Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

DW: Head Hunted - Discussion/OOC Thread

FFG Roleplay Play-by-Post Deathwatch LFP

  • Please log in to reply
1071 replies to this topic

#1
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

sml_gallery_29538_15031_3465.png

 

 

 

++ Deathwatch Campaign: Head Hunted ++

 

+ Discussion and OOC Thread +

 

 

sml_gallery_29538_15031_10202.jpg

 

 

"The Greyhell Front.  Planets covered in choking ash, where a rebreather gives you only half an hour.  The Kroot lurk behind every tree - and there are millions of trees to hide behind.  It a forest world, where the ghosts come to life and gravestones grow where the leaves fall.  Aye, it's Grey Hell.  And we are all damned."

Guardsman [REDACTED] on interrogation after being found alone at his post, comrades missing.

 

 

Welcome to Hell.

 

This thread is to serve as the recruitment and character concept discussion for the proposed game of Deathwatch.

 

Ideally, this game is for those players who intended joining the Blackthorn Part III game, but weren't picked up.  By my reckoning there's about eight or nine Space Marines going begging, and the Emperor can't have that!  That isn't to say you can't register interest or not participate otherwise, PBP newcomers, lurkers and regulars welcome.

 

Deathwatch: Head Hunted is designed as a modular campaign over a series of missions which will allow us to get into the action without too much trouble.  I was going to run Extraction for you, but even thinly veiled, the keen ones amongst you would spot the plot, so we're going for one of my own design.

 

The mission will begin with your characters deployed within the Jericho Reach as per the book.  Whilst Watch Station Azurea sounds more exotic, Erioch has the Omega Vault and a lot going on to distract you.  The game will be set around 999.M41 and we will assume everything has happened, until just before Cadia Falls and the Cicatrix Maledictum starts playing games, Hive Fleet Kraken, Leviathan, the Thirteenth Black Crusade, the Badab War, all of that.

 

This will give us the broadest range of time to allow almost any Chapter Founding.  I have no restrictions on Chapter, just no Blackshields or Librarians (yet).  I would caution to have a rounded Kill-Team with limited Specialists, but how many players we get may increase the number - for example a Kill Team of six, would really only need 1 x Apothecary or Techmarine, but a Kill Team of eight or ten, would create two Demi-Squads and therefore double those numbers, with the potential for a Libby.

 

The game will start at the tip of the spear in the Canis Salient, on the front lines of Imperial power, wrestling with the T'au in Greyhell Front, on the planet of Baraban.  This is a standard enough mission, but like anything involving the Deathwatch, nothing is ever so simple.  If you're interested in tipping the balance on Baraban, where Guardsmen hide in trenches that scar the earth like the wars of old, and the Vespid thicken the treetops, go ahead and post below, including any character concepts you may have started work on.

 

Just as an aside, note that whatever you do in my game will have a knock-on effect to the Jericho Reach in my continuity.

 

Mazer.


  • Commissar Molotov, Lysimachus, Trokair and 3 others like this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#2
TechCaptain

TechCaptain

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 796 posts
  • Location:Eastern Fringe
  • Faction: Imperials
So Mazer knows I am up for this. Right now I am between using Journeyman Darro from what I built with Mol, A Demolition Expert Tactical Marine or building a new guy as an Artificer. Though depending on the rest who join I may drop my Bloodmoon Hunters and see what I could make up for some of my other brews that I have on other sites. Sanguine Templar (Knightly Blood Angels from 2nd Founding), Graven Souls ( White Scar esq Terror Tactics 13th Founding) or Steel Harbingers ( 3rd Founding Siege Breakers) as some of my ideas.
  • Steel Company and Mazer Rackham like this
Signature not compliant with forum rules.
Hidden Content

#3
BadgersinHills

BadgersinHills

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 905 posts
  • Location:Singapore
  • Faction: Night Lords.

I'm interested in being an Apothecary from the Mantis Warriors. 


  • Mazer Rackham likes this

Maybe you could model TWC-sized "were-templars" who's inner Templar took over in the fury of battle transforming them into a giant half man - half templar?

gallery_62972_14467_9630.jpg. gallery_48988_16228_1694.png  

My Works in Progress

 

Credit to Julie Hang for the profile picture. @juliehangart on Instagram.

