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WIP - Storm Furies


rookster

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I've tried to put the text in "spoilers" using "[spo iler]" and "[/ spoiler]" but for some reason its only hiding the first paragraph, I'm not great with bbcode, is there something I am missing? I've put the "start" at the start of the first paragraph and the "End" at the end of the last paragraph.

Show me the text you are trying to put "spoiler" tags to and I can do it for you.

 

Full text of Origins and Homeworld, its for some reasonly only putting the first paragraph of each under the spoiler bar

Okay.... got it. I'll work on this tomorrow night (my work schedule is a bit wonky over the next few days, so I don't have a decent block of time to work on this until then). 

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Okay.... got it. I'll work on this tomorrow night (my work schedule is a bit wonky over the next few days, so I don't have a decent block of time to work on this until then).

 

No rush, thanks for the help!

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  • Specialized in fighting orcs and Dark Eldar pirates, though will not hesitate to meet any other threat to the imperium.
  • Believe in returning lost technology and stolen gear to the imperium based off the tribal traditions of taking the possessions of defeated enemies.

How do this present itself? 

 

 

 Next problem is the hidden by warp storm concept. Without some explanation beyond "then a miracle occurred", this looks very phony. Anything touched by a warp storm isn't just dead. It's dead and damned. A planet surviving the ravages of a warp storm would be like a starship entering and traveling through the warp without a Gellar Field, and coming out the other end unscathed:dry.: That wouldn't even happen to the most powerful ship of the most powerful chaos warlord:no:

Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common.

 

 

Thats mostly be using an excuse as to why this place isn't an agri world by now and how the imperium lost track of it. I'm open to suggestions, I guess I could go along the route of the locals killing the imperials left on the planet, or perhaps the settled on the second continent and were wiped out by the local fauna? I'm also running on the idea that the reason they local population doesn't live along the coast is that a series of massive sunami's destroyed the original cities, and through the surviving colonists their decendants view the coast as a bad or cursed place.

You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".

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 Next problem is the hidden by warp storm concept. Without some explanation beyond "then a miracle occurred", this looks very phony. Anything touched by a warp storm isn't just dead. It's dead and damned. A planet surviving the ravages of a warp storm would be like a starship entering and traveling through the warp without a Gellar Field, and coming out the other end unscathed:dry.: That wouldn't even happen to the most powerful ship of the most powerful chaos warlord:no:

Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common. 

I don't doubt you for a moment Brother, but could you give some examples please? Beyond worlds, moons, etc., such as Titan that are prepared in some way, no examples come to mind.

 

 

You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".
Very good point Brother Gamiel:yes:
Edited by Brother Lunkhead
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 I don't doubt you for a moment Brother, but could you give some examples please? Beyond worlds, moons, etc., such as Titan that are prepared in some way, no examples come to mind.

 

Oh dear, now you made me actually really think about it and that made me realise that the only planet I can really name is from Rogue Trader edition, I think there are others but I need to do some research. But I think it has been canon instances of Warp storms shrinking or disappearing and the planets returned to realspace was not (all) daemon worlds, destroyed or nothing but wasteland.

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Oh dear, now you made me actually really think about it and that made me realise that the only planet I can really name is from Rogue Trader edition, I think there are others but I need to do some research. But I think it has been canon instances of Warp storms shrinking or disappearing and the planets returned to realspace was not (all) daemon worlds, destroyed or nothing but wasteland.

Sorry to make you work for that Brother:tongue.:.... For what it's worth, I've been there. I'm sure there are exceptions, but for the life of me I can't name any, and unfortunately most of my lore collection is still in storage. I did some Googling with no  results, so if you could find any examples I'm sure they'll be helpful here:yes:

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 How do this present itself?

I haven't decided how I'm going to work the specialize in fighting orks and dark eldar, I will likely just work it into their battle honours, I'm also working on the idea of the first Arrow Keeper (Chapter Master) being killed by an ork warboss.

