the Marshal, a figure that has quickly entered into the mythos of the Frontier’s citizens. The Marshal is unnamed, even to the other leaders within the Chapter, driven to embody his role as an avatar of the Emperor’s justice. Any flaws or weaknesses he fails to overcome cannot be reflected on his own name, but instead stain his very office, and so he must meet the highest standards and ideals of the Asperos Astra. One trait that has already become attributed to the Marshal is a certain restlessness, causing him to arrive unexpectedly in the midst of the most intense battles, or right before them. The Asperos are still led by their first Marshal, but their rites of succession make clear that only Reeves qualify as successors, the decision made by a council of Wardens and Lore Keepers. The chosen Reeve abandons his name, and is listed in Chapter records as killed in action, and given due honors.
A Dark Return
As the Asperos approached a century in the Frontier, the region was enjoying a greater degree of stability than they had ever known. To such hard bitten people as called the Frontier home, this was not a comfort. Indeed, on many worlds, there prevailed a sense of apprehension, a deep unease, a feeling that something was coming. As if to confirm their suspicions, word began to spread of a strange individual visiting outlying cities and settlements, proclaiming some sort of afterlife wherever he went. He spoke of no gods or doctrines, just this “second life,” and its imminent arrival.
Some ignored it, dismissing the words as mad ravings. Others, more disconcerted, drove the stranger away from their settlements. Still others seemed to sense something dire in the message, and reported killing the herald outright, though no investigation of these instances ever seemed to produce a body. Regardless of the means by which this preacher departed, illness seemed to follow in his wake. Much of it escaped notice, being comparatively mild, but a few dozen citizens at each settlement were laid up with fever and coughs. A handful died, but most were on their feet again a few days later with no ill effects. Then they began to disappear. The issue came to the Asperos’ attention as several enforcers among the Arbites they had appointed, as well as a planetary baron, were counted among the missing.
As preparations were being made to launch a thorough investigation, the vanished returned...as the shambling, withered front line of a Chaos warband the likes of which the people of Frontier had never seen. But the Asperos had. Though the armor was cracked, corroded, and dented and the banners threadbare and faded, there was no mistaking the 6th Company. New marks and symbols corrupted their original heraldry, marking them for all to see as servants of Nurgle. The horde that went before them seemed mindless, giving no reaction to pleading or surrender, or even to their own injuries. It was not uncommon on any of the worlds where they struck for citizens to recognize dead family and comrades among their attackers. And always dancing somewhere in the midst of the tide of undead was the preacher, killing with a gun in one hand, and raising a book in the other, proclaiming the arrival of the Pallid Procession, and the gift of the second life. Striking quickly, often with no apparent goal other than to kill and claim corpses, the Procession retreated back into the Empyrean to an unknown origin from which they have continued to raid the Frontier.
Make no mistake, the Asperos offer counsel and occasional pointed guidance, as appropriate for those with the engineered mindset of warriors, but they generally avoid taking any hand in matters of politics or governance. The exception, and their primary contribution to society in the Frontier outside of war, is the establishment and enforcement of peace agreements between several of the regions dominant factions. Arriving in the Frontier they found a number of the colonized worlds in bloody gridlock over resources at the whim of bickering barons, some of whom laid claim to whole planets. While they fought among themselves, their worlds were still beset by outlaw raiders, floran encroachment, and occasional, but growing, Chaos activity. The Asperos united the barons with a minimal, but chillingly effective application of force, and since then, strictly enforce the rule of law with the assistance of the small independent groups that were once the local law. These, too, were unified into an evenly distributed force with a similar structure to the Adeptus Arbites. Many young citizens of the Frontier, whose families had been part of the barony conflicts for generations, were astonished at how easily the Astartes restored order, and praise for these “Lawbringers” and the prosperity they brought was instrumental in coaxing some of the more obstinate systems into the fold. The moniker has prevailed ever since, with most of the citizen population knowing the Chapter as the Lawbringers. Having seen how effective this word-of-mouth has been at unifying the citizenry, the Chapter has made no effort to correct the people.
Young as they are, the Asperos Chapter cult is still slowly developing beyond the simple tenet of protecting their wards. Some of that development is naturally the result of recruiting Frontier natives into their ranks. One notion that has taken root is the value of experience, not only to the individual, but to all, and it is common at any gathering of Asperos brothers to hear the chatter of tales of glory, heroism, failure, and sacrifice being related, particularly directed at the youngest members of the company. Even the ordinary citizens of the Frontier who interface with the Chapter are often subjected to anecdotes from which lessons are supposed to be learned. A common saying from the elder to the younger is “where the ceramite is scarred, there is a story worth telling.”