 

 

 


#4
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

@ Tech, got your PM's, the Artificer is workable with a bit more tweaking or any of the ideas you have as alternatives are welcome for airing here.

 

@ Badgersinhills, yes, that won't be a problem - post Badab, this will fine, I think we'll have to look at White Scars stuff. If you have a concept in mind, feel free to post it.

 

I'll be PM'ing others later today to gauge if there's further interest, have at it!

 

MR.


  • Commissar Molotov and TechCaptain like this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#5
Trokair

Trokair

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,609 posts

Brynjarr of the Voidborn reporting for duty as a tactical marine (can instead by assault if required). I’ll post in more detail, and I’ll need some help turning the concept into rules stuff as I have no knowledge of any of that side of things.


  • Mazer Rackham likes this

My Assorted Projects
Facing the Unknown , Facing the Unknown II
 

"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.
~ Sir Terry Pratchett, Feet of Clay


#6
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

Welcome Brynjarr of The Voidborn.

 

Tactical is more than fine :) looking forward to seeing what you have, we'll work on your character together to get it as comfortable as possible.

 

@ All Frater, don't forget to offer feedback and advice to everyone..!  If you come up with something better than I, more power to you :)

 

MR.


Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#7
Xin Ceithan

Xin Ceithan

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,847 posts
  • Location:The Blighted Reefs
  • Faction: The Obsidian Coil, XXth Legio

Oh, this is going to be good! Certainly will be keeping an eye on this.... 


  • Mazer Rackham likes this
Call_of_Chaos_7_Banner_01c.jpgCall_of_Chaos_9_Banner_01b.jpg

#8
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

Oh, this is going to be good! 

 

One can only hope ;)

 

MR.


  • Xin Ceithan likes this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#9
grailkeeper

grailkeeper

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 878 posts
  • Location:Ireland
  • Faction: Vylka Fenrika

I'm interested in playing either a Space Wolf or Minotaur tactical marine.



#10
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

Either is absolutely fine, feel free to drop any character ideas you have in this thread.

 

MR.


Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#11
Steel Company

Steel Company

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,950 posts
  • Location:Victoria BC Canada

I'm going to stay out of this one, to give the new blood a chance to shine, but I will be watching!


To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#12
BadgersinHills

BadgersinHills

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 905 posts
  • Location:Singapore
  • Faction: Night Lords.

A little brain dump. Considering my character to be convinced the chapter is dead and will die in dishonour, having joined the Deathwatch to salvage the name of his fellows in the eyes of the Imperium. Uses humour to mask a deep despair as well as turning to more eccentric methods of relieving his internal pain and finding hope. Shamanic practices picked up from a fellow member of the Watch, perhaps Fenrisian. 


Maybe you could model TWC-sized "were-templars" who's inner Templar took over in the fury of battle transforming them into a giant half man - half templar?

gallery_62972_14467_9630.jpg. gallery_48988_16228_1694.png  

My Works in Progress

 

Credit to Julie Hang for the profile picture. @juliehangart on Instagram.

 

 

 


#13
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

A little brain dump. Considering my character to be convinced the chapter is dead and will die in dishonour, having joined the Deathwatch to salvage the name of his fellows in the eyes of the Imperium. Uses humour to mask a deep despair as well as turning to more eccentric methods of relieving his internal pain and finding hope. Shamanic practices picked up from a fellow member of the Watch, perhaps Fenrisian. 

 

Could work well for a Mantis Warrior, carrying out his grim duty in the face of his own extinction.  Obviously as he rails against it, the humour would slip and become bitter.  This may bring him to the brink, since he could be called upon to save the lives of Brothers who either look down on him for the Badab War (there's no smoke without fire, etc) or members of the "enemy" or chapters he feels responsible for the fall from grace.

 

We do have a prospective Minotaur or Space Wolf that could help or clash with this concept, to provide opportunity for RP.  There will be ample opportunity for catharsis for the character, especially when the Decree of Absolution comes in and the Mantis Warriors are told they can recruit again.

 

Also have a think about why he's turned up for the Deathwatch - has he been sent as part of the old treaty, to show the Mantis Warriors are looking to regain their honour and play nice, or has some other reason sent him there?  Since he seems to need esoteric methods of salving his despair, is he shunned by the brotherhood of his Chapter?

