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#26
bluntblade

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Sons of Solstice one to follow later today:
 
The Voidmaster’s Eye
  While hardly one of the most ostentatious decorations in the Legiones Astartes - an ellipse of clear glass, ringed with metal - the Voidmaster’s Eye is prized among the Lightning Bearers. As its name would suggest, it commemorates feats of exceptional prowess in fleet engagements. The IInd Legion made a point of bestowing it upon allies who they deemed worth, not just among their cousins but also mortal officers. Within their own ranks, the Voidmaster’s Eye was in some ways an informal prerequisite to commanding one of the Legion’s great warships. Riko Odyza, for example, earned his shortly before taking command of the Serpent Blade.

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Humble scrivener - alternate Episode IX attempt now complete!

 

Caretaker of the Lightning Bearers and member of the Broken Throne alt-Heresy project


#27
Beren

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The Irontide regiments
It is uncertain whether or not Galmoret was a heavily industrialised world at the beginning of the Age of Strife, or whether this arose out of the necessities of that age. Today Galmoret is littered with scores of abandoned manufactories once dedicated to various products that were discarded during the years of survival and which only today are being restored.

 

The one type of manufactory which were never abandoned to any degree were those responsible for the creation of tanks, which soon became the defining feature of Galmoret Warfare. In the years when various power factions vied for control of the planet, those who would eventually rise to prominence became known as ‘The Irontide’. In part this was because their enemies would come under attack by a veritable sea of armoured chassis, but this was also due to the Galmoret strategy of rapid assaults that always ceded ground where necessary to gain it elsewhere. Thus their front lines were always in flux, receding one day and advancing the next, always seizing the moment to press forwards. Several xenos raiding attempts, and indeed the first attempt at Imperial compliance, were overwhelmed by the sheer rapidity of the mass-armoured assaults before a foothold could properly be established.

 

Once the Irontide Regiments were inducted into the Imperial Army, they were often partnered with the XI, who also held a propensity for fast moving warfare. Not only would the Irontide regiments be better able to maintain pace with the Wardens’ attacks better than many, their armoured cohorts would lend valuable heavy support often not supplied by rapid response forces.

 

In practice, such assignments were often an irritant to the Irontide. The Wardens frequently outpaced even them, leaving Irontide commanders hungry for glory to perform what were essentially mopping up actions. On the occasions where they were required to cover an extended flank or to assist against a foe that had managed to bog the Wardens down, casualties tended to be severe.

 

Rules: Primus/Secundus, Industrial World, Warrior Elite+Hazardous Environment Specialists, Armoured Regimental Doctrine

 

 

 

Agharan Regiments
During the Age of Strife, Aghara was at the center of a small stellar empire with sufficient technology for warp travel, but with what was essentially a blood cult at the center of its society. In their desire to please the fell things they worshipped, or believed they worshiped, they made war upon neighbouring worlds to obtain resources and sacrifice. The vast majority of the Agharan civilisation would be purged for both their beliefs and their fanatical resistance upon the arrival of the Imperium. Upon Aghara itself however, numerous hilltribes were discovered that had been only loosely associated with their masters. Keeping themselves to inhospitable locations that were unsuitable building grounds for the Agharan cities, these formed a culture that was both shared a common heritage and was distinct from the Agharan cultists. The Agharan’s had been content to leave these exiles be, as long as proper tribute was paid. These hilltribes were deemed recoverable by Imperial Assayors. Though the Agharan cities would be repopulated with more reliable colonists, the local tribes were often used as labour, and sometimes Imperial Army rasinings. There are rumours of late, that not all of the old beliefs are as dead as were first assumed.

 

Rules: Secundus/Tertius, Death World, Cult Horde+Guerrilla Fighters (include rogue psykers, low tech weapons and ogryns).

 

 

 

Annamian Holdfasts
Annamain was the last holdout of what had once been the Neldorean polity, a relatively civilised cluster of worlds that had fallen prey to the Agharans. Though their capital, and fortress world, had fallen, it was only in the proto-hives of Annamian that the remaining Neldoreans had been able to stall the Agharan advance. There they made the enemy pay in blood for every step they took, using the tangled city ruins to outmaneuver and ambush the enemy. It was a bloody war, and one that might still have ended in their defeat had the Imperium not arrived when they did. When the Agharan’s refused compliance and their armies were destroyed, the last Neldorean’s welcomed the Imperium as saviors. Now man resources have been poured into Ananamian to rebuild it, but the Neldorean’s have not forgotten their hard learned weapons of warfare. This is something that the Imperium very much counts upon.

