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Fandex Supplements for Red Hunters and Exorcists

Exorcists Chapter Red Hunters Chapter

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#1
MECHFACE

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Hi, I thought that the unconventional and shadowy origins of the Red Hunters and Exorcists Chapters deserved some 9th edition Homegrown Supplements. Tried to tie these into the lore and the types of rules presented for them in the past Vraks and Badab books, updated for the 9th Ed.
 
I've added them to B&C Downloads page which can be accessed directly from Fandex Supplements for Exorcists and Red Hunters Chapters
 
I've also tried to re-work some mechanics on inclusion of Inquisitors into these Chapter detachments and armies. I think the Deathwatch and Grey Knights really needed something similar for stronger Inquisition souping opportunities, seeing as these two were meant to be the Ordos Chambers Militant.
 
Anyway, your thoughts and ideas are really appreciated! These are the first Fandexes I've done so please bear this in mind.
 
Cheers,
Mechface

Edited by Brother Tyler, 17 February 2021 - 03:32 PM.
Fixed tags

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#2
Brother Tyler

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Exorcists?!!!

You have my attention. Unfortunately, the links don't work. Try putting the complete URL inside the URL BBCode:
[url=enter URL here]put anything you want here, whether the URL or just plain text[/url]
Example:
[url=http://www.bolterandchainsword.com/user/245158-mechface/]Your B&C User Profile[/url]
Your B&C User Profile

Alternately/additionally, since many people don't want to follow links, you might get more feedback if you post the actual content here.
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#3
MECHFACE

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I've also added them to B&C for download here as well for those not wanting to use the previous links 

Fandex Supplements for Exorcists and Red Hunters Chapters


Edited by MECHFACE, 12 February 2021 - 05:47 PM.

 

 

 

 

 

 

 


#4
Ryltar Thamior

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Out of interest, how much of each of these is your own fluff development. There's a fair amount of stuff that I don't quite recognize (although seems to extend things that I have previously encountered), and I'm unsure whether it's because I've missed some publications over the past few years. 

Definitely keeping an eye on this one for ideas; I'd done a truescale Exorcist awhile back, and I'm pretty sure we also have a truescale Red Hunter around. Had long meant to do more with both concepts. 


Vox Stellarum efforts:
The Unyielding Adamanticores [truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir [truescale Astartes ... and associates]
The Unification Wars [truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
Combat Archaeology [Tomb Raiding for Fun & Prophet]
Horus Heresy [truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway [(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
Thorian Inquisition [some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice [attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
InquisiNecronMunda [the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]

#5
Brother Tyler

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One quick note from a skimming I performed - I thought that Silas Alberec was the Captain of the 3rd Company of the Exorcists during the Badab War. Also, I don't recall official lore that he has ascended to the role of Chapter Master.

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#6
MECHFACE

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Many thanks guys for coming back to this!

 

So these are a mix of existing lore (which is very-lite) and additional fluffy bits that I've come up with. You are correct, my error, Silas was Captain of the 3rd Company. However, the fluff on his ascension to Chapter Master is my own invention. The Three Orisons are canon, but I've interpreted rules for them on the assumption of these being ad hoc formations reacting to situations rather than standing squads of specialists.

 

All of the fluff on the world of Banish (except it's position in the Quarantined Narasima Straits) is my own invention, including the framing of the 11th and 12th Banish Companies of the Chapter (first mentioned only in War for Armageddon codex). Also the fluff for the Red Hunters and the fluff on Montsegnur are also my invention (inspired by the super-lite Badab War rules and the Emperor's Gift novel). All of the wargear, tactics, super-docs, strats, and psychic powers are my creation. Also the three special characters excluding Silas (besides Daemar's name) are also my own invention.   

 

If you want I can make another version which highlights my creation over the base lore I've built on? Is this all ok? I've not accidently broken any rules have I? 


Edited by MECHFACE, 12 February 2021 - 08:30 PM.

