I've got a second session of running the Rising Tempest scheduled tonight, and as I'm preparing this afternoon, I have to admit I'm getting pretty exhausted by the Deathwatch rule set and might migrate the campaign over to try wrath and glory after this.
As cool and detailed (insanely detailed!) these books are, the granularity of the rules coupled with weird editorial choices and errors have left me feeling like I'm doing more work than I should have to to make this game work.
For example, I was just looking over the rules profile for the Ebon Cosh troopers and their "purgation carbine" has a damage of 1d10 + 4 and 0 Pen. If I'm not mistaken, that will literally never damage one of my PCs, and they don't have a horde profile that would jack up the damage to 3d10, although I suppose I could make them one (who knows, maybe it was omitted by mistake!) or the Kroot of the Syal Kindred have a "needle rifle" that does 1d10 R damage, and is toxic. Like, what? the weakest PC I have has a combined armor/toughness rating of 18, or 16 if they get hit in a limb. That's literally never going to hurt one of my PCs either, unless I'm missing something which I might be, but I don't have the time to hunt through tons of PDFs to figure out how this is supposed to work.
And I'm left kind of feeling like if I have to just wing it to make stuff like this work, what is the point of all that granularity? It feels like these books were written by the most enthusiastic passionate people but that nothing actually works the way it's supposed to, or if it does, it's too easy to overlook the rule that makes it click into place.
This would probably be less of an issue if my group was as hardcore as I am about this stuff, but they basically have a level of commitment which is: show up, say what they want to do, and mainly leave the math to me, which I don't think works when a shooting action has a WS test, hit locations, additional hit allocation, damage rolls, Armor and toughness modifiers as well as armor penetration, as well as any relevant skills and traits that further modify those things...
Anyways, I'm just a little burned out given how much energy I've put into the rules to this point and realizing that I don't think I can keep it up. I look at a single NPC profile and there is just a wall of skills traits and talents that I need to read about and I could never keep it all straight. It's a good point that I can just do what I can manage and not sweat the stuff I miss, but then I run into situations like I mentioned earlier where a terminator punches a carnifex and does no damage repeatedly because I missed how the SB multiplier works, and it made for a rather disappointing situation for my PC.
Sorry, I'm just sort of journaling here! Any thoughts or insights are always appreciated. One of the best part of this campaigns has been how supportive this board has been of my efforts!