 

Rules: Primus, Fortress World/Hive World/War World, Guerrilla Fighters+Warrior Elite

 

 

 

Brenden Levies
Brenden is a world recently colonised within the same sub-sector as Aghara and Annamian, founded at the Imperium’s behest in order to provide a stable food supply to the surrounding worlds, many of which are still recovering from centuries of war. Most of these colonists re from worlds that have been Imperial holdings for at least a generation, and share little of the sector wide population’s experience of strife. They are first and foremost farmers, only pressed into military ranks in times of great emergency, deal with petty raiders or simply to buy time for better troops to arrive.

Rules: Tertius, Agri-World, Combat Engineers

 


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#28
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The Yephrusk Adamants
  To most observers, the Yephrusk Adamants were an unlikely ally for the Predators. Originally raised to serve the Trilkem Federation, they represented the kind of heavily augmented and armed faced which the Space Marines were designed to confront and destroy. However, when the Imperium first encountered the Federation they found it under attack by the hideous xenos named the Vesprid. Faced with a gradual doom as the Vesprid tore across their territory, the Trilkem were abruptly relieved by the XIIth and XIXth Legions and subsequently swore allegiance.
 
  The Adamants’ cybernetic enhancements earned them considerable favour in setpiece and particularly siege operations. This saw them selected by Andezo Sambedi himself to support the Predators’ offensive into the Quelame Shoals, their particular capabilities serving to make good the XXth Legion’s relative shortfall in this mode of combat. When the Predators besieged the Stygian Arcologies, the Adamants were with them through every step of the escalade. Subsequently the Regiment would be attached to the Stormspear Tribe on an indefinite basis.
 
  The extensive augmentations which defined the Adamants gave them an outsized stature, rendering them unable to operate vehicles without difficulty and necessitating a large support corps. Their armoured corps were similarly extensive, including one of the largest concentrations of Land Raiders in the Excertus Imperialis. These were put to use in the gruelling escalades to which the regiment was often assigned.

Edited by bluntblade, 30 May 2020 - 04:39 PM.

Humble scrivener - alternate Episode IX attempt now complete!

 

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#29
Nomus Sardauk

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Submission for the 4th Weekly Writing Challenge- Notable Legion Warships:

Smite of Aeolus
Thunder Talons Legion
Ironclad-class Battle Barge

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:43 PM.

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#30
Nomus Sardauk

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Submission for the 5th Weekly Writing Challenge- Unique Legion Honours

Manum Inconspicuam
XVIIIth Legiones Astartes "Steel Legion"

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:43 PM.

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#31
Beren

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Sicaran Omega “Old Fury”

 

 

“Why is it painted red?”

 

“Alright, they’re tailing one of our Outrider squads. We can get a clear shot at them as they come over the ridge, but only if we make it to the bottom of the ravine in time. Fifty metres… thirty metres… ten. Got them!”

 

 

The Sicaran Battle Tank ‘Imminent Glory’ was among the forces of an Astral Griffons Voyageur force dispatched in response to reports of Ork raiding in the Malevik Reaches, a sparsely populated region of space that had been inducted into the Imperium almost as an afterthought. Initially the Astral Griffons found much evidence of the Orkoid’s attacks, but nothing of the raiders themselves. The task force began to spread out on a sweep through the worlds of the region, only for the Orks to launch a sudden pre-emptive strike once the Space Marine contingents had spread out. The ‘Imminent Glory’ was part of one of the groups cut off and destroyed during this initial phase in the fighting, the damaged chassis itself being looted by the Orks and modified to their own designs. This deplorable state of affairs would not last long before it was recognised and recaptured in a counter-strike.

 

The damage caused by the Orkish alterations was significant enough that the vehicle could almost be said to have been rebuilt from the ground up by Astral Griffons Techmarines, who took the opportunity to reconfigure it to a Sicaran Omega Strike Tank in the process, renaming it the “Old Fury”. In engagements after this process it was noted the the vehicles embittered machine spirit showed increased responsiveness when in battle against the xenos that had enslaved it. In addition to increased aggression, the tank also appears to have a higher acceleration than would be expected. Arguments about whether or not this is technically possible between the ‘Old Fury’s crew and those of other vehicles is frequent, while the Mechanicum Adepts simply ascribe this to the Omnissiah’s mysteries and the Machine Spirit’s own wrath.


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#32
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XIIth Legion Sicaran Omega Tank Destroyer
Velteius
  Named for an early tank commander of the Fifth Chapter, the Veltius formed the core of their primary armoured echelon. Its speed and offensive power exemplified the Astral Griffon’s methods of war and tallied one of the highest engine-kill counts in the Legion. By the end of the Great Crusade, the tank was serving its second master, Captain Corellan Mendolias, who commanded his company to great feats from his steed during the Listok Compliance. As well as Legion and Chapter livery, Velteius' hull displays a number of icons of the Ryzan Mechanicum, testifying to its origins on that world. The magi of Ryza had a key role in perfecting the plasma weaponry that the Omega pattern mounted and continued to produce it in large numbers throughout the Anarchy.
 