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#7
Brother Tyler

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No, no rules have been broken. It just comes down to giving other players an understanding of your approach. Some players prefer a strict application of the previous rules/lore, while others are more accepting of taking creative license. It's easier for players to give feedback on stuff that is closer to the official lore and rules because there is common ground to draw upon and discussion comes down to differences of interpretation and emphasis. With homegrown rules that have personal development, things become a lot more subjective. The closer you are to the official material, the less latitude there is for "I would have done it this way" whereas the more creative license you take, the more room there is for debate. For example, I posted rules for the Exorcists back in 4th edition, based solely on the one piece of lore that we had - the Third War for Armageddon website. The Chapter Tactics I chose were firmly based on that lore, but the special characters I created were my own invention. All I did was explain how I came up with the special characters while including a synopsis of all the known lore for the Chapter (at that time they were known for their participation in the Badab War, the Gothic War, and the Third War for Armageddon campaign). There was some discussion about what I had developed, but most of that was centered on the special characters since those were wholly my invention. Since your work involves a lot more personal interpretation and creativity, there's a lot more room for discussion and debate.


Edited by Brother Tyler, 12 February 2021 - 10:40 PM.
I forgot to mention the Gothic War.

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#8
MECHFACE

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For example, I posted rules for the Exorcists back in 4th edition, based solely on the one piece of lore that we had - the Third War for Armageddon website. The Chapter Tactics I chose were firmly based on that lore, but the special characters I created were my own invention. All I did was explain how I came up with the special characters while including a synopsis of all the known lore for the Chapter (at that time they were known for their participation in the Badab War, the Gothic War, and the Third War for Armageddon campaign). There was some discussion about what I had developed, but most of that was centered on the special characters since those were wholly my invention. Since your work involves a lot more personal interpretation and creativity, there's a lot more room for discussion and debate.

 

Many thanks Brother Tyler. I didn't know about your 4th edition fandex supplement. Managed to find it on google. I really liked it and your details on development in the side notes are pretty cool. I should develop a similar such box for my development ideas and origin of materials for my v2 Supplements. I like your characters as well !


Edited by MECHFACE, 13 February 2021 - 09:46 AM.

 

 

 

 

 

 

 


#9
Ryltar Thamior

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Hey, I thought the fluff that I looked over was pretty cool. I was partially just wondering who it was that I should be crediting with having that kind of imagination and insight :D 

[I was particularly interested in the Narasimha reference, because there's an understanding in some parts of our religion that if you've got a demon problem ... a Narasimha icon is something to have around; but it's not the sort of understanding that's frequently encountered outside of that - so I was pretty impressed somebody'd worked it in for, well, the Exorcists as a regional toponym] 


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Vox Stellarum efforts:
The Unyielding Adamanticores [truescale Astartes, auxilia, and sectorial AdMech; M37/38]
The Haunting Harii of Hvergelmir [truescale Astartes ... and associates]
The Unification Wars [truescale Thunder Warriors, (Proto-)Astartes, Army of Unification, Aegyptian-style Proto-Mechanicus raiders, etc.]
Combat Archaeology [Tomb Raiding for Fun & Prophet]
Horus Heresy [truescale loyalist IVth, VIIIth; Agents of the Sigillite; VIth; and so much more; and Umbral's amazing Traitors]
The Worlds-Wide Webway [(Dark) Eldar, Imperial Inquisition, an a-maze-ing realmweave of fear and wondermeant]
Thorian Inquisition [some rather different Inquisitorial Storm Troopers, true-scale Fire Hawks, Black Dragon, Inquisitor and associates, etc.]
For Whom The Great Bell Tolls Thrice [attempts to put the 'priest' back in 'tech-priest' with more-medieval mechanicus]
InquisiNecronMunda [the log that incepted it all - at least two Inquisitors, truescale Deathwatch, local enforcers, cultists, etc.]

#10
Brother Tyler

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Many thanks Brother Tyler. I didn't know about your 4th edition fandex supplement. Managed to find it on google. I really liked it and your details on development in the side notes are pretty cool. I should develop a similar such box for my development ideas and origin of materials for my v2 Supplements. I like your characters as well !


