1200 point Eldar vs Orks Battle Report:
I got my first real 9th game in and with my Eldar army no less. 9th plays very differently to 8th IMO and eldar really play differently than most other armies I have played. I absolutely loved this game and it was a blast. Our lists were:
Orks, Deff Skulls:
1 Warboss with a relic claw
1 Big Mek with shokk attack gun
1 30 man blob of boys
2 15/14 blobs of boys
Eldar, Biel Tan:
1 Farseer, Guide and Doom
1 Warlock, Protect/Jinx and Witchstrike (swapped out for smite)
2x 10 Dire Avengers, Bladestorm
2 War Walkers, SCannons
5 Wraithblades, Axe and Shield
1 Wave Serpent
The Gamemode was centre ground. He took the Mission specific secondary and Slay the Warlord, I took Mental interrogation and Thin their ranks.
I deployed very conservedly, whacked my walkers and Banshees in deepstrike. I had 10 Avengers and 2 HQs in the Serpent in the back field with the Wraithlord back there too. I hid the Rangers, Blades and 10 Avengers behind line of sight blocking closer to the centre of the board.
My opponent had everything with toes on the deployment line and he won roll off choosing to go first.
Turn 1 Orks
He Advanced everything that couldn't draw line of sight to my units, the Morkanaut only had one gun in range so I popped lightning fast reactions on the Wraithguard. Nothing happened this turn.
Turn 1 Eldar
I flew the Serpent up to the far objective point to his models and about 18" away from the closest ork, I had the Avengers that were hiding advance to get line of sight to a 14 man unit of boys. The Wraiths advanced towards the Morkanaut on the right flank of the board but kept line of sight away from the Lootas. In my shooting the Avengers in the centre wiped the 14 man unit of boys bar the Nob on 1 wound, Biel-Tan really came into it's own here and in this game in general, they then Fire and Faded back behind line of sight blocking so that only the Morkanaut could see them. The Wave Serpent killed 5 of the Lootas and my Rangers plinked 3 wounds off of the Big Mek.
Turn 2 Orks
Lootas and Big Mek stayed still, everything else smashed forward. The Morkanaut killed a Ranger, and dealt 9 wounds to the Serpent. Ouch. I lost 2 Avengers to the Lootas and the Morkanaut charged my Wraiths. He did the sweep attack and only killed one of the Wraiths, they only did 3 wounds back.
Turn 2 Eldar
The Farseer piles out of the Serpent towards the Morkanuat on the right, as does the warlock to hold my futher back objective while the Serpent leapfrogs and takes the centre objective on the left flank. The Wraithlord advances forward also towards the 'naut. My now 8 man Avenger moved into range of the other 14 man unit in the centre. The walkers came in on my right hand side table edge and the Banshees came in behind the Bigmek in the back right corner. The Farseer was out of range for Doom on the Morkanaut but managed to Guide the Walkers and Smite a loota. Between my Wraithlord and Serpent, the Lootas were wiped, the middle boys unit was wiped to two models. The rangers and the walkers could only put their shots into the 30 man boy blob behind the Morkanaut and killed 6. Combat between the Wraiths and the 'Naut ended with another Wraith dead and the 'Naut only taking another 3 wounds. My Banshees entirely whiffed, they didn't kill the 1 wound Big Mek and to make it more awkward, he killed 2 in return. The wraithlord had failed to make combat with the 'naut
Turn 3 Orks
The 14 man squad that were nearly wiped last turn were Greentided, the warboss climed out of the 'Naut. The 30 man unit shuffled forwards but kept about half within range of the Banshees. The Bigmek vaporised a Walker, the boys finished my Banshees. The 14 man unit killed 5 Avengers with shooting from the 10 man unit. The Warboss charged my Wraithlord, the 14 man squad charged the 8 man Avenger squad on the left side of the battlefield. The Warboss only did 3 wounds to the Wraithlord and took nothing in return, the Boys wiped the Avengers and the 'Naut combat was a stalemate.
Turn 3 Eldar
The 5 remaining Avengers failed combat and I lost another 3. Ouch. I used the Feigned retreat strat on the Wraithlord to get closer to the 'naut. I doomed the 'naut and Guided the Serpent. I also got Protect on the Wraiths. Between the Serpent, the Rangers, walker and Wraithlord, I managed to get the 14 man unit in the centre down to one Nob again. The Wraithlord charged the 'Naut. The Wraithlord only got one wound through and I rolled a 6 for damage. Being Deff Skulls they ignore on 6s and my opponent rolled 4 6s. The Morkanaut then turned to the Wraithlord and one shot it as it's smash attacks are -4AP. Even with Doom I only got 4 wounds through with the Wraithblades.
Turn 4 Orks
The 30 man unit was getting ever closer to my lines and the Warboss moved to be right next to my Farseer, the lone nob moving forward right next to the 4 wound Serpent. The Warboss and lone Nob both made their charges. The Nob killed the Serpent and it detotonated killing it which was pretty handy. The Wraiths put in a great showing and with Doom they managed to deal enough damage to the 'Naut that they would have one shot it. The Warboss and the Farseer trade some blows with the Warboss taking 3 wounds from the Farseer only to take 1 wound in return.
Turn 4 Eldar
The wraiths move to intercept the 30 man blob and the Warlock moves to help the Farseer. Smite fails to casts even with Runes of the Farseer and then I do the Mental onslaught Mission power and gain 3 VP. The warlock casts Witchstrike on himself and makes the charge into the Warboss, the Blades make it into the Boys too. The Wraiths rolled exceptionally well and kill 8 boys between 3 of them but do lose one in return. The Warlock steps up and deals 5 wounds to the Warboss and 4 with another hit, not needing both but very handy as he would have likely killed the Farseer next turn.
Game ends 40-24. I really manged to run away with the points here as I was raking in the kill points but also holding at least 1 objective a turn whereas the orks were struggling. Really enjoyed this game and I'm looking forward to playing more