IInd Legion Sicaran Advancer Armoured Transport (an Iron Hands Fanatic design)
Grey Thunder
  The Lightning Bearers were among the few Legions to make extensive use of the Advancer for their command echelons, its high mobility meshing well with their tactical methodology. Grey Thunder was regularly deployed as the command vehicle of Marshal Daivyn, most notably on Tyenema against Waaagh! Geargrinda.

Edited by bluntblade, 06 June 2020 - 09:54 AM.

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#33
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XIVth Legion Cerberus Heavy Tank Destroyer
Revengeance
 
  This tank was one of many reborn from another vehicle destroyed in the Siege of Wellesn and salvaged in the aftermath of the xenos Vremalkyr's assault. Legion archives attest that when the tech-priests of Richal began their work, the Spartan Fortitude was among the wrecks whose machine spirit, the priests claimed, demanded a new and more destructive form. Thus Fortitude was reconfigured to the Cerberus pattern and renamed, and earned a place of honour in the Legion’s super-heavy echelons.
 
XVIth Legion Stormlord Super-Heavy Tank
Akh-Neshka
 
  This Stormlord was one of three deployed as part of Ur-Suresh’s command force, the Primarch recognising the devastating effect of its Vulcan Mega-Bolter on any formations and morale. Typically deployed in the vanguard, these were credited with obliterating enemy resistance on many occasions. Outside the Legion, Akh-Neshka was often regarded balefully; more than one regiment of primitive origins conceived a superstitious fear of it after prolonged campaigning with the Tyrant’s Fists.

Edited by bluntblade, 07 June 2020 - 08:55 AM.

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Humble scrivener - alternate Episode IX attempt now complete!

 

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#34
Nomus Sardauk

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Submission for the 6th Weekly Writing Challenge- Notable Solar Auxilia Cohorts/Imperial Army Regiments

11th Muzen "Death Stingers" Airborne Regiment
71st Expeditionary Fleet
Segmentum Atlanticus

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:44 PM.

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#35
FunkyMonkey

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Warpath - Achilles-Alpha Pattern Land Raider, Legion VI Iron Bears

 

Even in the motorpools of the Iron Bears Grand Wartribes, the Achilles-Alpha pattern Land Raiders were exceedingly rare.  One of these venerable vehicles would demonstrate the pattern’s unfathomable durability and devastating firepower, gaining particular renown in the Parrhen Compliance.

 

When it came to taking the fortress worlds of the Parrhen system, the Sixth Legion encountered some of the most tenacious enemies it would ever face in the Great Crusade.  Well-versed in the science of defensive warfare, the humans of the Parrhen system built hundreds of kilometers of trenches and earthwork fortifications, challenging the sons of Daer’dd to remove them from their positions.  Lighter Astartes vehicles stood no chance in withstanding the firepower levied against them as they attempted to cross no-man’s land, while behemoth Mastodons and Fellblades struggled to navigate past the quagmires and trenches.  

 

So it fell to the Land Raiders to deliver the Iron Bears Astartes past the Parrhen defenses.  Part of a vast muster of Land Raiders of every pattern, a recently delivered Achilles-Alpha pattern Land Raider, simply designated LR-AA 026, was placed in the spearhead.  Of the vehicles that participated in the charge, it is said that nearly six in ten land raiders were incapacitated or destroyed, but not the Achilles-Alpha.  With plating blessed by enhanced ferromantic rites to weather even the most powerful of anti-armor weaponry, LR-AA 026 blasted its way across no-man’s land.  Its volkite culverins eviscerated all who stood in its path, while the explosive shells of its quad launchers tore through the Parrhens taking shelter in their trenches.  At the sight of the land raider making a mockery of even their greatest defenses, many more simply broke ranks and fled.

LR-AA 026, now named the Warpath, would go on to fight in some of the fiercest armored engagements of the Great Crusade, epitomizing the unstoppable might of the Sixth Legion and the Iron Tide.


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#36
Nomus Sardauk

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Submission for the 7th Weekly Writing Challenge- Notable Legion Tanks:

"Skira's Oath"
Vth Legiones Astartes "Anvil Bearers"
Mastodon Super-Heavy Transport

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:45 PM.

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#37
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Vetil-4 Theta

 

The Crimson Shades are among the smaller Chapters of the Monarchs of Denaus, less focused upon the invigorating of the common populace and more upon secretive and precise military actions done for their benefit but without their knowledge and often without their consent. Their various bases are reflective of this, being located in out of the way systems where the Crimson Shades can quietly train and resupply without disturbance, intervening where and when the deem fit.