The versions I've found out in the wilds of the Internet have been older versions, prior to the revision I made after the Forge World Badab War books. Once the Badab War books came out, I removed the Chapter Master I'd created and replaced him with Silas Alberec, pointing players to the Badab War books for his rules. If you didn't see that revision, you can find it here.

I'm actually in the process of updating those rules again for 9th edition (along with the Fire Claws/Relictors) - you beat me to the punch. In fact, after my brief skimming of your rules, I'm not going to read them further until after I've completed my own update so that I don't poach anything you've done.
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#11
MECHFACE

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Hey, I thought the fluff that I looked over was pretty cool. I was partially just wondering who it was that I should be crediting with having that kind of imagination and insight biggrin.png 

[I was particularly interested in the Narasimha reference, because there's an understanding in some parts of our religion that if you've got a demon problem ... a Narasimha icon is something to have around; but it's not the sort of understanding that's frequently encountered outside of that - so I was pretty impressed somebody'd worked it in for, well, the Exorcists as a regional toponym] 

 

Many thanks! In fact I went to see the Lakshmi-Narasimha Temple in Hampi back in 2014 when I went travelling in India. Great to know you've liked my expansion of the lore for the Exorcists.  


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#12
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Many thanks for the link. Awww, I really wished I'd seen this before as it's really great stuff! Particularly Dietrich Leonhart, the Outer Guardian of the Librarium (sounds so cool). I'll admit I also drew upon the short story Within These Walls by CZ Dunn for the overall character of the chapter a well. One of intelligent scholars, with great focus and strength of mind. The end scenes really do highlight the whole 'daemons can't see them' angle. I think I drew upon that for their tactics rather than the hyper-aggression aspect which I blended into a stratagem. I idea that the Librarians of the Chapter undergo a lesser degree of daemonic therapy sessions might explain some of the observations made by novels protagonist.

 

Anyway, thanks so much for your help on B&C and I'm really looking forward to your own 9th edition update!  

 

 

Many thanks Brother Tyler. I didn't know about your 4th edition fandex supplement. Managed to find it on google. I really liked it and your details on development in the side notes are pretty cool. I should develop a similar such box for my development ideas and origin of materials for my v2 Supplements. I like your characters as well !


The versions I've found out in the wilds of the Internet have been older versions, prior to the revision I made after the Forge World Badab War books. Once the Badab War books came out, I removed the Chapter Master I'd created and replaced him with Silas Alberec, pointing players to the Badab War books for his rules. If you didn't see that revision, you can find it here.

I'm actually in the process of updating those rules again for 9th edition (along with the Fire Claws/Relictors) - you beat me to the punch. In fact, after my brief skimming of your rules, I'm not going to read them further until after I've completed my own update so that I don't poach anything you've done.

 


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#13
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In case anyone has not connected to it Brother Tyler has released his draft of the 9e Exorcists Index Astartes, and it certainly looks more professional than my attempt. Go check it out as well before the likely Exorcists Index Astartes article in White Dwarf 462 <waits with baited breath>.

 

Codex Supplement: Exorcists (9e) (homegrown) by Brother Tyler


Edited by MECHFACE, 16 February 2021 - 08:55 AM.

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#14
Brother Tyler

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I'm working on turning it into a template that people can download and use for their own efforts (as I've done for other article formats). It will be added to this Downloads file when it's done.

I'm reviewing your fandexes now. Do you want pedantic grammar stuff, or just rules feedback? I'm probably not going to comment on the lore you've created since the upcoming article makes both of our efforts moot. msn-wink.gif
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#15
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I'm working on turning it into a template that people can download and use for their own efforts (as I've done for other article formats). It will be added to this Downloads file when it's done.