 

One thing we mustn't forget is that Marines are regularly screened for not only genetic purity, but also their own Cult Orthodoxy.  Any gross deviation would be picked up either by the Lirbrarius, Reclusiam or indeed by the Apothecarion training Master.  Perhaps your character has seen too many brothers fall to the Mantisae Religiosa, and like the brothers of the Sanguinary Priesthood, is seeking panacea before he too falls, bitter and resentful of the fate that dooms him and his brothers, yet holding onto hope he doesn't believe, wearing a mask of gallows humour.

 

Thoughts?

 

MR.


  • Trokair and BadgersinHills like this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#14
Boyadventurer

Boyadventurer

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 631 posts
  • Location:Canada

Wow, this came to fruition faster than I expected! Thanks for putting this together Mazer! I was lining up a Dark Hunters tactical marine for Blackthorn, but are we a little heavy on Tacs right now? I'm happy to put together something else to fill any specific needs.


  • Mazer Rackham likes this

gallery_48988_15465_18333.pnggallery_48988_15465_40221.pnggallery_45765_13882_2878.pnggallery_96397_14126_674.png

 


#15
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

You're most welcome Boyadventurer, but we have to get this off the ground first!

 

So far we have (proposed):

 

  • 1 x Apothecary (Mantis Warriors)
  • 1 x Techmarine/Artificer (Bloodmoon Hunters)
  • 2 x Tacticals (Space Wolf/Minotaur) and Brynjarr of The Voidborn

Another Tactical is fine, but the team could use an Assaulter and a Devvie.  I can make up for any shortfall with an NPC, so if Tac is the way you want to roll, have at it.

 

Go ahead and idea bash as much as you like. thumbsup.gif

 

MR.


Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#16
grailkeeper

grailkeeper

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 878 posts
  • Location:Ireland
  • Faction: Vylka Fenrika

I'm going to convert up a model to represent my guy. I'm thinking of making him a minotaur clad in very battered Mark 3 armour. A guy who got drafted in fresh off campaign and hasn't had time for repairs. 


  • Trokair likes this

#17
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

Awesome.

 

Am still waiting on a few responses to my PM's, but as soon as the ideas and team starts to coalesce, I'll put up a Character Thread so we have something to refer to as we go forward.  Please think about your characters' motivations and history of service.  I think as a Minotaur, the Mk III warplate will be a trophy of war perhaps, plunder taken from a defeated Chapter that you may or may not have been told was 'naughty'.  Alternatively, a gift as a consequence of some great deed.

 

Deathwatch introduces a random element to the armour each Marine wears, requiring a roll on a table.  I'd rather my players do that, but if you can give me a good roleplaying reason as to why your character would have this armour, I'll say yes to it.

 

Having said that, Mk III is almost a Holy Grail and nearly all the suits are relics.  In that regard, I think we'll have to say that this the only full suit.

 

MR.


Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#18
grailkeeper

grailkeeper

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 878 posts
  • Location:Ireland
  • Faction: Vylka Fenrika

Started working on my character. I went for a greek look but ended up more space wolf, so I leaned into that and used a few spare parts I have. I tried to convert up a deathwatch badge as best I could

 

Say hello to  Sytrigg Silkbeard, the Castleburner. I am from a city founded by vikings, one of whom was Sytrigg Silkbeard. The city symbol is three burning castles- form which I took the nickname.

 

I'll work on a reason for him to have Mark III armour- but loot is a very viking thing so I'll lean into that as well.

 

YyJy47B.jpgeWS72i1.jpgzehklHO.jpgNnDqMMk.jpg


Edited by grailkeeper, 23 January 2021 - 06:25 PM.

  • Boyadventurer likes this

#19
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

Now there's a warrior born to cut threads if I've ever seen one.

 

Excellent work.  Can't wait to meet him.

 

MR.


Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#20
Trokair

Trokair

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,609 posts

Ok some inittial character concept, design and so on. 

 

 

 

Name: Brynjarr

Chapter:  Voidborn

Role: Breacher Squad line marine (Tactical Marine)

 

Appearance

 

Brynjarr is small for a marine, and out of armour could almost pass as an average human. His skin is has a dark grey huge to it. A common trait among the Voidborn and their fleets human crew, though more normal skin tones are also found amongst crew and Voidborn  depending on their origin. He has short black hair and an equally dark beard that he keeps neatly trimmed so as to ensure that his helmet always fits and no stray hair can compromise the integrity of the seal.

