Alright everyone, it's time we started talking about that elephant in the room, the big kahuna, the death of all worlds, the pizza that cannot be finished before closing time and they don't do takeout:
Welcome to the Crunch:
The Rules of Deathwatch can very off-putting to new players and it is my intention to try and pull that sting. I will try and insulate you against it as best I can, and guide you through it, but for a good experience you're going to have to get your hands a bit dirty. This is because the narrative will reflect the tests passed and challenges failed.
What I'd like for everyone to do while I wait for responses (if they haven't already) is to peruse our Resources thread, find and download the Deathwatch v1.1 Errata. This is freely given by Fantasy Flight Games/Cubicle7 and contains the corrections, amendments and profiles we will be using in our game. You will break no legislation or board rules obtaining this, it's all legit
There will be a lot of waffle in it that you won't understand out of context, but the terminology will make more sense the further we progress. What I'd like you all to do, is familiarise yourself with Appendix 1: Weapon Profiles. This will put in you touch with what the business end of a Boltgun looks like, and begin your immersion into the game. Like any good Warhammer 40k book, these profiles are reasonably well designed, and contain little snippets of fluff as well as rules to keep your attention. The most important things to focus your attention on, apart from how killy everything is, are the following:
- RoF (Rate of Fire)
- Special (Special Effect or Weapon Quality)
- Req (Requisition)
Most of these are self-explanatory, but I also expect that they will be the root of a lot of questions - please if you do have one, ask it here and we can port it over to the Big FAQ Thread later. Helpfully, there is a small section within the Weapon Profiles called 'New Weapon Quality: Proven', which describes how that Quality is applied and may provide insight on how many special little rules are lodged within just the guns and knives, if not the whole game.
Those rules are my job, but you'll be bumping into them, there's no getting away from it. However, your job is to have fun, and by the end of this campaign, I expect that you'll be correcting me!
The Format of Posting and Timescales:
Ok, this is a little thornier than the rules....in order to avoid problems with a campaign being derailed by waiting on a player to come back with their rolls or snazzy one-liner to that Inquisitor who called him a buffoon, there will be a grace period of two to three days (or thereabouts, it depends) in which to come back with a reply. There are many reasons why this wouldn't possible and we understand them all - a family member may be ill, you're stuck in the restroom in a power cut, whatever. As a courtesy, either let us know what's going on (that goes for me too) or drop what we call a [PLACEHOLDER] to show you have a post in mind, but can't get to it yet.
If you don't do this, I will, as GM, either rule in your absence or take your character on autopilot for the sake of the experience of the other players. You can always backfill a placeholder and we can tweak any autopiloting to match your intentions. please note that if the GM is not present, because I am stuck in the restroom with no wi-fi or lighting, that doesn't mean you can't play. You are always encouraged to delve into your backstory, maybe explore memories of your time as a scout, or relate your past experiences to the present circumstances. If you look into the Blackthorn threads, you will see we have done this often.
On actual text format, current practice is to have all narrative in the standard board colour, like the one you're reading in now. GM direction and strong advice will be Moderator style orange. Please note that I am a retired Mod, so I will not be using this text as a Mod, and it should only be considered as game guidance and instruction, and nothing more. Likewise you should post all Crunch (rolls, modifiers etc) in Green, which you may:
There may be times when you wish to keep what you want to say or do a secret for the GM only. If so, just go ahead and blast that loud and clear before your spoiler tags, or if you're really unsure then drop me a PM. I would ask all players to have the courtesy of ignoring spoiler tags not intended for them, and to be careful if quoting a post as the spoiler tag gets revealed.
On a Roll:
I don't care how you roll your dice, as long as it gets you excited for the numbers you want to come up. Online rollers like Orokos are a tried and tested method for 'showing' the GM the dice, but I prefer to roll mine on my table top. Just give me the numbers and I can tell you how well you did, or of your impending doom. If you're not aware by now, Deathwatch (and all FFG games) are a D10 and D100 system.
If you aren't at all bothered about rolling dice, and wish to focus on narrative, just let me know what you want to do, I'll give you the options, and do the dice for you, but this game is also meant to be a training game for all concerned, so if you do it great, if not, no problem. Once you get used to it, it's actually very simple.
Those are the housekeeping points - for this post anyway - don't hesitate to ask questions below and keep discussing as you have been, it's been nice to everyone bounce off each other, helping to refine and challenge ideas.
The next step will be coming shortly, so watch this space.