I'm reviewing your fandexes now. Do you want pedantic grammar stuff, or just rules feedback? I'm probably not going to comment on the lore you've created since the upcoming article makes both of our efforts moot. msn-wink.gif

 

I know there are plenty of grammatical errors all over so don't worry about those (I've already changed many since re-reading). I was too excited to get it out there! However, any rules and lore feedback would be awesome!


 

 

 

 

 

 

 


#16
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When it comes to DIY rules, I come from the more conservative camp, preferring a few special rules to spice things up, but focusing on theme and personality to really set organizations apart from their counterparts. My stance on the Adeptus Astartes is that each Chapter should be a variation on a theme. There are a few that should be vastly different, but I think that most should largely follow the basic pattern. The shortcoming in this type of thinking (okay, maybe “a” shortcoming) is that GW gets the nod whenever they make a Chapter really different, but other hobbyists don’t (which is unfair, I know).

My assumption with homegrown codex supplements is that the author is aiming for something on par with what we’ve seen in White Dwarf Magazine. Not all Chapters need to be so limited, but restraint to this level generally makes such homegrown rules more acceptable to and likely to be allowed for use by other players. When players try to make their homegrown efforts on par with the larger codex supplements such as those for the Dark Angels and Space Wolves, while all of the hard work and creativity might be commendable, they are much less likely to be accepted by others (and the ultimate goal of any homegrown rules development, after all, is for those rules to be used). More expansive efforts can be every bit as good as those that GW has given us, but the more divergent rules become, the less likely it is that you’re going to be able to use these rules for their intended purpose.

While the paper texture background looks great on the screen, it is terrible for a document that is intended to be downloaded and printed. I know this from personal experience with the article I composed for my Nova Hawks Chapter. Background imagery like this does two things that are bad for printing:
  • Throws formatting/sizing off. Many people either don’t haver printers that can print borderless, or don’t know/care how to make their printers print borderless. As a result, documents can be re-sized by a printer in order to shrink everything down into the printable area; or some imagery will be cut off (the latter wouldn’t really have an adverse effect on your file).
  • Uses lots of ink.
I’ve found that it’s usually better to limit the use of textured backgrounds and decorative imagery, using them sparingly. Alternately, having two versions works – the first is the fancy dancy full color deluxe version for viewing on a screen and the second is the plain version for printing.

From a presentation perspective, I also recommend breaking up the large blocks of text. The addition of flavor text (quotes, background, etc.) and imagery, as well as the judicious use of white space, can go a long way towards making it easier for the reader. Also, when using smaller text, using multiple columns helps. This is part of the reason that GW’s codices and Index Astartes articles appear the way they do.

How much playtesting have you conducted with these rules? I’ve found in my own previous efforts that it’s easy to come up with lots of interesting ideas, but playtesting often shows where the ideas need to be adjusted. Playtesting is less important with small rules (e.g., a single Chapter Tactic, Warlord Trait, or Relic – as long as those look comparable to their official counterparts), but is much more important when there are myriad new rules that work in combination with each other, as in the rules you’ve developed.

You have included a lot of material that is duplicated from Codex: Space Marines. For the Exorcists, everything on pages 5 and 6, and most of the material on page 7 (until you get down to the Chapter Tactics) is pretty much verbatim. The Red Hunters repeat the same material starting at the bottom of page 5 all the way through the very top of page 8. You could simply refer the reader to “See Codex: Space Marines” and save both space and the hassle of having to update later if GW makes revisions via FAQ/errata.

If you’re working in Microsoft Word, you can more clearly show the keywords by making them bold and selecting the small caps option (you can find that by clicking the small drop down arrow at the bottom right of the Font section on the Home tab). Other applications have similar options.

“Should the model already have the PSYKER Keyword…”

…compared to…

“Should the model already have the PSYKER Keyword…”

Note that I achieved that effect here at the B&C using the bold and size BBCode:
 
 [b]P[size=2]SYKER[/size][/b]
You have used “tenant” several times (in the Exorcists file) when you mean to use the word “tenet.”

Both files have instances where the other Chapter’s name appears (i.e., “Red Hunters” in the Exorcists file and “Exorcists” in the Red Hunters file).

