Greetings and welcome back! I can say a LOT has changed since then. The game was a put off for me initially due to lack of depth but that has increased enough to hold my attention again. The good news is that heretics have been in a decent spot in 8th and I'd say now in 9th as well.. depending how competitive you are will determine how big your playbook is.
Anyway on your list yes I feel you could play most of that stuff semi competitive or all of it in more narrative type games. However, you will likely not be fitting all those toys into a 9th list due to the pts increases for all armies which was related to the reduction in board size by approximately 25 percent. A very quick eyeball puts that list over 2500 easy. Standard size game is 2k fyi although the rules support any size really.
In 8th you could and often would play 3 detachments aka soup to access the best of all worlds. Now this is much more difficult and corner case. Single faction lists are more viable then before but there is still quite a bit of incentive to bring 2 detachments and combine legions. Just to illustrate the more typical list building approaches.
Nurgle DP (all DPs) took a hit with cost increase making them from no brainer to less appealing than more efficient options but still.. ok. However death guard and Tsons specific DPs are still really good.
Termie sorc and lord are both still really solid includes.
Full squads of csm are not great atm but will get better with upcoming changes to 2w and ap1 chainswords. Right now I'd suggest breaking them into units of 5 although 10 aren't unplayable. weapon loadouts need to change IMO. No flamers. Double up on plas, matching combi weapon. Or dual heavy weapons based on purpose.
Zerks are really solid if fragile until the 2w thing. I like running multiples personally.
Rhinos and generally mechanized infantry is in a better spot then its been in several editions in my experience. Pretty cool. And on that note I would suggest breaking one or more csm units into 5s and loading them AND a min sized zerk unit into each rhino since you can do that now days. Dump one to camp and shoot and the other to clear.
PMs are fantastic in this edition and will border on the best troops in the game status with 2w (to keep emphasizing lol). Here I would not suggest min sized but instead 6-8 with 7 actually being a sweet spot. Double flails and a mix of blight launchers or plas and the rest plague knives is a damn solid unit whether troops (DG) or even from specials in whatever legion you roll.
Terminators are playable and not the worst thing you can do with 170 pts but keep them cheap and efficient. MANY things will evaporate them still and making 9" charges is very difficult outside of a couple legions. My advise is all cbplas and chainaxes. If you have extra pts add a chainfist.
Oblits have been fantastic. Now in 9th they lost the cmd reroll ability to effect their randomness. Still a solid unit but fitting 2x3 will set you back 630 pts. Certain legions are better at these aka IW and AL. Consider master of possession if you really want to make them work well.
Daemons unfortunately are more a pain then its worth now days IMO. From a CSM perspective that is. You can take a daemons detachment I suppose and then your probably wanting nurgle. Otherwise your stuck with summoning. Unless your just dead set on these I feel theres better things you could be doing wit the pts.
Anyway just from the top of my head hope that helps a bit.
Edited by Brom MKIV, 04 September 2020 - 11:33 PM.