I'd like to see the following units made into viable options for competitive Army Lists:
1 - Ogryns -- Right now they are completely and utterly outshone by Bullgryns, especially in durability and close combat. Perhaps give them a rule (or Stratagem) that allows them to get Objective Secured, with out being a Troops choice, so that they can play a unique role within an AM army... i.e. T5 multi-wound objective holders. Perhaps if they have an AM character within 3" of them (i.e. their "handler"), you can activate a 1 CP
Strat to give them Objective Secured for a turn.
2 - Leman Russes -- Right now, Tank Commanders are so much better, it doesn't make sense to take these (especially when you can tae 3 Tank Commanders in a Battalion). Perhaps give them the following:
(I) Leman Russes go up to BS3+ when they are within 6" of a Tank Commander
(II) Tanks with Vanquisher Turrets (both Leman Russ and Tank Commanders) get the following profile -- (Heavy 1 S10 AP-4 Dmg6)
(III) Tanks with Exterminator Turrets (both Leman Russ and Tank Commanders) get the following profile -- (Heavy 4 S7 AP-2 Dmg3)
3 - Basilisks -- Right now, sup-par choice relative to the Maticore in many respects. Perhaps change the Earthshaker Cannon to flat Damage 2 and allow it to fire twice, provided it stayed stationary and shot at the same target.
4 - Veterans -- Not much reason to take these instead of normal Guardsmen squads (which are Troops and cheaper) or Command Squads (which can have more Special Weapons at an overall cheaper cost). To differentiate Veterans, and give them a unique/worthwhile reason to be chosen in an AM army, I think they should be given the ability to pay points and gain one of the following "Veteran Specializations:"
(I) Light Infantry -- Whole squad gains Camo Cloaks (+2 save in cover) and ability to Infiltrate pre-game
(2) Mech Infantry -- Whole squad gains Krak Rockets (S7 AP-2 Dmg 3, one use only) and ability to re-rolls 1s to Hit on a turn they disembarked from a vehicle
(3) Assault Infantry -- Whole squad gains Combat Blades (AP-1 close combat weapon) and ability that gives them +1A if they charged
(4) Sappers -- Whole squad gains Demo Charges (12" Grenade D6 S8 AP-3 Dmg3, Blast) and ability to re-roll to Wound rolls for shooting attacks within 12" against Vehicles/Buildings
Edited by L30n1d4s, 02 March 2021 - 01:24 AM.