I like the Exorcists Chapter Tactics that you chose. They do an excellent job of representing how the Exorcists were portrayed prior to the Badab War campaign books. The only thing I don’t like about them is the name which implies (to me) that they recite verses during the battle in order to achieve the results. The only problem with these Chapter Tactics is that they are somewhat limited. They will work great against certain DAEMON-/PSYKER-heavy opponents such as the Thousand Sons, Chaos Daemons, and Grey Knights, but will be of very little impact against some other opponents. That’s not necessarily a bad thing because it’s characterful and is true to the lore. For some players, however, this will be a severe drawback. You have mitigated this somewhat with the LIBER EXORCISMUS and MALLEUS-OPERATIO rules, as well as other areas of the Chapter’s rules that aren’t so focused on daemons and psykers.

The one area I would have liked to have seen developed more was the Orisons. These seem like the obvious area where the Exorcists could really have been differentiated from other Chapters (even though I chose not to do this in my own version of the Exorcists). The limitation, of course, is the fact that we’ve only been given the names and very brief descriptions of three of the Orisons. The concept of the Orisons, though, is such that expanding on the types of Orisons that the Exorcists might have probably wouldn’t be that difficult. If you have The Horus Heresy IX – Crusade, the Dark Angels’ early organization and later re-organization into the “wings” provides a suitable model for the likely variety in the Exorcists’ Orisons. The Orisons could have been applied to a variety of areas, including
Stratagems and Warlord Traits (which you’ve done), but also in terms of Crusade rules (which you haven’t done), especially Honorifics and Requisitions. A reasonable expansion beyond the three known Orisons would be very easy, the only really “creative” part being the names chosen. The examples that GW provided in the three known Orisons, however, provide a good model for how the other Orisons might be named. Even if GW later expands on the names/descriptions of the Orisons, the only thing that is likely to be different between a reasonably developed DIY and any potential official expansion is the names.

I’m not a fan of the “Banishah” concept. The name itself is a huge turnoff for me, evoking too much Orkiness. The role described for the Banish Masters sounds like a Veteran Scout Sergeant, or maybe a Lieutenant, and the stat line is kind of in that area. From the description, however, it sounds like they should be either limited to the Scout Companies (detachments or squads) and/or adjusted to other areas of the rules instead of needing a unit entry (a Warlord Trait, Stratagem, Honorific, etc.). You’ve described a class of members within the Chapter that is outside of the norm for the Adeptus Astartes, but then given us only one example as a special character. If the special character can operate with Exorcists forces, it would seem that the more typical members of his class would similarly operate with Exorcists forces.

I’m not a fan of how you’ve named the protocols. Instead of naming them for the legions, I would have named them for the concepts. The concepts seem fine, but the naming just doesn’t work (for me).

The strike teams concept seems unnecessary to me. It appears to be an attempt to pattern the Red Hunters after the Deathwatch and its kill teams. Though the Red Hunters have a close relationship with and often operate with the Inquisition, they are portrayed [in Insignium Astartes as a Codex Chapter. That leaves a lot of room for variation (e.g., the Raven Guard are organized into “Shadow Companies”). Conceptually, calling task-organized forces “strike teams” seems perfectly reasonable, but the teams you’ve developed are essentially four unique units. It would have been far more elegant to implement these as a type of stratagem allowing a single veteran unit to be taken as a troops choice for 1 CP (each strike team stratagem allowing for the player to choose one from a number of unit options).

Some of the Warlord Traits you’ve created for the Red Hunters might be better as Crusade Rules. The Ordo Induction Protocols, Moritat Doctrinal Mnemonic Protocol, Mnemonic Command Retrieval, and For the God-Emperor traits look like traits that happen as part of a progression within the Crusade context.

I’m leery of the number of Stratagems you’ve included, but I’m not sure if I’m in the right on that. At the very least, though, I think that the “Cache” Stratagems should have to be picked out and assigned to units before the battle, and they should be Requisition Stratagems. Alternately, if they are kept as Wargear Stratagems, model them after the Hellfire Shells Stratagem on page 105 of the codex.

