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WIP - Storm Furies


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35 replies to this topic

#26
Brother Lunkhead

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I've tried to put the text in "spoilers" using "[spo iler]" and "[/ spoiler]" but for some reason its only hiding the first paragraph, I'm not great with bbcode, is there something I am missing? I've put the "start" at the start of the first paragraph and the "End" at the end of the last paragraph.

Show me the text you are trying to put "spoiler" tags to and I can do it for you.

 

Full text of Origins and Homeworld, its for some reasonly only putting the first paragraph of each under the spoiler bar

Okay.... got it. I'll work on this tomorrow night (my work schedule is a bit wonky over the next few days, so I don't have a decent block of time to work on this until then). 


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#27
rookster

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Okay.... got it. I'll work on this tomorrow night (my work schedule is a bit wonky over the next few days, so I don't have a decent block of time to work on this until then).


No rush, thanks for the help!
"you carry the emperors will as your torch, with it destroy the shadows" verses of Sigismand

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#28
Gamiel

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  • Specialized in fighting orcs and Dark Eldar pirates, though will not hesitate to meet any other threat to the imperium.
  • Believe in returning lost technology and stolen gear to the imperium based off the tribal traditions of taking the possessions of defeated enemies.

How do this present itself? 

 

 

 Next problem is the hidden by warp storm concept. Without some explanation beyond "then a miracle occurred", this looks very phony. Anything touched by a warp storm isn't just dead. It's dead and damned. A planet surviving the ravages of a warp storm would be like a starship entering and traveling through the warp without a Gellar Field, and coming out the other end unscatheddry.png That wouldn't even happen to the most powerful ship of the most powerful chaos warlordno.gif

Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common.

 

 

Thats mostly be using an excuse as to why this place isn't an agri world by now and how the imperium lost track of it. I'm open to suggestions, I guess I could go along the route of the locals killing the imperials left on the planet, or perhaps the settled on the second continent and were wiped out by the local fauna? I'm also running on the idea that the reason they local population doesn't live along the coast is that a series of massive sunami's destroyed the original cities, and through the surviving colonists their decendants view the coast as a bad or cursed place.

You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".


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#29
Brother Lunkhead

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 Next problem is the hidden by warp storm concept. Without some explanation beyond "then a miracle occurred", this looks very phony. Anything touched by a warp storm isn't just dead. It's dead and damned. A planet surviving the ravages of a warp storm would be like a starship entering and traveling through the warp without a Gellar Field, and coming out the other end unscatheddry.png That wouldn't even happen to the most powerful ship of the most powerful chaos warlordno.gif

Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common. 

I don't doubt you for a moment Brother, but could you give some examples please? Beyond worlds, moons, etc., such as Titan that are prepared in some way, no examples come to mind.

 

You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".
Very good point Brother Gamielyes.gif

Edited by Brother Lunkhead, 11 June 2021 - 03:06 PM.

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#30
Gamiel

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 I don't doubt you for a moment Brother, but could you give some examples please? Beyond worlds, moons, etc., such as Titan that are prepared in some way, no examples come to mind.

 

Oh dear, now you made me actually really think about it and that made me realise that the only planet I can really name is from Rogue Trader edition, I think there are others but I need to do some research. But I think it has been canon instances of Warp storms shrinking or disappearing and the planets returned to realspace was not (all) daemon worlds, destroyed or nothing but wasteland.


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#31
Brother Lunkhead

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Oh dear, now you made me actually really think about it and that made me realise that the only planet I can really name is from Rogue Trader edition, I think there are others but I need to do some research. But I think it has been canon instances of Warp storms shrinking or disappearing and the planets returned to realspace was not (all) daemon worlds, destroyed or nothing but wasteland.

Sorry to make you work for that Brothertongue.png.... For what it's worth, I've been there. I'm sure there are exceptions, but for the life of me I can't name any, and unfortunately most of my lore collection is still in storage. I did some Googling with no  results, so if you could find any examples I'm sure they'll be helpful hereyes.gif


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#32
rookster

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 How do this present itself?

I haven't decided how I'm going to work the specialize in fighting orks and dark eldar, I will likely just work it into their battle honours, I'm also working on the idea of the first Arrow Keeper (Chapter Master) being killed by an ork warboss.