 

Vetil-4 Theta is an example of such a base, being located on the semi-volcanic planetoid of Vetil-4 in the otherwise abandoned Vetil system, on the edge of the Y’rimm reaches. In addition to the planet’s waypoint offering a rendezvous location for Crimson Shade ships to assemble, and the fortified vaults in the Kysik Crags numerous supplies with which to arm themselves as well as a stalwart defence, the volcano-crystalline wastes are used as a hostile environment training grounds for batches of neophytes. Neophytes, and in some cases even veteran kill teams, conduct combat exercises in terrain that is barely survivable for weeks or months on end. The purpose of this is to ensure that the Crimson Shades are trained to fight under the harshest circumstances possible with no support, and such exercises will typically culminate in the infiltration and sabotage of an automated and highly fortified facility. Such targets litter the wastes in various states of repair, and a derelict one may provide either shelter to the resourceful or a trap to the unwary. There is no set way to accomplish one’s objective, other than the fact that force of arms alone is rarely sufficient. Innovative tactics will be rewarded should they prove fruitful. If they don’t the trainees will be reminded that they often only get only one shot at accomplishing their goals.



#38
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Better late than never:

 

Agnoa
  Located in Segmentum Lamia, Agnoa was claimed by the Lightning Bearers in 897. M30 to be their forward base. Uninhabited at the time, its settlement was devised by Icarion Anasem and August Veramn with several purposes in mind. From the beginning, Agnoa was conceived as a fortress world, densely populated and heavily guarded.
 
  The primary cities were constructed around industry, training facilities and cavernous silos carved out of the world’s crust. These played host to war machines and ordnance of all kinds and sizes, creating a vast armoury reserve for the Legion’s eastward-ranging fleets. In the form of the Tempest Fastness, the Legion gained a Fortress-Monastery which rivalled the Stormspire on Madrigal. This frequently served as the point from which the Lightning Bearers plotted their campaigns.
 
  The majority of the colonists hailed from the Madrigal Sphere, though the sons and daughters of many other worlds would also be enticed to Agnoa by the promise of a new life serving the IInd Legion. Among various roles on the planet, they would form militia regiments and cohorts of Rakurai to guard Agnoa. To their children the opportunity would also be given to serve in the Expeditionary Fleets which accompanied the Lightning Bearers into the stars, and even in a few cases to join the Legion itself.
 
  The Aspirants and soldiers were also joined in the planet’s garrisons by war maniples of the Legio Telesto and Akiran taghma, which were primarily based in a handful of Mechanicum forge-fanes on the planet. These gave the planet a modest but useful manufacturing base, as well as ensuring that almost any kind of repairs to the Legion’s fleet, weapons and armour echelons could be carried out here.

Edited by bluntblade, 15 June 2020 - 07:04 PM.

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Humble scrivener - alternate Episode IX attempt now complete!

 

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#39
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Baradhain 
  Baradhain exemplified one aspect of the binary approach the Crimson Lions took to expanding their realm. This was one of several planets designated as a recruitment world for the Legion and its auxiliaries in the wake of the Bonebreak War. This conflict had been fought against the vicious Ork tribe known as the Marrodrinkurs, which had spilled into the Chalcea Subsector from which the IIIrd Legion had recruited extensively for decades.
 
  The Crimson Lions destroyed the leviathan and its inhabitants in three weeks of savage fighting, but took severe casualties along with several devastated worlds. In the wake of the campaign, Bellucadrix ordered several more worlds be settled to make good the losses. A number of systems would also be fortified against potential xenos incursions, but Baradhain was not to be one of these.
 
  Given the armies it was to feed with manpower, Baradhain would be colonised but not only as a form of feudal world. Large numbers of people of suitable stock - some from Tudannan but many others from further afield - were brought to Baradhain and set loose to live and war as they would. The societies which developed were, by the Lions’ design, notably warlike, mirroring in large part the culture which had raised Bellucadrix.
 
  As with each of these worlds, the Lions put a more technologically advanced population in place to oversee the governance of the world and its tithes as well as installing orbital defences. Facilities also grew up for training and gene-seed implantation, ultimately growing into a minor Fortress-Monastery under the aegis of Clan Daran. According to Legion custom, a single Clan administered each recruitment world, the better to function independently.
 
  But these complexes were placed only upon the smallest continent, far beyond the reach or knowledge of their neighbours. What the varied clans and tribes did know was that beyond the bounds of the sea there lived the “star-striders”, who from time to time walked among them and sought new blood to serve the Great Lion and the Emperor in their wars among the stars. This necessitated a certain amount of cultural weaning for those “natives” brought to the city and trained to serve as soldiers there.
 