 

As for the part about "returning lost technology and stolen gear to the imperium" I'm working off the idea of plains indians taking war booty in the form of horses and the like and specifically making raids to steal horses. I'm going to portray this in three ways, 1. straight up taking war trophy's from important battles/enemies be they war gear or vehicles or parts there of, that are displayed in their fortress monestary and in their ships. 2. Their primary enemies are orks and dark eldar, both take trophies, so the idea would be to recover imperial tech from those like SM helmets, pauldrons ect. Secondly when it comes to Orks specifically they tend to intigrate and pervert imperial tech into their vechicles when they capture them or salvage wrecks. thus the idea with this being that the chapter recovers those parts, be they a Rhino's front plate, or the hull of a Lemon Russ tank, and purge them of any xenos tech, keeping any SM bits and returning any of the rest to the Adeptus Mechanicus. 3. Despite not being a fleet based chapter they make a point of trying to capture vs. destroy any Imperial based ships they encounter in combat, be that pirates, renigades or chaos based (as long as the ships aren't overly corupted aka demonicly possed or warp altered) some of these are then kept to be retrofitted as escorts or Strike Cruiser, the rest are handed over to the Adeptus Mechanicus to be properly cleansed before being returned to imperial service.

 

 

 

 Based on some of the canon planets that have been caught up in Warp storms and returned later so dos it not need to be as bad as "like a starship entering and traveling through the warp without a Gellar Field", even if a heightened risk for mutations, easier access to Warp magic and spontaneous appearance of deamons seems to be common.

I swear I have read this somewhere as well but like you, can't for the life of me remember where, and as Brother Lunkhead said, google seems to be turning up blanks.

 

 

 

 You really don't need to justify it, this is the Imperium in the grim dark future of 30-40k, there are lots of reason for why it could be forgotten, like: the Horus Heresy happened, Imperial bureaucracy, a missprint, it was not anywhere close to the sector's/subsector's coreworlds/travell ruts to justify spending the reasourses, more important things was happening and a unimportant planet in the middle of nowhere was put back in the queue of "stuff to do".

 

Fair enough, I've updated the first draft of both sections to avoid the warp storm idea

Edited by rookster
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The planet itself is made up of of TWO SMALL continents, both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. A SINGLE MASSIVE continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

Emphasis mine. Which of these contradicting descriptions is true?

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The planet itself is made up of of TWO SMALL continents, both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. A SINGLE MASSIVE continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

Emphasis mine. Which of these contradicting descriptions is true?

 

whoops my bad, meant to put an and in there initially, but got more descriptive, thanks.

Fixed now

Edited by rookster
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The planet itself is made up of of three continents, the two smaller continents both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. The third massive continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

What kind of people live on the smaller continents? Those with an Aztec-inspired culture, with serfs living in houseboats, which float around the step pyramids (remnants of hive cities the first colonists built) which the nobles rule from? How are relations between them and the Plains Indians-inspired people of the large continent- peaceful and mercantile, antagonistic, apathetic and isolationist, or all of the above?

 

I presume the Chapter recruits from both groups. Does it put serfs and Marines from the smaller continents in different roles, e.g., they're more likely to serve aboard ships, as they're familiar with naval environments?

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 I haven't decided how I'm going to work the specialize in fighting orks and dark eldar,

Regarding specialize in fighting orks do I think a larger than normal amount of flamer/melta weapons is a good idea, if you plan to actually make figures, maybe use Salamander parts with their hand flamers and such.