 

As for the part about "returning lost technology and stolen gear to the imperium" I'm working off the idea of plains indians taking war booty in the form of horses and the like and specifically making raids to steal horses. I'm going to portray this in three ways, 1. straight up taking war trophy's from important battles/enemies be they war gear or vehicles or parts there of, that are displayed in their fortress monestary and in their ships. 2. Their primary enemies are orks and dark eldar, both take trophies, so the idea would be to recover imperial tech from those like SM helmets, pauldrons ect. Secondly when it comes to Orks specifically they tend to intigrate and pervert imperial tech into their vechicles when they capture them or salvage wrecks. thus the idea with this being that the chapter recovers those parts, be they a Rhino's front plate, or the hull of a Lemon Russ tank, and purge them of any xenos tech, keeping any SM bits and returning any of the rest to the Adeptus Mechanicus. 3. Despite not being a fleet based chapter they make a point of trying to capture vs. destroy any Imperial based ships they encounter in combat, be that pirates, renigades or chaos based (as long as the ships aren't overly corupted aka demonicly possed or warp altered) some of these are then kept to be retrofitted as escorts or Strike Cruiser, the rest are handed over to the Adeptus Mechanicus to be properly cleansed before being returned to imperial service.

 

 

 

 Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common.

I swear I have read this somewhere as well but like you, can't for the life of me remember where, and as Brother Lunkhead said, google seems to be turning up blanks.

 

 

 

 You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".

 

Fair enough, I've updated the first draft of both sections to avoid the warp storm idea


Edited by rookster, 12 June 2021 - 03:34 PM.

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#33
Bjorn Firewalker

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The planet itself is made up of of TWO SMALL continents, both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. A SINGLE MASSIVE continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.


Emphasis mine. Which of these contradicting descriptions is true?
Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)

Warhammer 40,000+ Star Wars- Rian Johnson- Reylo= AWESOME! (Knights of Renaissance)

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement) or the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

#34
rookster

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The planet itself is made up of of TWO SMALL continents, both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. A SINGLE MASSIVE continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.


Emphasis mine. Which of these contradicting descriptions is true?

 

whoops my bad, meant to put an and in there initially, but got more descriptive, thanks.

Fixed now


Edited by rookster, 12 June 2021 - 08:56 PM.

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#35
Bjorn Firewalker

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The planet itself is made up of of three continents, the two smaller continents both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. The third massive continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

What kind of people live on the smaller continents? Those with an Aztec-inspired culture, with serfs living in houseboats, which float around the step pyramids (remnants of hive cities the first colonists built) which the nobles rule from? How are relations between them and the Plains Indians-inspired people of the large continent- peaceful and mercantile, antagonistic, apathetic and isolationist, or all of the above?

I presume the Chapter recruits from both groups. Does it put serfs and Marines from the smaller continents in different roles, e.g., they're more likely to serve aboard ships, as they're familiar with naval environments?
Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)

Warhammer 40,000+ Star Wars- Rian Johnson- Reylo= AWESOME! (Knights of Renaissance)

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement) or the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

#36
Gamiel

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 I haven't decided how I'm going to work the specialize in fighting orks and dark eldar,

Regarding specialize in fighting orks do I think a larger than normal amount of flamer/melta weapons is a good idea, if you plan to actually make figures, maybe use Salamander parts with their hand flamers and such.

 

 

As for the part about "returning lost technology and stolen gear to the imperium" I'm working off the idea of plains indians taking war booty in the form of horses and the like and specifically making raids to steal horses. I'm going to portray this in three ways, 1. straight up taking war trophy's from important battles/enemies be they war gear or vehicles or parts there of, that are displayed in their fortress monestary and in their ships. 2. Their primary enemies are orks and dark eldar, both take trophies, so the idea would be to recover imperial tech from those like SM helmets, pauldrons ect. Secondly when it comes to Orks specifically they tend to intigrate and pervert imperial tech into their vechicles when they capture them or salvage wrecks. thus the idea with this being that the chapter recovers those parts, be they a Rhino's front plate, or the hull of a Lemon Russ tank, and purge them of any xenos tech, keeping any SM bits and returning any of the rest to the Adeptus Mechanicus. 3. Despite not being a fleet based chapter they make a point of trying to capture vs. destroy any Imperial based ships they encounter in combat, be that pirates, renigades or chaos based (as long as the ships aren't overly corupted aka demonicly possed or warp altered) some of these are then kept to be retrofitted as escorts or Strike Cruiser, the rest are handed over to the Adeptus Mechanicus to be properly cleansed before being returned to imperial service.

I can see this leading to a focus on hunting/attacking the above mentioned enemies. With the flipside that the Chapter is not known to help defend the Imperium’s holdings, and/or they have a tendency to ignore enemies that don't use/repurpose Imperial tech, like the Necrons or Tyranids, if enemies that do are near, even if the former would be the bigger threat.

 

Maybe they are closely allied to an AdMech group/subgroup/world? 

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.

 

Maybe they are more focused on capturing Important Imperial tech than taking out the enemy or taking out the enemy leader? Like, it's more important to capture and holding a looted baneblade than taking out the ork boss, or taking out the main force and lose the baneblade. They sweep in, capture the important ImpTech and then leave.






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