Warcry – From the dark, we arise!
Founded - Circa 34th millennium
Successors of – Blood Angels
Primarch – Sanguinius
Home World – Cosimar
Specialties – Close Combat, Quick Assaults with Bikes and Jump-Packs, Outflanking, Overwhelming Force, Psychological Warfare
A feudal world located deep within Segmentum Obscurus, Cosimar is a world of short days and long nights, with its twin suns being eclipsed by a titanic moon and the Warp Rift known as “The Bloodstorm”.
Many consider the planet to be a doomed world, for the planet’s proximity to a Warp Rift make it a prime target for being invaded by the daemonic forces of Chaos. But the planet is tightly secured not only by the Astartes Chapter that closely watches it, but also by the Knightly Orders that watch over the planet and its people.
Combat Doctrine and Tactics:
Like all Sons of Sanguinius, the Revenant Children favor fast assaults and close combat, closing the gap between them and their foes with the roaring thunder of Jump-Packs and Biker Squads, delivering swift and merciless death upon the enemies of mankind. Unlike their brothers however, the Children favor a more subdued and subtle approach to warfare; much like their cousins from the Raven Guard, the Revenant Children prefer to hide in the shadows, striking hard and fast before the enemy has a chance to react before fading back into the night, with quick raids at enemy supply lines and encampments being a preferred tactic among these descendants of the Angel’s bloodline.
The Revenant Children are also experts in the art of psychological warfare, believing that a terrified foe is much easier to subdue, and thus resulting in less risks and casualties when confronting a mentally unbalanced enemy. For this reason, the Children leave behind the hanged bodies of those who fell by their blades wherever they passed by, a simple yet effective means of causing perturbation and disturbance within the hearts of their enemies.
Thanks to their favored method of warfare, comparisons have been drawn between the Revenant Children and the traitor 8th Legion, the Night Lords, a fact that greatly disturbs and infuriates the Chapter, for the Children are not the sadists of the 8th Legion, seeing their use of fear as measured and controlled, a means to an end and not an end in and of itself.
Culture and Beliefs:
Cosimar is a world of rich in culture and tradition. Cosimarans are a superstitious folk, believing in the might and divinity of the God Emperor, in fact, it is their pious and religious culture that first drew the ire of the Imperial Fists Legion during their initial conquest of the planet, yet it is this piety that kept them safe from the depredations of the Warp for millennia; the faith and belief of Cosimarans make them strong and dauntless, making them perfect recruits for the Revenant Children.
The superstitions of Cosimar have been passed onto the Chapter, despite the several layers of hypno-indoctrination that are involved in the making of a Space Marine. The Revenant Children fully believe in the divinity of the God Emperor, trusting in him as a merciful deity of forgiveness and repentance, and having faith in their conviction that the Emperor forgives and redeems all, be they loyal subject, treacherous scum or even xeno scum or daemon.
The people of Cosimar believe that the soul of a being resides in the bloodstream, and that, by dying a bloodless death, the soul of a being can achieve the forgiveness of the Emperor in the afterlife, no matter how heinous and awful their sins were in life. To this end the Revenant Children seek to cause quick and bloodless deaths upon their foes, seeing it not only as a way of honoring their foes in death but also as a way of redeeming themselves in life.
The Revenant Children believe themselves to be cursed in nature, viewing the twin curses of Sanguinius’ gene-seed as a damnation brought upon them by the God Emperor, a divine punishment for the Primarch’s failure in defeating the Arch-Traitor during the Siege of Terra. The Children believe that, by helping their foes find redemption in death, they too can be redeemed from the curse of the Red Thirst and Black Rage.
The Revenant Children are divided into 10 Companies, each divided into ten Squads comprised of ten Space Marines plus vehicle and dreadnought auxiliaries; at least that is what they claim, for the Chapter is rarely ever at full strength. The first Company of the Revenant Children is formed entirely out of specialist warriors known as the "Vânători Roșii", the third through seventh companies are each formed of 5 Tactical Squads, 2 Assault Squads, 2 Devastator Squads and one specialist Biker Squad known as "The Scarlet Outriders". The eight, ninth and tenth Companies are formed entirely out of Devastator, Assault and Scout Squads respectively.
The First Company:
The first Company of the Revenant Children are referred to as "Vânători Roșii" - translated from Cosimaran into "Red Hunters" - named after the Chapter of the same name, whom alongside the Inquisition's Ordo Hereticus saved the Revenant Children from complete obliteration during the events known as "The War on Tsathoggua".
The Vânători Roșii are experienced warriors in their own right, having honed their skills for centuries of service to the Imperium. Specializing in wielding electrified whips known as "Cosimaran Power Scourges" and flamer weaponry, the warriors of the first Company pride themselves in delivering a bloodless death upon their foes, a sign of high respect and honor among the folk of Cosimar, the Vânători believe that no foe is beyond redemption, and seek to claim their quarry in a clean kill as to ensure that they can find redemption in death for the sins committed whilst alive. The Vânători eschew the use of Terminator Armor, deeming it too bulky and sluggish for their favored method of fighting, instead preferring to equip themselves with Jump-Packs and camo-cloaks known as "Rochie Sanguină" to get the drop on the enemy, striking hard and fast before fading back into the shadows.
The Scarlet Outriders:
These specialist Biker Squads can be found in singular squads across the second to seventh companies of the Revenant Children. Unlike their battle brothers who engage the foe at the forefront of an assault, the Outriders engage the enemy from the flanks, outmaneuvering their foes and attacking at lightning speeds, making use of the extra speeds granted to them by their bikes to close the distance quickly and deliver the full might and wrath of the sons of Sanguinius where the enemy least expects it.
Also known as "The Blood Drunk", these warriors were once considered outcasts within their own Chapter, Astartes who could not control the cravings of the Red Thirst and thusly greedily indulged in it at every opportunity that they could find, sowing terror wherever they went. Though once hated and reprimanded these Blood Drunk were officially sanctioned by Vlach Drakul once he rose to the position of Chapter Master, his pragmatic and unscrupulous nature seeing the value in these warriors as a weapon of fear, thus christening them as "The Varcolacs", named after the legendary monsters that are said to plague the northern continents of Cosimar.
The Varcolacs are an antithesis to their own Chapter, instead of opting for the mobility and speed offered by Jump-Packs and Bikes these warriors prefer the bulk and protection of Terminator war-plate, and in stark contradiction to the Vânători Roșii, who honor and redeem their foes in death with a bloodless kill, the Varcolacs seek to humiliate their foes with as messy and bloody a kill as possible, opting for Lightning Claws as their weapon of choice to disembowel their prey.
The Sanguinary Guard:
The Death Company:
Chapter Gene-Seed & Recruitment:
Notable Revenant Children:
Edited by Knight Brother Arthur, 04 April 2021 - 03:45 PM.