 

 

As for the part about "returning lost technology and stolen gear to the imperium" I'm working off the idea of plains indians taking war booty in the form of horses and the like and specifically making raids to steal horses. I'm going to portray this in three ways, 1. straight up taking war trophy's from important battles/enemies be they war gear or vehicles or parts there of, that are displayed in their fortress monestary and in their ships. 2. Their primary enemies are orks and dark eldar, both take trophies, so the idea would be to recover imperial tech from those like SM helmets, pauldrons ect. Secondly when it comes to Orks specifically they tend to intigrate and pervert imperial tech into their vechicles when they capture them or salvage wrecks. thus the idea with this being that the chapter recovers those parts, be they a Rhino's front plate, or the hull of a Lemon Russ tank, and purge them of any xenos tech, keeping any SM bits and returning any of the rest to the Adeptus Mechanicus. 3. Despite not being a fleet based chapter they make a point of trying to capture vs. destroy any Imperial based ships they encounter in combat, be that pirates, renigades or chaos based (as long as the ships aren't overly corupted aka demonicly possed or warp altered) some of these are then kept to be retrofitted as escorts or Strike Cruiser, the rest are handed over to the Adeptus Mechanicus to be properly cleansed before being returned to imperial service.

I can see this leading to a focus on hunting/attacking the above mentioned enemies. With the flipside that the Chapter is not known to help defend the Imperium’s holdings, and/or they have a tendency to ignore enemies that don't use/repurpose Imperial tech, like the Necrons or Tyranids, if enemies that do are near, even if the former would be the bigger threat.

 

Maybe they are closely allied to an AdMech group/subgroup/world? 

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.

 

Maybe they are more focused on capturing Important Imperial tech than taking out the enemy or taking out the enemy leader? Like, it's more important to capture and holding a looted baneblade than taking out the ork boss, or taking out the main force and lose the baneblade. They sweep in, capture the important ImpTech and then leave.

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The planet itself is made up of of three continents, the two smaller continents both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. The third massive continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

What kind of people live on the smaller continents? Those with an Aztec-inspired culture, with serfs living in houseboats, which float around the step pyramids (remnants of hive cities the first colonists built) which the nobles rule from? How are relations between them and the Plains Indians-inspired people of the large continent- peaceful and mercantile, antagonistic, apathetic and isolationist, or all of the above?

 

I presume the Chapter recruits from both groups. Does it put serfs and Marines from the smaller continents in different roles, e.g., they're more likely to serve aboard ships, as they're familiar with naval environments?

 

I was actually intending the other continents to be uninhabited, I don't really want a mix of cultures on the home world. As for the serf's I'm still working out how the chapter serfs are amassed, I'm at the moment leaning towards an initial harvest of the local population when the chapter was first founded, combined with those brought with them from the white scars. in more modern times, failed initiates become serfs, and allowed to have families and what not with the other serfs. I still have yet to work out exactly how non space marine fleet officers work, though it may involve trade with the MA

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 Regarding specialize in fighting orks do I think a larger than normal amount of flamer/melta weapons is a good idea, if you plan to actually make figures, maybe use Salamander parts with their hand flamers and such.

 

Hmm I will have to take a look at those.

 

 

 

I can see this leading to a focus on hunting/attacking the above mentioned enemies. With the flipside that the Chapter is not known to help defend the Imperium’s holdings, and/or they have a tendency to ignore enemies that don't use/repurpose Imperial tech, like the Necrons or Tyranids, if enemies that do are near, even if the former would be the bigger threat.

I don't think its about avoiding other threats, I just see those to be the ones they focus on, like they are actively seeking out those enemies, if other threats are identified they will engage them as well, they aren't DA successors hunting the Fallen after all :P

 
 

 

Maybe they are closely allied to an AdMech group/subgroup/world?
I think thats likely going to be a strong possibility 
 
 
 

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.
The first part is a strong possibility, for the second I think it is less likely, firstly they aren't iron hands successors so I don't really see them be all about the tech, I'm also not really wanting them to be like the Reclaimers or the Relictors. I see the reclaiming of imperial tech from the enemies of man, being a side effect of their combat doctrine not the focus of it.
 