  While true religion rightly did not exist among any of the Dominion’s cultures, a certain amount of superstition remained and it was through this prism that the inhabitants of Baradhain regarded the kill-satellites, defence platforms and starships which they glimpsed in the skies. To serve the Crimson Lions or even join them was considered the greatest aspiration for a young warrior, and to this end men and women alike were trained to fight in battle. 

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Humble scrivener - alternate Episode IX attempt now complete!

 

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#40
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The Oureoan Lunar Fortress

 

Once Oureos’ moon harbored its worst foes, the fell xenos that gradually sought to corrupt and enslave its peoples to ensue their dominion to them. Though they could not have originated from such a place, no indications of the empire they once held have been found anywhere but the homeworld of the Dreamwalkers. It was from the planet’s moon that the beasts dispatched their vessels to the surface, bearing messengers of seemingly benign countenance but malevolent intent. Once Kuranos purged city after city upon the surface of their influence, the moon would be their last remaining stronghold in the system, and as far is known the galaxy at large. The coming of the Imperium would finally see the creatures burnt out of their fortifications even here, and forevermore the banner of the Dreamwalkers would fly over this place.

 

The Lunar Fortress is not the Dreamwalkers' principal holding, many more fortresses, armouries and recruitment facilities are maintained within the city-enclaves below, but it is the first founding place and still hosts the primary facilities of the Hypsoian Order, that instrument that the Lord of Ochre deems vital to maintaining both the wellbeing of his Legion and further solidifying their understanding of the universal principles. It is also the first place the Primarch and those of his gene-line first fought together. Records confirm that the Lodges of the Fraught Wastes, the Empty Stars and the Hollow World were amongst those present for this battle, as were many of Kuranos’ most trusted elements of the Oureoan armies hastily outfitted and trained for hostile environment warfare. There also redacte records indicating the presence of at least one void-combat adapted Auxilia Regiment and possibly Mechanicum clades also involved in the siege. Given the concealed records, it is uncertain whether these were destroyed in the battle or else permanently requisitioned at the Primarch’s request.

Hasthtir’s immediate actions following the conclusion of his long fought campaign to rid his homeworld of the xenos influence was to immediately order the site further fortified to guard the left over secrets and technology still harboured by the satellite. Before his departure for further training at Sol, he would also emplace a cadre of rationalist scientists as well as a handful of specially selected psykers, apothecaries and techmarines from the present Lodges to oversee guardianship, defense and research at the site. As Kuranos later became more familiar with the unique challenges his Legion faced, these would become the basis of the Hypsoian Order, and the moon their fortress.

 

From a distance, the moon looks almost like a piece of bruised flesh, being mostly black rocky plans and crags dotted with stretches of palitanate and royal blue. It’s plains are still scarred with the craters of the thermonuclear bombardments the Oureoans attempted to attack it with before the Imperium gave them the orbital transport capability to launch an assault proper. Though the initial fortifications were built around and into the original xenos constructs, these have now been all but buried underneath the Imperial artifice which spiders itself across the lunar surface. The prior structures still exist, and frequently form the most secure locations, but are often classified to the point that it is difficult to even determine their true location.

 

Tertiary facilities are typically those mainly manned by non-Legion personnel, including the orbital ship docks and defensive satellites, as well as service defensive batteries, mortal garrisons and logistical transfer facilities. These are spread out across the surface area, aimed at maintaining a wide coverage. Though frequently deemed the least fortified regions, there are a handful rumoured to date back to the moon’s initial conquest serving as traditional garrisons or research post for the descendents of non-Legion auxiliary forces who survived the battle, lending credence to certain theories about the fates of the redacted forces. Secondary facilities are those given over to the Legion proper, including armouries, staging points and the like. Out of the three categories, these occupy the least volumetric space. Primary facilities are those that are the direct domain of the Hypsoian Order, and likely include the remnants of original xenos structures. In addition to the quarters, meeting halls and messes for the members of the order there are functionalities aimed at fulfilling every need of the Order. Vast databanks store every piece of knowledge and superstition, cross checked and often disproven with a large amount of virtual space given over to psychological analysis. Vaults hold various relics collected from a number of worlds for study and containment, including those of the ‘demons of the outer spheres’ who once called the moon their home. Geneseed stores are held for monitoring, analysis and implantation. Perhaps most importantly are the stasis vaults for the select number of the Dreamwalkers whose delirium has overcome them near entirely, as wheel as the controlled environs where they are studied and if possible coaxed to recovery.