His armour, as is standard for Voidborn, is hardened and adapted for extended time in vacuum. While the chapter is 25th founding and would therefore have mostly newer mark of armour (MkVII with some MkVI and VKIII) I envision it has resembling MkIII (at least externally) for the up armoured look.

 

As a member of a Breacher squad his standard equipment are a breacher shield (visually think Palanite Subjugator shield from Necromunda) and bolter adapted for engagements during boarding actions (the bolt carbine Primaris Reivers have is my inspiration here).

 

The MkIII plastic body I ordered to do a conversion with to represent Brynjarr arrived today, still need to find a few bits and decide what helmet/backpack to give him.

 

History 

 

Early Years

 

The third son of Fleet officers aboard a Chapter Escort Eyes of the Marshal attached to the chapter Battle Barge Darktide, Brynjarr was set to follow his siblings and parents foot step when he was deemed to have the potential for the honour of becoming a Voidborn marine. However young Brynjarr’s life nearly ended there as he barely survived scraped through the lengthy training, surgeries and introduction into the Voidborn. As a capable line marine he served in the second Breacher squad of the 4 Void-Company (their name for Demi-Companies) aboard the Strike Cruiser Darkclaw.

 

The Death of Brynjarr

 

While the Darkclaw was on a joint patrol with Imperianl Navy fleets they caught traces of an Ork fleet. They gave chase and resulting in a running battle over several months, as the combine Voidborn and Imperial elements could never quite catch the main Ork fleet, only ever outliers. Eventually full battle was engaged in the Phainon system, and the majority of the ork fleet was finally eliminated. However a flanking Ork fleet that had used the systems gas giant to sneak up on the combined fleet and launched bordering parties. The Voidborn and larger Imperial Navy ships managed to beat back any boards without significant damage the same cannot be said for several of the Navy Escort vessels. In an attempt to save these the Voidbord launched counter borders to those ships.

 

The Escort that Brynjarr’s squad was dispatch to however was beyond saving despite the bitter and hard fought attempt to reclaim it. During the extraction of the marines as the ship was falling into the gas giant Brynjarr was separated from his brothers by a mob of Ork. His brother held on as long as they could but eventually had to cast of from the doomed ship and Brynjarr was recorded as having gone down with the ship.

 

The Years of Separation

 

Unbeknown to the Chapter Brynjarr managed to get onto one of the Ork assault crafts. While he could not operate it he did manage to get it to disengage from the falling Esscort and the forces in the raging gas giant flung the assault craft out and into orbit. Imperial Ships in the vicinity identified the craft as Ork and shot at it until it broke apart. The majority fell back into the gas giant but the part that Brynjarr was in spiraled out and eventually crushed into one of the gas giant’s moon.

 

Conditions on the surface where hostile to life, and while Brynjarr’s void harden armour could keep him safe the only long term survival was possible in underground cave networks. Brynjarr knew from earlier briefings that there where imperial outposts on some of the moons, but as he did not know on which moon he was, or where in relation to any Imperial outpost he had no idea where to head. Brynjarr would come up to the surface to search for further usable caves and to systematically search for any Imperial base until the need for food would drive him back into the caves. In the deeper caves scrapes of water and organic life could be found, and Brynjarr soon discovered that some Orks had also made it into the cave system. While they were initially a problem due to their numbers and Brynjarrs limited supply they eventually proved to be a usable food source without which Brynjarr would not have survived.

 

Four and a half years after he first crashed Brynjarr came across an abandoned mining outpost and over several months managed to get the vox system operational. Rescue however took another year as the range was limited and the first few contact he made either did not believe him, could not trace the source of the single or where otherwise unable to mount a rescue operation.

 

Eventually word reached the Imperial Governor of the inhabited Agri world in system and a rescue was successful. A astropathic message was successful in reaching the Voidborn, but it was the element of the chapter that are tied to the Battle Barge Dawnbreaker. Darktide and its associated fleet including Darkclaw had moved on to a new campaign and it was not deemed feasible to send even an Escort level ship to return one marine to his original company and Brynjarr was assigned to a Void-company  station on Dawnbreaker. As such Brynjarr was back amongst his brother marines, but not the brothers he had lived, trained and fought with for so many decades.