 

Maybe they are more focused on capturing Important Imperial tech than taking out the enemy or taking out the enemy leader? Like, it's more important to capture and holding a looted baneblade than taking out the ork boss, or taking out the main force and lose the baneblade. They sweep in, capture the important ImpTech and then leave.
I think it would potential depend on the target, an imperial titan or an important SM relic, there is a strong possibility there, otherwise, I think they would try to disable say a captured baneblade if they could, but I'm not sure they would prioritise capturing it over killing a warboss and disrupting/defeating a waaagh. I see it as a querk of the chapter more then the focus of it.
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I was actually intending the other continents to be uninhabited, I don't really want a mix of cultures on the home world.

A pity- "Variety is the spice of life," after all- but it's your choice.

 

I wonder: Is there a reason the smaller continents are uninhabited? Maybe they're hostile to human life, for natural (e.g., death world-like environments) or manmade reasons (e.g., radiation from starships that crashed millennia ago)? Maybe it's due to superstition, e.g., the larger continent's inhabitants believe the smaller ones are the domains of demons (and Daemons)?

 

Do people still travel to the smaller continents for some reason, e.g., sinners exiled there as punishment, or young warriors sent to test their courage and win acknowledgment from their peers?

As for the serf's I'm still working out how the chapter serfs are amassed, I'm at the moment leaning towards an initial harvest of the local population when the chapter was first founded, combined with those brought with them from the white scars. in more modern times, failed initiates become serfs, and allowed to have families and what not with the other serfs.

Good ideas.

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.

The first part is a strong possibility, for the second I think it is less likely, firstly they aren't iron hands successors so I don't really see them be all about the tech, I'm also not really wanting them to be like the Reclaimers or the Relictors. I see the reclaiming of imperial tech from the enemies of man, being a side effect of their combat doctrine not the focus of it.
Do the Storm Furies use some of the reclaimed technology for themselves, e.g., railguns? (As the Tau Hammerhead resembles the light tank from the 1982 film TRON, I joked it's based on an STC pattern the xenos found, and the AdMech should launch a crusade to reclaim the technology.) Edited by Bjorn Firewalker
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 I haven't decided how I'm going to work the specialize in fighting orks and dark eldar,

Regarding specialize in fighting orks do I think a larger than normal amount of flamer/melta weapons is a good idea, if you plan to actually make figures, maybe use Salamander parts with their hand flamers and such.

Salamanders parts and figures with some slight modifications would be perfect for this, as well as fitting in with your First Nations theme:yes:

 

 

I can see this leading to a focus on hunting/attacking the above mentioned enemies. With the flipside that the Chapter is not known to help defend the Imperium’s holdings, and/or they have a tendency to ignore enemies that don't use/repurpose Imperial tech, like the Necrons or Tyranids, if enemies that do are near, even if the former would be the bigger threat.

I don't think its about avoiding other threats, I just see those to be the ones they focus on, like they are actively seeking out those enemies, if other threats are identified they will engage them as well, they aren't DA successors hunting the Fallen after all :tongue.:

 
Maybe they are closely allied to an AdMech group/subgroup/world?
I think thats likely going to be a strong possibility 

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.
The first part is a strong possibility, for the second I think it is less likely, firstly they aren't iron hands successors so I don't really see them be all about the tech, I'm also not really wanting them to be like the Reclaimers or the Relictors. I see the reclaiming of imperial tech from the enemies of man, being a side effect of their combat doctrine not the focus of it.
 
Maybe they are more focused on capturing Important Imperial tech than taking out the enemy or taking out the enemy leader? Like, it's more important to capture and holding a looted baneblade than taking out the ork boss, or taking out the main force and lose the baneblade. They sweep in, capture the important ImpTech and then leave.
I think it would potential depend on the target, an imperial titan or an important SM relic, there is a strong possibility there, otherwise, I think they would try to disable say a captured baneblade if they could, but I'm not sure they would prioritise capturing it over killing a warboss and disrupting/defeating a waaagh. I see it as a querk of the chapter more then the focus of it.

I think you have the right balance with these. They fit well into the theme of your Chapter without being the focus.

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A pity- "Variety is the spice of life," after all- but it's your choice.