 

Initially, in the wake of the disasters that befell the Legion and the Imperium, the moon was presumed to have shared the same fate as its parents planet. It is only now, with several millennium of records that we can collate ‘sightings’ of Oureous and can confirm, as much as reality can be applied to such visitations, that there are almost no references to any body resembling a moon. The only exception of this are the proscribed writings of a Lenatorus, lone survivor of the ‘neverdawn’ of Antuscha. From these passages I have, at great difficulty, obtained permission to reproduce the following quote: “It seemed that no matter which way I turned, my eye would be drawn to that point in the sky. Where everywhere else countless impossibilities dawned enticing me forwards, there was a blank space. Not like a canvass, ready to be blessed with the artist’s vision, but as if the very portion of a painting that ought to be its focus was missing. Sometimes it felt like a hole gnawing in my head, sometimes like a great eye looking down upon me. I could have travelled any direction, even those quite frankly impossible upon our plane of existence. A million cities, each offering a different extreme to experience. A thousand seas, each with their own depths to plump and resplendent shores to observe. Mountains to be clambered, crevasses to descend into. None of it was truly as I say, but this is perhaps the best approximation I can achieve. Instead, I walked towards that point in the sky. I cannot tell you long I walked for, nor how many lands I passed through. I never stopped, nor can I recall any natural thirst, hunger or movement of the bowels. All I know is that I kept following it, then from one infinity to a single moment I was returned.”

 

Furthermore, the records drawn from Mechanicum null-ships that braved the anomaly persisting in Oueous’ former location occasionally reported an odd signature in the warp, with a warp shadow roughly approximating to match that of the moon. No attempt to gain any further readings or approach this anomaly seemed successful. Despite the extreme tenuousness of these reports, it appears that more than one ‘treasure-hunter’ had doven into the warp storm to attempt to uncover the ancient treasures rumoured to exist on the moon.

 

Needless to say, such idiotic fools are lost to us forever.


Edited by Beren, 26 June 2020 - 10:01 AM.

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#41
bluntblade

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*Dreanwalkers' principal holding

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#42
Beren

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Corrected.



#43
Nomus Sardauk

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Submission for the 8th Weekly Writing Challenge- Notable Legion Domains:

Ephran Quintus
XVIIIth Legiones Astartes "Steel Legion"
Legion Muster World/Recruitment Fief
Segmentum Lamia

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:46 PM.

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#44
FunkyMonkey

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Praxes

Legion Muster World, Logistics World

Legio Astartes XVI - Tyrant’s Fists

Segmentum Ultima

 

Located in the Ultimata Segmentum towards the galactic core, Praxes was in close proximity to a number of Mechanicus worlds.  In ages past long before the Imperium, the planet had once been a major mining colony supplying nearby forge worlds.  However, as the mineral wealth of Praxes became exhausted, the planet fell into obscurity until it was almost completely forgotten in the chaos of the Age of Strife.  By the time Praxes was rediscovered, Imperial explorators found a barren, arid world with a formerly civilized human population reduced to warring techno-barbarian gun-tribes that fought over what scraps remained of their once-prosperous society.  Yet even rediscovery did not change the planet’s fortunes, for once Martian tech priests and Administratum bureaucrats had inspected the planet and stripped it of any salvageable pieces of technology, Praxes remained unclaimed, its apparent lack of value foreclosing any serious attempt at recolonization.  It was this abandoned planet that the Sixteenth Legion chose to remake into the first and greatest of its mustering worlds.  

 

As the Great Crusade progressed, the Sixteenth Legion was constantly redeployed from crusade front to crusade front across the galaxy.   Rarely lingering in any particular region long enough to avail itself of the logistics supply lines that usually followed in the wake of the great expeditionary fleets, the legion soon found itself stretched thin and depleted.  A logistics world was needed for the legion, and Praxes suited that need well.  The planet’s central location near the galactic core eased the strain of cross-galaxy redeployments, and its proximity to a number of Mechanicus worlds in the core region expedited requisition and resupply efforts.  Though the planet was undeveloped, the lack of competing claims for it made Praxes an ideal independent Astartes world.

 

Under the control of the Sixteenth Legion, Praxes once again became an important world.  Interstellar shipments brought vast quantities of munitions, war machines, and supplies to be stockpiled in legion armory vaults.  Meanwhile, legion warships returning from active warzones ferried countless enslaved prisoners - adolescent orphaned survivors of the legion’s brutal campaigns - to Praxes for processing, indoctrination, and forced conscription into new generations of legion initiates.  Imperial and Mechanicus emissaries frequented the halls of the legion fortress, coordinating with Astartes officers on the needs of the legion and on matters of the Great Crusade at large.  In a few short years, Praxes transformed into the ideal Astartes world, becoming a sort of foster homeworld for the legion.  Still, the world would offer the Sixteenth Legion yet one more boon.