I don’t think that the Animus Malorum should be in anyone’s hands beside Sergeant Centurius.

For both Chapters you have special-issue wargear. I don’t have any of the 9th edition codex supplements yet, so I don’t know if you’ve drawn from those supplements for this kind of equipment. I can see where the Deathwatch might need it. Most of the “special-issue wargear” looks like it should be in the Relics section. As it is, it just looks like a way to have even more special stuff without it being obvious that your Chapters both have a lot of special relics.

I don’t like the Artificer Armour entry (both Chapters). The Chapter Master on page 98 of the codex has the Angel Artifice relic, which is artificer armour. There is also the Armour Indomitus. Even if artificer armour was a proper relic (which I think it should be), it should be in Codex: Space Marines along with digital weapons.

I don’t like the Adamantine Mantle. I know that this was a piece of wargear that was available to all Chapters at one point, but it’s origin was as a piece of wargear unique to the Salamanders. If all Chapters were supposed to have it, it would be in Codex: Space Marines. As it is, the Space Marines already have access to a lot of invulnerable saves through iron halos, storm shields, combat shields, Terminator armour, and the Shield Eternal. I could see if either the Exorcists or the Red Hunters had this relic, but not both.

A potential problem I see is that you have given the Red Hunters so much that is different. There are the Inquisitorial Indoctrinations (3), Doctrinal Mnemonic Protocols (18), Inquisitorial Assignment, Strike Teams (4), as well as all of the Stratagems, Warlord Traits, etc. I think that the same problem applies to the Exorcists having their Chapter Tactics, Liber Exorcismus, Malleus-Operatio, two different sets of Warlord Traits, as well as the more likely Stratagems, Relics, unique psychic discipline, etc.
I think that each of the ideas is interesting and works fine, but all of them together is too much (for me).

I would cut each down to three/six Unique Warlord Traits and a reasonable number of Stratagems and Relics (merging the Special-Issue Wargear with the Relics and then cutting out those that aren’t really unique to these Chapters). Chapter Tactics are a given, but you might want to adjust those to merge in concepts that you’ve used elsewhere. I’d replace the Red Hunters’ Inquisitorial Indoctrinations with the Mnemonic Protocols (since those were the concept of the Chapter Tactics that Forge World gave them). You might even merge the Inquisitorial Indoctrinations into the Mnemonic Protocols. I would definitely pare the number of protocols down, however. Eighteen (potentially twenty-one if you merge the indoctrinations) is far too much flexibility over other Chapters. The protocols have to be considered in tandem with the Combat Doctrines. All by themselves, the concept of the Mnemonic Protocols is very powerful.

I previously recommended that the Strike Teams concept be adjusted, but it occurred to me that if the Inquisitorial Indoctrinations and Mnemonic Protocols are adjusted significantly (merged and pared down to about six total protocols), you might combine the Strike Teams concept with them to form the Chapter’s Chapter Tactics (bullet/power one being the revised protocols and bullet/power two being the strike teams). The Strike Teams concept can then be simplified to allowing a single veteran unit choice to be taken as a Troops choice, potentially with some small additional benefit. That would put the level overall power level of the Chapter on par with other Chapters. A lot of what you might cut out could be re-packaged as Crusade rules (which include Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics).

If all of the above sounds overly critical, understand that I really like all of the work that you’ve done. While I prefer much less in the way of being distinctive, there’s nothing wrong with the level of deviation that you’ve developed for each of these Chapters. You have made each very distinctive and representative of the lore.