 

Trust me its for my own sanity or else I shall go off on tangents and this thread will become all about the world and its people and less about the chapter! :tongue.:
 

 

 

 

I wonder: Is there a reason the smaller continents are uninhabited? Maybe they're hostile to human life, for natural (e.g., death world-like environments) or manmade reasons (e.g., radiation from starships that crashed millennia ago)? Maybe it's due to superstition, e.g., the larger continent's inhabitants believe the smaller ones are the domains of demons (and Daemons)?
 

 

Do people still travel to the smaller continents for some reason, e.g., sinners exiled there as punishment, or young warriors sent to test their courage and win acknowledgment from their peers?
Basically, they are prone to heavy flooding because of how low they are, I've been invisioning a planet that is prone to sudden tsunami, likely due to under sea seismic activity, its possible they were inhabited initially during the initial colonization period but have long since been lost to time. the peoples of the larger continent are superstitious about the coast and the open water, they are seen as dangerous and forbiden places, this goes back to the original colonies being destroyed by a massive tsunami, with the decendants of the survivors avoiding the coasts as much as possible.
 

 

 Do the Storm Furies use some of the reclaimed technology for themselves, e.g., railguns? (As the Tau Hammerhead resembles the light tank from the 1982 film TRON, I joked it's based on an STC pattern the xenos found, and the AdMech should launch a crusade to reclaim the technology.)
Xeno's tech? no. However I'm thinking of using it as an excuses to eventually model in a few of the rarer vehicles or even the odd 30k model, I like to think they might even have half a Mastodon sitting in a dusty corner of the chapter monestary's armory 
Edited by rookster
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 I haven't decided how I'm going to work the specialize in fighting orks and dark eldar,

Regarding specialize in fighting orks do I think a larger than normal amount of flamer/melta weapons is a good idea, if you plan to actually make figures, maybe use Salamander parts with their hand flamers and such.

Salamanders parts and figures with some slight modifications would be perfect for this, as well as fitting in with your First Nations theme:yes:

 

 

I can see this leading to a focus on hunting/attacking the above mentioned enemies. With the flipside that the Chapter is not known to help defend the Imperium’s holdings, and/or they have a tendency to ignore enemies that don't use/repurpose Imperial tech, like the Necrons or Tyranids, if enemies that do are near, even if the former would be the bigger threat.

I don't think its about avoiding other threats, I just see those to be the ones they focus on, like they are actively seeking out those enemies, if other threats are identified they will engage them as well, they aren't DA successors hunting the Fallen after all :tongue.:

 
Maybe they are closely allied to an AdMech group/subgroup/world?
I think thats likely going to be a strong possibility 

 

Maybe they frequently partner with the Mechanicus in searching out archeotech, holy relics, and/or new sources of knowledge? This search/gather could be done to the point where these considerations outweigh other military factors.
The first part is a strong possibility, for the second I think it is less likely, firstly they aren't iron hands successors so I don't really see them be all about the tech, I'm also not really wanting them to be like the Reclaimers or the Relictors. I see the reclaiming of imperial tech from the enemies of man, being a side effect of their combat doctrine not the focus of it.
 
Maybe they are more focused on capturing Important Imperial tech than taking out the enemy or taking out the enemy leader? Like, it's more important to capture and holding a looted baneblade than taking out the ork boss, or taking out the main force and lose the baneblade. They sweep in, capture the important ImpTech and then leave.
I think it would potential depend on the target, an imperial titan or an important SM relic, there is a strong possibility there, otherwise, I think they would try to disable say a captured baneblade if they could, but I'm not sure they would prioritise capturing it over killing a warboss and disrupting/defeating a waaagh. I see it as a querk of the chapter more then the focus of it.

I think you have the right balance with these. They fit well into the theme of your Chapter without being the focus.