 

Learning that he had been declared dead and having trouble reintegrating with the Chapter after the years of absence (and to Brynjarr the self perceived outcast status  as every marine could clearly see from Brynjarr armour* that he was not one who had served with them) led to strive between Brynjarr and other Voidborn. In a bid to help Brynjarr recover the senior Chaplain offer him chance of rebirth be serving with the Deathwatch. It would be a chance to start afresh, leave behind his old stars* and earn a new path.

 

 

* This has to do with how Voidborn mark their armour to show the places, battles and campaigns they have fought with markings of the stars and constellation of the systems they have been to and any experience Voidborn can read another’s service history from these marks, it is a bit better described in my IA article.

 


My Assorted Projects
Facing the Unknown , Facing the Unknown II
 

"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.
~ Sir Terry Pratchett, Feet of Clay


#21
Trokair

Trokair

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,609 posts

I probably should have reloaded the thread before posting Brynjarr work in progress details, as there has been quite a lot of activity I see.
 
Loving the look of Sytrigg, nice work grailkeeper, is that a deathguard set of legs?
 
Now I am conflicted about Brynjarr’s armour, I had conceptualized it as variant of the mkVII that the Voidborn use as standard that is adapted and void hardened and that this would make it look up armoured and take visual cues from MkIII.
 
As mentioned above I today revived the mkII bits I ordered to do my own conversion for my character. I guess I should use a more modern back pack and helmet (as much as I love the mkIII helmet)to show that it is a more modern suite.

 

 

 You're most welcome Boyadventurer, but we have to get this off the ground first!
 
So far we have (proposed):

  • 1 x Apothecary (Mantis Warriors)
  • 1 x Techmarine/Artificer (Bloodmoon Hunters)
  • 2 x Tacticals (Space Wolf/Minotaur) and Brynjarr of The Voidborn
Another Tactical is fine, but the team could use an Assaulter and a Devvie.  I can make up for any shortfall with an NPC, so if Tac is the way you want to roll, have at it.
 
Go ahead and idea bash as much as you like. thumbsup.gif
 
MR.

 

If needed Brynjarr could be an Assault Marine by being a Breacher with shield and power maul (or other cc weapon).  


Edited by Trokair, 23 January 2021 - 07:03 PM.

My Assorted Projects
Facing the Unknown , Facing the Unknown II
 

"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.
~ Sir Terry Pratchett, Feet of Clay


#22
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

A very interesting read!

 

You don't need to make a model unless you really want smile.png

 

Your concept actually resembles a Marine I had for a campaign.  We can easily make this work in Deathwatch by pilfering a lot from the Marines Errant rules from Rites of Battle and a few xp spends to make it work.  Back in 7th edition, there was such a thing as void-hardened armour, which was designed with ablative plates to protect against Marines fighting in boarding actions outside the hull, but that is slightly more difficult to manage mechanically.  Your Chapter founding, is as you rightly point out quite recent, and whilst the Mk III would give the best protection, I'd suggest a Mk VIII gorget/breastplate to represent the relic status of the Mk III suit, plus the amount of attrition it would get in a void action gone awry.

 

You could perhaps count the suit as Mk III on the arms and legs, but gain no benefits provided by Mk III other than the armour value.  The detriment might be a penalty to weight, or manoeuvrability.

 

The rest, we can certainly get by on.  There's an item called a Naval Bolter (Marines Errant again) that functions exactly like Bolt Carbine and would fit with your boarding shield.  I think the shield might be a custom job that provides armour points instead of forcefield protection like a storm shield...

 

Thoughts?

 

EDIT: I love the idea of "leaving behind his old stars".

 

MR.


Edited by Mazer Rackham, 23 January 2021 - 07:11 PM.

  • Trokair likes this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 

#23
Trokair

Trokair

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,609 posts

Building and converting is probably my primary warhammer hobby (have a look in the assorted project link in my signature if you are interested, and that thread is not up to date and does not yet include my AdMech influenced Sister of Battle). So yes I do want to build Brynjarr.

 

In regards to rules, as I don’t know them and don’t have the books do what you think best fits the concept within the rules.

