My gaming group has gathered to run a Crusade campaign, using (part of) the rules for Urban Conquest. I have started this thread to share the experience, and the reports from the battles, as the campaign progresses.
First up, the rules.
We are using the Urban Conquest rules from the 8th edition supplement, but with some considerations:
- We are using the map, some special locations, some of the strategic resource cards, some of the random event cards, and slightly modified versions of the Battle Zones.
- We are not using the scenarios from the Urban Conquest supplement, except for the Special Locations, which we have adjusted to serve as templates applied on top of Crusade scenarios.
- We are not using the scenario matrix (nor the strategic resource cards or random event cards that affect said rules). Rather, we are rolling for random Crusade Scenarios or choosing them outright as it fits the narrative.
- We are not using the special rules for terrain, cover, height advantage, open ground, and others from Urban Conquest (nor the strategic resource cards or random event cards that affect said rules)
- We are not using the Warlord Traits or Stratagems from Urban Conquest (nor the strategic resource cards or random event cards that affect said rules)
- Once the terrain has been selected for a district on the map, for any battle, it is recorded. Any subsequent battles that may take place there must be played with the same terrain configuration.
At the beginning of each Action Phase of the campaign, and going by Glory Count from the previous round (or randomly, on the first one) players proceed to declare movements on the map. Three movements per player, in total. One at a time, per initiative order, until each player has made their three movements.
Players can choose to (1) move from one district they currently occupy and into any other district directly adjacent to it (unless one makes use of the Orbital Assault Strategic Resource, and then one can just attack anywhere, once), or to (2) remain at a district one already controls, to reinforce or defend it.
- Moving into a Special Location requires the Stronghold Assault Strategic Resource. Remaining in it to reinforce it or defend it does not.
- If a player moves into a district that no one else moves into (or into a district already occupied by someone who chooses not to spend a move to reinforce or defend it), that player is the winner by default there. No battle takes place, and the player win no Glory Points, but the action still count as a victory there for the purposes of conquering districts in the Consolidation Phase. The place is considered to have been either abandoned, or otherwise undefended and given up for grabs.
- If a player moves into a district someone else has also moved into (or into a district occupied by someone who chooses to spend a move to reinforce or defend it), then the players there have to fight on a 1-on-1 battle against each other, until everyone there has fought everyone else there.
- Each movement made into a district counts as one attempt to claim it. So, for instance, should a player spend two of his three moves to claim one district, and should they only face opposition once from any opponents (that is, should other players only spend one move of theirs each to go into the district or to defend it, against your two moves to claim it), then your uncontested movement is considered a victory by default in the district. It is considered that your opponents would not commit enough military resources to either contest your claim and/or to defend the place in full against your force. It grants you no Glory Points, but it is still considered a victory for the purposes of conquering districts.
After all moves have been made by all players, the battles begin. In any order is most convenient. After all battles have taken place, after all victories, draws, and defeats per district have been accounted for, and after all Glory Points have been assigned, the Action Phase ends, and the game moves to a Consolidation Phase, as per the regular rules for Urban Conquest.
We are starting with 50 Power Level Orders of Battle, and battles are currently at Combat Patrol level, with lists of up to 25 Power Levels. We are yet to decide when we might move into Incursion sized battles, but we have agreed we will not move further than that. Due to terrain limitation, time constraints, and general convenience moving the armies around.
Second, the setting.
Imperium forces, in the form of two Astartes Chapters, have arrived at this besieged world, and have made planet-fall on the city of Exelia Tertius. From there they plan executing their respective campaigns to reclaim this Shrine World from under the noses of the warring factions already present there. These armies of the Adeptus Astartes each acts as and adversary to the other, however, and for their own reasons; as each commander pursues a different agenda in the city. Against them stands also a Plague Company which has foreseen the coming of the Imperium, and has decided to engage them as they also attempt a claim on the city. Finally, there stands the forces of the Necrons, recently awoken due to the world-wide conflict that is taking place on Exelia. The city of Exelia Tertius —as it turns out— rests atop the ruins of the old city of Sakharah. A necropolis for a dynasty, vassals to the Sautekh, and their warriors are now emerging to recover the place for their own.
The stage is set for an all out free for all between all factions.
Third, the factions.
The White Scars, led by Kor'sarro Khan himself, in a ritual hunt across the city for any and all living beings that walk the ground of the old Shrine World. They are a fast, brutal, and merciless host, bent on slaying everyone that stands on the path of their hunt. Seeing them all as enemies of the Imperium, for being in their way.
The Wings of Dawn, a successor chapter of the Dark Angels. Led by Osric Helain; a newly promoted lieutenant to the 2nd Company. Sent to Exelia to prove his worth as a commander of the forces of the Chapter. He is joined by Casimiar Naveis, en epistolary from the chapter's Librarius, who has been sent along with a mysterious agenda all of his own, to this world infested with the foul forces of Chaos.
The Sons of Rust. A plague company led by a powerful Daemon Prince of Nurgle named The First Son of Rust. One which has foreseen an event of significance in the coming of the Imperium. So much so that it has decided that this battle against them is of greater importance than the conquering of the world, which occupies the minds of the rest of the forces of Chaos that are warring against the xenos.
And, finally, the Necrons of Lord Amenoteph, a hero loyal to the Sautekh Dynasty, which has awoken from the great slumber to find his own seat of power perverted. Transformed into a place of baseless worship by lesser beings, now fought over by even lesser beings still. A sin against the might of the Necrons which simply cannot go unpunished.
So far we have already started the campaign.
We have had two battles of a total of six, which have been set up for this first round.
I'll continue this thread by posting battle reports for both this battles. The first one which has taken place between the White Scars and the Wings of Dawn, as led by Lieutenant Osric. The second one which has taken place between the remaining battle brothers of the Wings of Dawn, as led by Epistolary Naevis, and against the very Daemon Prince that leads the Sons of Rust.