 

Thank you, like I've said before, my aim here is to avoid as much Mary Sue, like aspects as I can (within reason... they are space marines after all)  

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Maybe they are closely allied to an AdMech group/subgroup/world?
I think thats likely going to be a strong possibility 

You can build on this for your lore. You could decide on a canon-ish group/subgroup/world that they work with, or make up your own and maybe have some of that group/subgroup/world's culture, way of thinking, icnography and/or history influence your own lore.

 

Maybe some/many of the battle-brothers are lay-brothers in the AdMech faith/craft?

 

 

 

 

The planet itself is made up of of three continents, the two smaller continents both of which are mostly barren of life and barely sit above the ocean level, leaving them prone to sudden flooding. The third massive continent contains almost of the planets non aquatic life, with seemingly unending plains broken up with rivers and small lakes.

What kind of people live on the smaller continents? Those with an Aztec-inspired culture, with serfs living in houseboats, which float around the step pyramids (remnants of hive cities the first colonists built) which the nobles rule from? How are relations between them and the Plains Indians-inspired people of the large continent- peaceful and mercantile, antagonistic, apathetic and isolationist, or all of the above?

 

I presume the Chapter recruits from both groups. Does it put serfs and Marines from the smaller continents in different roles, e.g., they're more likely to serve aboard ships, as they're familiar with naval environments?

 

I was actually intending the other continents to be uninhabited, I don't really want a mix of cultures on the home world. As for the serf's I'm still working out how the chapter serfs are amassed, I'm at the moment leaning towards an initial harvest of the local population when the chapter was first founded, combined with those brought with them from the white scars. in more modern times, failed initiates become serfs, and allowed to have families and what not with the other serfs. I still have yet to work out exactly how non space marine fleet officers work, though it may involve trade with the MA

Maybe the uninhabited continent is inhabited but only by the chapter-serfs, who gets new blood from failed aspirants and people taken by the Chapter from their battles with humans?

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 Do the Storm Furies use some of the reclaimed technology for themselves, e.g., railguns? (As the Tau Hammerhead resembles the light tank from the 1982 film TRON, I joked it's based on an STC pattern the xenos found, and the AdMech should launch a crusade to reclaim the technology.)
Xeno's tech? no. However I'm thinking of using it as an excuses to eventually model in a few of the rarer vehicles or even the odd 30k model, I like to think they might even have half a Mastodon sitting in a dusty corner of the chapter monestary's armory 

 

Do you know about the Land Raider Proteus Simurgh Rex ? Proteus is an old and rare Land Raider variant, and Simurgh Rex was "constructed by generations of the [Night Swords] Chapter’s Techmarines who salvaged spare parts of the ruined Land Raider Proteuses from the many old battlefield across the Galaxy. The work was completed by Master of the Forge Isak Siavash in 330.M41. One of the last additions to this machine was the installation of the Explorator Augury Web – one and only undamaged sample founded by the Chapter through thousand years of seeking. Since that time Simurgh Rex faithfully serves to the Chapter and the Imperium.[1]"

 

Maybe the Storm Furies do something like that and have lots of rare tech half-build since they are still hunting for the right parts

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I have updated with the first draft of the chapters beliefs and how I invision librianians, chaplains and dreadnoughts... I also finally figured out the bbcode to make multiple paragraphs appear under the spoiler box, I had to move the start and end commands to their own line before and after the text

Edited by rookster
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 You can build on this for your lore. You could decide on a canon-ish group/subgroup/world that they work with, or make up your own and maybe have some of that group/subgroup/world's culture, way of thinking, icnography and/or history influence your own lore.

Maybe some/many of the battle-brothers are lay-brothers in the AdMech faith/craft?

 

I may lean towards canon-ish world/subgroup with the idea that thats where a lot of the chapter supplies come from and where techmarines are trained, and they have an agreement involving trade of tech for tech trained serfs and ship crew.

 

 

Maybe the uninhabited continent is inhabited but only by the chapter-serfs, who gets new blood from failed aspirants and people taken by the Chapter from their battles with humans?