 

The scavenging gun-tribes, descendants of the original mining colonists of millenia past, did not take to the sudden invasion of their planet kindly.  With the newly-built Imperial fortifications encroaching onto the scavenging grounds won by the blood of their ancestors, the gun-tribes launched raids on Imperial facilities.  The Astartes of the Sixteenth Legion responded with their characteristic thoroughness and mercilessness, razing tribal camps and scattering survivors.  The techno-barbarians, though hardened by a semi-nomadic lifestyle fraught with constant peril and endemic warfare, ultimately proved unable to resist the might of the Emperor’s transhuman warriors and were subjugated.  Yet even in the midst of the pacification campaign, the officers of the Sixteenth Legion saw use for Praxes’s gun-tribes.  Rather than be hunted down, the adolescent survivors were captured for conscription while those too old to undergo the uplifting process were allowed to flee into the inhospital wildernesses of Praxes and nurse their wounds - and their hatred for the Imperium.  

 

For generations to come, new Astartes initiates would be baptized by fire as they were sent to clash with the Praxes tribesman, routinely culling the techno-barbarians for suitable future initiates.  In little more than a decade, Praxes would become an appreciable source of manpower for the Sixteenth Legion, with a sizable minority of all legion initiates coming from the Praxes gun-tribes, greatly supplementing the number taken following the Sixteenth’s other campaigns.  To many outside observers, the cruelty of sending newly uplifted initiates, especially those from Praxes, to wage war on the gun-tribes, bordered on inhumanity.  But to the officers of the Sixteenth Legion, the cycle of violence and hatred was a necessary cruelty that hardened the hearts of legion initiates; the Great Crusade required remorseless killers.  After all, they reasoned, had the Emperor not professed the same when he took their families from them on Terra and remade them into his angels of death those many decades ago?


 


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#45
bluntblade

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The Stormspire
  The Lightning Bearers’ fortress-monastery, was a vast voidbound structure, designed by Icarion and the Emperor together to stand sentinel over the world of Madrigal. To all intents and purposes it was a new city built in orbit, housing hundreds of thousands of people to serve the Legion. Of course, this was in addition to its role as fortress, recruitment centre and armoury.
 
  Icarion’s painstaking attention to detail even dictated the speed at which the Stormspire was set to orbit Madrigal, matching the rate at which Akira circled the planet and providing defensive cover where the Forge Moon could not. While the IInd Legion set watchstations and fortresses throughout the system, including on the outer worlds, this was their mightiest bastion. Besides the thousands of Aspirants who inhabited it, a garrison of Rakurai was also maintained to guard the structure.
 
  During the Great Crusade, command of the Stormspire was entrusted at first to some of Icarion’s oldest lieutenants; men who were too old even to serve in command of mortal troops, but whose administrative acumen matched their military ability. After the last of that cadre ended his tenure, the role was handed over to a retiring Rakurai commander, and this precedent would last for the rest of the Crusade. Nonetheless, the Lightning Bearers also placed a Marshal on the station on a rotating basis, there to hold authority over the Astartes and Aspirants.

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Humble scrivener - alternate Episode IX attempt now complete!

 

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#46
Beren

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Forge Master Aethelstan

 

Though every Techmarine within the Legiones Astartes possesses the generalised knowledge to perform the vast majority of technical dasks to a competent degree, it is not unknown for some to have specific specialties at which they excel. Such was the case with Aethelstan, a Forge Master of the Devourers. Aethalstan’s particular curiosity lay in the maintenance and more particularly the enhancement of the various marks of Power Armour. He is in fact known to have written a treatise circulated between certain Legions of the different applications, inherent flaws and some of the simpler modifications that could be made to enhance them. Within the Tenth itself Aethelstan produced numerous handcrafted suits of Artificer Armour given as gifts to various officers, as well as upon occasion seeking out artificers among non-compliant human civilisations to harvest their knowledge in the Legion’s traditional manner.

 

It was not infrequently that Aethelstan’s company were recognised by both the wide variation and high quality of Power Armour they bore, as he had taken to modifying and enhancing the armour of those in proximity to him when he had the spare time. He even drew close a number of Techmarines to whom he sought to pass down some of his skill to.

 

This would later prove to be an error when, at the turning point of the first Inter-Astartes war, Aethelstan was slain during a skirmish. The attached warband, which like the rest of the Legion had been suffering the strain of their Primarch’s absence, swiftly fell into infighting as various members attempted to claim the Forge Master’s brain for consumption so that they might inherit his knowledge. In the resulting chaos, and that of further raids by hostile forces, Aethelstan’s corpse would be for a time lost. Later it would become the subject of several rivalries as various Devourer task forces undertook attempts to retrieve it, and later to hunt down and consume those who had grasped his secrets first.


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#47
Beren

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Drest Cynwrg

 

Drest Cynwrg was a Moritat of the IIIrd Legion, and was amongst those assigned under the command of Vericos Silver-Tongue, Equerry to the Primarch Bellucadrix, when he was ordered by his sire to remain on Terra and monitor the situation there even as the lord of the Lions left for his own kingdom.