If you don’t make any of the changes I’ve recommended (don’t feel as if I’m telling you that you must make any changes or that my opinion means anything, I won’t hold it against you in the least), I highly recommend the presentation changes I’ve suggested (removing the background for print versions, breaking up the blocks of text). I’d also like to see images, especially of finished miniatures. This is a visual hobby, after all, and seeing pictures of the unique units and named characters, as well as examples of Chapter heraldry and homeworlds, goes a long way towards making such articles much more visually interesting (I need images of minis in my own articles, too). You don’t need to have images on every page, but a few sprinkled here and there will help immensely.
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#17
MECHFACE

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Thank you sooo much Brother Tyler. I really appreciate all your comments and suggestions. I agree with many as the culling of complexity (especially red hunters) really helps focus down on essentials. I also really like the IA template resources you've uploaded as well. I'll fold in your thoughts into my V2 supplements.
 

 

 

 

 

 

 


#18
MECHFACE

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One point on the special issue wargear. In all the supplements for the chapters in 8th (updated to 9e in the faq downloads) each chapter has a list of relics (specific to the progenitor chapter) and then a list of special issue wargear which is available to all chapters of that progenitors lineage. For all chapters their special issue wargear lists contain certain specific items linked to that chapter lineage (i.e. headhunters trophies for white scars or and their successors, or fist if terra for Imperial fists and their successors). However, always common to all lists are the items Adamantine Mantle, Artificer Armour, Master crafted Weapon, and Digital weapon. Therefore I repeated them for completeness and so that they could access those items even though they are not in the main space marine codex. So I'll think of another to reference them and list the other items in another fashion.

Again many thanks for the very constructive review!
 

 

 

 

 

 

 


#19
Brother Tyler

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Then I rescind my comments about the special-issue wargear. cool.png

 

Also, I'm going to need to add a section for special-issue wargear to my templates. I plan on buying the Dark Angels codex supplement today, so that might provide me with more additions for the templates.


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#20
Brother Sidonius

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I love the effort you've put into your fandex MECHFACE! Looks way cooler than anything I've written and has way more rules and lore too. Can't wait to see version 2 :) 



#21
MECHFACE

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File Name: Index Astartes - Supplementum Exorcists

File Submitter: MECHFACE

File Submitted: 28 Feb 2021

File Category: Warhammer 40,000

 


Many thanks to the many helpful feedback and comments on the version 1 files I posted earlier this month. Linked below are the the Version 2 files of my fan-made Exorcists Chapter Index Astartes Supplement. I'd particularly like to thank al those who've shown their great support, especially those who play-tested the rules and of course to Brother Tyler, the true Chapter Master of the Exorcists. I guess we wait with baited breath for the upcoming White Dwarf Index: Exorcists release to see what Games-Workshop come up with as being official content for this awesome chapter.

 

Click here to download this file

 

Please share any feedback or comments you have, each edit really helps with brining the Chapter alive - and I realise that the small caps edits I've done haven't displayed on the PDFs so sorry about that! 

 

I'm going to start working on my 9e Inquisition Fandex and Supplementum Red Hunters next so thoughts on those would be appreciated as well.  


Edited by MECHFACE, 28 February 2021 - 09:35 AM.

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#22
Brother Lunkhead

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Very fine workthumbsup.gif I'm looking forward to reading it in detail.


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#23
MECHFACE

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Thank you Brother Lunkhead! All thoughts and feedback are most welcome and appreciated.

 

Very fine workthumbsup.gif I'm looking forward to reading it in detail.


 

 

 

 

 

 

 


#24
MECHFACE

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SUPPLEMENTUM EXORCISTS
DESIGNERS NOTES

The Exorcists Chapter, like many of those Astartes Chapters which have close ties to the Imperial Inquisition, are a fascinating focus for the imagination of WH40K players. My interest in developing an Index Astartes began after reading the short story ‘Within These Walls’ by C.Z. Dunn. A marvellous look into the character of the mysterious Exorcists and a highly recommended read. Due to the mystery over the Chapter founding and the highly unorthodox daemonic possession therapy they undertake, I wanted to further explore these darker themes with this Fanmade Supplementum to the current 9th Edition of the Codex: Space Marines.