I'm thinking the chapter will likely use them for training, I plan of having the serfs mainly live within the chapter monestary and either a moon or star base(not a fortress thinking more of a docking station for ship repair/resuply) 

 

 

Do you know about the Land Raider Proteus Simurgh Rex ? Proteus is an old and rare Land Raider variant, and Simurgh Rex was "constructed by generations of the [Night Swords] Chapter’s Techmarines who salvaged spare parts of the ruined Land Raider Proteuses from the many old battlefield across the Galaxy. The work was completed by Master of the Forge Isak Siavash in 330.M41. One of the last additions to this machine was the installation of the Explorator Augury Web – one and only undamaged sample founded by the Chapter through thousand years of seeking. Since that time Simurgh Rex faithfully serves to the Chapter and the Imperium.[1]"

Maybe the Storm Furies do something like that and have lots of rare tech half-build since they are still hunting for the right parts

 

I did not, but yeah thats kinda what I invisioned 

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... I also finally figured out the bbcode to make multiple paragraphs appear under the spoiler box, I had to move the start and end commands to their own line before and after the text

Good.... you saved me some editing time there this morning. Usually this isn't neccessary. However, sometimes the code doesn't sees additional text separated by a space as part of the text within the area being coded. This can happen when you are editing a text, save it, and come back to it. It can also happen when your system does a periodic auto-save. The odd thing though is that this doesn't happen all the time. Quirks of the bbcode system, I guess.

 

 

 

Maybe the uninhabited continent is inhabited but only by the chapter-serfs, who gets new blood from failed aspirants and people taken by the Chapter from their battles with humans?

I'm thinking the chapter will likely use them for training, I plan of having the serfs mainly live within the chapter monestary and either a moon or star base(not a fortress thinking more of a docking station for ship repair/resuply)  

I suppose you could also have outposts as well, manned by PDF troops to keep an eye on things as well.

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... I also finally figured out the bbcode to make multiple paragraphs appear under the spoiler box, I had to move the start and end commands to their own line before and after the text

Good.... you saved me some editing time there this morning. Usually this isn't neccessary. However, sometimes the code doesn't sees additional text separated by a space as part of the text within the area being coded. This can happen when you are editing a text, save it, and come back to it. It can also happen when your system does a periodic auto-save. The odd thing though is that this doesn't happen all the time. Quirks of the bbcode system, I guess.

 

 

 

Maybe the uninhabited continent is inhabited but only by the chapter-serfs, who gets new blood from failed aspirants and people taken by the Chapter from their battles with humans?

I'm thinking the chapter will likely use them for training, I plan of having the serfs mainly live within the chapter monestary and either a moon or star base(not a fortress thinking more of a docking station for ship repair/resuply)  

I suppose you could also have outposts as well, manned by PDF troops to keep an eye on things as well.

 

yeah thats also a possibility, the one thing I will be adding when I do the section on recruitement is that they try to limit the contacts between themselves and the outside world to the local population to keep the spirits of the world pure from outside taint and corruption.

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I wonder: Is there a reason the smaller continents are uninhabited? Maybe they're hostile to human life, for natural (e.g., death world-like environments) or manmade reasons (e.g., radiation from starships that crashed millennia ago)? Maybe it's due to superstition, e.g., the larger continent's inhabitants believe the smaller ones are the domains of demons (and Daemons)?

Do people still travel to the smaller continents for some reason, e.g., sinners exiled there as punishment, or young warriors sent to test their courage and win acknowledgment from their peers?

Basically, they are prone to heavy flooding because of how low they are, I've been invisioning a planet that is prone to sudden tsunami, likely due to under sea seismic activity, its possible they were inhabited initially during the initial colonization period but have long since been lost to time. the peoples of the larger continent are superstitious about the coast and the open water, they are seen as dangerous and forbiden places, this goes back to the original colonies being destroyed by a massive tsunami, with the decendants of the survivors avoiding the coasts as much as possible.

I appreciate the genuine attempts at worldbuilding- far more than anything Disney, Marvel and DC Comics put out during the last 10 years.

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