 

From the start this task force frequently found its members barred from secure areas, access to information cut off by indirect edicts of both the Sigillite and the newly appointed Regent of Terra. Quartered on the further outskirts of the palace (following a set of terse negotiations in which Vericos refused several locations offered by the Sigillite) this group frequently made demands or levelled accusations at their hosts. Though both were on the surface the epitome of politeness when responding to Silver-Tongue’s requests directly, the mutual suspicion was far more apparent in the Crimson Lions. Cynwrg in particular was frequently found in areas close to where he was forbidden to go, always with a cutting remark about the Regency on his lips. Though the Custodes that often intercepted him were indifferent to such comments, Kozja’s sons were not always so forgiving and Cynwrg is recorded as having won at least five honour duels resulting from such incidents.

 

Once open war became unavoidable, Kozja ordered his forces to surround the Lion’s garrison area to demand their surrender and if necessary cull the errant Astartes. It was only thanks to the sacrifice of Drest and a dozen others that Vericos was able to break free, prompting a months-long hunt into the Terran hive-sprawls.


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#48
Nomus Sardauk

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Submission for the 9th Weekly Writing Challenge- Legion Fortress-Monastery/Recruitment Ship:

The Vaults of Psyche
XVIIIth Legiones Astartes "Steel Legion"
Astartes Fortress-Monastery
Saepio, Segmentum Obscurus

Spoiler

Edited by Nomus Sardauk, 09 December 2020 - 07:47 PM.

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#49
Beren

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Khubrik Bhel

 

Khubrik Bhel is an individual that truly deserves the title of Ancient, for not only is he a veteran of the Tyrant’s Fist, but also one of the last representatives of a mode of warfare long since abandoned. There was a time when the attritional tactics of the XVIth Legion wreaked such a toll on their members that they found themselves with a surplus of members maimed and in requirement of dreadnought frames in order to maintain their survival and, more importantly, their contribution to the Great Crusade. This gave rise to entire formations outfitted with the Lucifer Pattern Dreadnaught armours, forming infantry spearheads capable of breaking any that came before them. Such was the role of these forces within the Tyrant’s Fists that they became a matter of some pride within the Legion in general and within these formations themselves. Ultimately however, their fate was to fade into history.

 

The role of the Lucifer dreadnought would in large be supplanted by the innovation of Tactical Dreadnaught armour, capable of fulfilling the same duties in a more efficient manner, and without requiring the user to be mangled halfway into the afterlife beforehand. In turn later patterns of dreadnought would become larger and more specialised, more likely to be fielded as supporting units rather than whole formations. Contemptors, and later the Deredeos and Leviathans, were a far cry from the compact Lucifer forms that had once dominated the battlefields of the dead. As the members of the original Lucifer formations either fell in battle or were transferred to more contemporary patterns, Khubrik Bhel soon found himself as one of the last members of a dying military tradition. By the time civil war broke out, only one of these formations was officially recorded as being still in service, consisting of Khubrik and a half dozen fellow veteran ancients. Perhaps Khubrik saw the mass devastation and punishing casualties of the conflict as a chance to resurrect his formation and fight as he did in his glory days once more, for he and the remaining members of his formation were last seen operating as part of a Tyrant’s Fist task force fighting over access to an abandoned vault reputed to hold a stockpile of mothballed Lucifer Pattern Dreadnaughts.


Edited by Beren, 14 November 2020 - 08:22 AM.


#50
bluntblade

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Venerable Kerig of the Thunder Talons
  Once a renowned Armistos of the Third Corps, Atil Kerig’s rise was curtailed by a murderous battle against the Orks of the Burnt-Blade Horde. When he was found still clinging to life in the aftermath, he was interred in a Mortis Dreadnought, the first of three which he would outlive. Between this remarkable talent for survival and his great skill in ranged combat, he was one of the first Thunder Talons to be issued a Contemptor-Mortis chassis. It was in this mighty form which he stalked the battlefields of Welessn for days when it came under attack by the Vremalkyr, a totem of the Dreadwatch’s bleak fury.
 
Ancient Vashun of the Tyrant’s Fists
  Vashun was of Terran extraction, earning some fame as a leader of escalades, though he never merited a rank beyond that of Centurion. Mortally wounded on Reltama II, he was preserved in a Dreadnought and outfitted for siege duties, the better to fit his abilities. Many a breach was forced with his fist or siege drill, and the kill-tallies he reaped with his inferno cannon and heavy bolter were vast indeed. He was never one of the ancients called upon to offer wisdom or guidance, merely a killer of unremitting fury to be set loose upon worthy enemies.

Humble scrivener - alternate Episode IX attempt now complete!

 

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