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Inceptors over Outriders?

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#1
Riddlesworth

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Ola White Scars crew.

 

Bit of a dilemma here. I've got painted up 5 inceptors with bolters. Typically my fast attack choices are 5 plasma inceptors, 5 bolter inceptors and a unit of outriders. In the few games I've played over the last few months, the Outriders have escorted a primaris chaplain around the board, getting re-rolls to hit and +1 to wound and doing really good work, while the inceptors have bowled around with a bike captain or khan on bike unless that character has needed to go smash something.

 

I feel like I want to run a second unit of outriders instead of the bolter inceptors - the target profile is similar and when Assault doctrine is on, Outriders are the clear winners in terms of damage output per point, but I have noticed the more I skew to combat, the harder the first two turns are and bolter inceptors are significantly better while tactical doctrine is active.

 

The list also contains 5 plasma inceptors, before they get suggested. I know how awesome they are :)



#2
Karhedron

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It's a tough call, I play Blood Angels so I feel your pain in the limited number of FA slots.

You mention that your existing Outriders do good work when paired with your Chaplain. Would a second unit get the same level of buffing? Would you be able to bring both units of Outriders to bear effectively while remaining within the Chaplain's auras? My concern is that a second unit of Outriders might offer diminishing returns whilst also chaining the units together whereas the Bolter Inceptors can operate independently with less loss of punch.

Then again, why play White Scars if not for hordes of bikers? biggrin.png
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Sanguinius stood up, stretching his wings to their full extent. He flexed his hands. "I need no blade".
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#3
Riddlesworth

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Second unit would probably roll around with a captain so re-roll 1s to hit. A tad less effective than a unit buffed with litany of hatred and exhortation of rage, I'll grant you.




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