 

Unlike the Grey Knights, who may or may not be the parent to the Exorcists Chapter, the Astartes of the Basilica Malefex are the reverse side of the coin. The Grey Knights are the shining heroes of the Imperium who were created at a time of strife to utilize their combined psychic might and greater purity in the face of the darkness of Chaos. On the reverse we have the Exorcists who have sacrificed a part of their souls’ purity through the deliberate tainting of their bodies by daemonic possession, thus becoming inexplicitly closer to the foul spawn of the warp they hunt. I thought this was a great start on which to build upon, drawing a lot from what has already been excellently produced by Games-Workshop in its excellent War for Armageddon and Badab War Campaign Supplements.

 

I was further inspired by the great work of Brother Tyler, a long-time Veteran of the Bolter & Chainsword Community, whose work throughout all the various editions of WH40K has attempted to consolidate and keep the flavour of the Exorcists Chapter alive in his numerous Exorcists Index Astartes articles. I very much thank him for his help on managing the forum posts on the Exorcists on B&C. In particular his very constructive comments on the past draft version of my Exorcists and Red Hunters Fandex Supplements, as well as his amazing templates to help other produce much more professionally looking documents. I’d also like to thank all the other comments, feedback, and advice received from the overall Warhammer Community, especially those who’ve quickly play-tested some of the initial rules which led to the much more usable fan-made rules presented here. It appears that Games-Workshop will update the lore and rules for the Exorcists Chapter in the coming month in the 462 White Dwarf Index: Exorcists, which I’m very excited about, so I wanted to complete this Fandex Supplementum on the eve of their arrival so that I can move onto the other Fandexes and Supplements I want to work on.            

 

A key part of why I’ve enjoyed making this Supplementum was partly to work upon the lore surrounding the Chapters homeworld of Banish. I imagined this quarantined world to be a scarred place, once majestic in its promise, now twisted by dark energies into a barren world of survivors holding on in the face of nightmares made flesh. I saw a world and the peoples it contains as though they were wanderers in a dream, drawing upon the myths and legends from the Bronze and Iron Ages of Northwest Europe colliding with the cultures of the Indus Valley Civilization and the first nation peoples of Australia. A hard world with hardy nomadic people clinging to complex system of meaning to interpret the dream or nightmare like quality of Banish’s warp-scarred environment. There is also a little sprinkling of the occult, Victorian mysticism, and of course the undercurrent of Lovecraftian Cthuloid horror.

 

Finally, I was inspired by the artistic works of the dark surrealists when looking for a way to express the mood of the Exorcists Chapter and the world of Banish. In this work I decided to highlight the works of the excellent Polish artist Zdzisław Beksiński, a true master of the dark surrealists whose mind very much rests forever in the tides and currents of the unknowable great ocean of the immaterial. If you’ve never heard of him, I highly recommend that you go look for his amazing body of work.


Edited by MECHFACE, 28 February 2021 - 07:41 PM.

 

 

 

 

 

 

 


#25
MECHFACE

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So there we have it - Imperial Fists!!!

 

Lore wise I'm actually not totally disappointed. I think with further examination of references from Brother Tyler I was leaning away from the thought of the Exorcists as being a straight Grey Knight Gene-Successor but more that the GK's were more of a mentor in the Chapters Founding. So in fact actually fluff wise I think the Exorcists Chapter can really work with this!

 

However, crunch-wise, I think the Chapter Tactic of Stalwart + Warded is rubbish. It's like they a mash-up of Blood Ravens and Black Templars, with the worst bits to mash together. If they are going down the route of 'Heretical Templars' then it would make way more sense to have either one of the defensive ones and then and the Prefered Enemy (CHAOS DAEMONS) or the half of the IF chapter tactic for 'Each time a model with this tactic makes attack with a bolt weapon, an unmodified hit roll of 6 scores 1 additional hit'.

 

But I reserve judgment until I see the rest of the article. However, if they get rid of the 'ritual possession therapy' of the Ordo Malleus links for Banish then that's too far a retcon for my tastes! 


 

 

 

 

 

 

 






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