With no other significant Imperial forces in the Frontier besides the often-out-of-reach explorators, the Asperos has also developed a keen conviction for the value of every brother’s life. Self-sacrifice, laudable though it is, is something seen only as a very last resort, for a dead marine is one who can no longer defend his Emperor’s people. There are occasional noble last stands, but they are always born of absolute necessity, and a fighting retreat that ensures brothers will live to fight again is much preferred. This belief is extended on to those the Asperos protect as well, who the Astartes view as seeds from which the Imperium’s presence in the Halo Stars will grow. This particular idea serves as a strong motivator for the Chapter; assured that the Frontier will one day join the larger Imperium, they want to know that they have something of consequence to show for their time spent fighting and laboring there. While the Mechanicus and its Explorators are sure that the answer to the Imperium’s ills will come in the form of lost tech, the Asperos believes it will come from its people.
The most commendable traits to strive for among the Asperos are precision and decisiveness, both on and off the battlefield, and they dedicate much of their time outside of combat to refining marksmanship. Particularly impressive feats of accuracy; targets hit at great distance, ricocheted rounds, shots through the slightest opening, are all stories often shared to extol the value of finesse and practice. Among the most well-known and revered of these tales comes from a battlefield on the planet Codai, shortly following the war of the Green Dawn:
For years after, floran raids came with terrible force, each new attack feeling like the threat of another Ulm. That was, until Codai. A floran assault began while the 5th Dust Corps was enroute to its new destination on a nearby world. Diverting to defend Codai, the 5th made planetfall and took charge of the militia forces. During the fighting, Veteran Sergeant Wylam Tero broke from formation on his Steda, and rode out among the flailing limbs of the Mirabilis bio-titan leading the floran attack. As the creature discharged a solar blast at the lines of the defenders, Tero fired a single shot into its underside. Striking an opening that couldn’t have been larger than a handspan on a moving target over a hundred meters above him, Tero’s bolt entered a biological vent opened only briefly by the creature’s attack and detonated the highly reactive organ from which the floran drew its energy. The Mirabilis annihilated itself and a third of its supporting force as Wylam Tero rode free of the blast. This was the first and only known instance of such a precise “engine kill” on one of these creatures, and it led to a precipitous decline in floran raids and secured “Wild Wylam” a place in legend both within the Chapter and without. A keep bearing his name is now present on Codai.
The revelation of the 6th company’s fate has left an indelible mark on the Chapter’s psyche. Their honors have been stricken from the Chapters records, and there are always Lore Keepers tasked with trying to locate this “Pallid Procession” and its next target. The Wardens of the Asperos now work closely with their brethren to eradicate the seed of doubt that has been planted in each of their hearts. Whether they are willing to acknowledge it openly or not, each battle brother among the Asperos has since asked himself if he would have submitted to the Ruinous Powers and turned against everything he stood for, and what could have been worth such a price. To some, it would seem better not to know, while to others, the why and how of the 6th Company’s fall are of vital importance to answer.
The existential threat of the Pallid Procession extends past the Chapter and on to their wards, as well; the Procession’s disturbing preference for using the people’s dead against them has led to efforts by the citizens and the Astartes to secure their fallen against the corrupting influence of the heretics. While settlements are defended as would be expected, the great grave fields that the Frontier citizens have maintained throughout their history have now also begun to be heavily fortified, as much to keep the dead in as to keep them out. The grave fortresses remain the only predictable targets for the Procession’s attacks, and the battles fought around them have been among the fiercest. This never ending conflict has only reinforced the value of life within the Chapter and the citizenry of the Frontier.
Taken up as a chant: “Dust, blood, guts, and glory!”
Masters of ranged combat, the Lawbringers are frighteningly accurate marksman, seeming to account for every variable with each placed shot. Enemies who thought themselves safely out of range often pay the ultimate price for underestimating the accuracy of Asperos battle brothers.
Increase the range of all ranged weapons by 3" and reroll to-hit rolls of 1 for any bolter weapons.
Battle Brother Arnton of the Sixth Company, painted by Ace Debonair