 

In terms of the armour, visually it will have mkIII bits as that is what I am building with, btu functionally make it whatever armour/mix of armours part as the rules make sense for, and if there needs to be a weight or simmilar penalty then that would be within concept. Also the model I build is my visual interoperation, so needs to have no bearing on the rules as long as we all feel that the rules work for the concept (a Voidcombat specialist armour/equipment set).

 

In 30k breacher shields are up-scaled combat shields as opposed to storm shields, so a physical defense over force field makes sense.

 

Naval Bolter it ideal then form the sound of it.

 

Until I started think of joining an RPG in the last month or so (and trying to read up on it) I never realized how much interesting fluff tidbits there is in these games as mostly I deal with the main table to game where a bolter is a bolter regardless of pattern, make, who wields it and so on (especially prior to 8th edition, now with the Primaris lot there are so many variations it is getting out of hand from a main game perspective).


My Assorted Projects
Facing the Unknown , Facing the Unknown II
 

"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.
~ Sir Terry Pratchett, Feet of Clay


#24
Steel Company

Steel Company

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,950 posts
  • Location:Victoria BC Canada

Hey MR, if I recall correctly, buried somewhere in the Blackthorn OOC thread, relatively near the beginning, we hammered out ideas for boarding shields.

 

Edit:

 

Found it!

 

Post #'s 223 and 224

 

From post #224:

 

 

 

Thinking on it, I'd take the combat sheild, drop the power feild, drop the balanced tag and add the unwieldy tag then either make it add a few points of armour 4-5 or a flat 30% deflect chance.

 

By losing the power-field it reduces one of the weaknesses, but dropping the balance tag and replacing it with the unwieldy tag means it loses the +20% parry and gains -20% parry, this would reflect the fact that it is just so darn big, it'd be hard to move it around quickly.

 

And then strip off "Primitive" and it's done.

 

Proposal:

 

"The scarred and pitted hide of the Boarding Shield known as Defiance was once used by the Ultramarines and a common sight amongst the Legions during the dark days of the Heresy.  Whilst of a type that is seldom used now, the protection it provides to Astartes going into an unknown breach is worth the ponderous weight it also carries.  Despite the surface damage, it has never been pierced and has been lovingly maintained by those who have relied upon it in the past.  The front is currently bedecked in the heraldry of the Novamarines."

 

Boarding Shield "Defiance" - Melee - 1D5+4 Impact - Unwieldy - Wt 10Kg

 

Defiance provides 4 points of armour to Body, Arm and Leg on the preferred side of the Character.

 

This shield is a massive plate of heavy gauge Plasteel laminated Ceramite, which due to size and weight does 1D10+4 Impact damage.  A Guarded attack becomes a half action, but Awareness penalties are doubled and any attempt to Parry or Bash suffer -20 to hit.  If Defiance is ever disarmed, the attacker must make an Easy (+10) Agility Test to avoid being crushed! biggrin.png

 

Thoughts?

 

MR.

 



 


Edited by Steel Company, 23 January 2021 - 08:20 PM.

  • Trokair and TechCaptain like this
To all you Space Wolf Players... Its called a Razor and the Soap isn't a Daemon.
--Dremen


The Iron Hands, they are the real emo marines. Seriously. The Dark Angels aren't the ones who sit around cutting off bits of themselves, wearing black, and complaining about weakness and ennui...

--Octavulg

#25
Mazer Rackham

Mazer Rackham

    ++ SCLOPETATOR SIMULAMINIS ++

  • ++ MODERATI CEDO ++
  • 3,609 posts
  • Location:The Little Grey Hells

[SNIP] Hey MR, if I recall correctly, buried somewhere in the Blackthorn OOC thread, relatively near the beginning, we hammered out ideas for boarding shields.

 

Edit:

 

Found it!

 

Post #'s 223 and 224

 

From post #224: [/SNIP]

 

 

I was actually thinking of that very thing - good catch Steel. smile.png  I was trying to remember what we built for Dos before he chose a slightly different route.

 

Works well.

 

MR.


  • Steel Company likes this
Aeronautica Imperialis: Because X-Wing vs TIE Fighter was boring without Orks.
 





Also tagged with one or more of these keywords: FFG, Roleplay, Play-by-Post, Deathwatch, LFP

10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users