To be honest, my wildest wishlist is giving tau SOME melee. Like I am talking Melee based crisis suits and even maybe a melee version of the riptide. I mean one of the problems that Tau have is the fact that their damage output is tied directly to one phase, shooting. You can make a case also for the enemy charge phase but not sure how you would count that.
While it is a defining trait of Tau being universally bad at melee, that should exclude them from taking part in it as that is somewhere about a third of the game. Some armies supplement weaker shooting with other elements like Melee or in select cases psychic powers. While the IG aren't melee monsters they aren't just "charge and win", they can and do have some meat in punching. Not calling it great but they certainly aren't defenceless. Hitting in melee on 4s I suppose helps.
To me, it seems somewhat counter-intuitive that the iconic crisis suits are equipped with close range weaponry but yet are near complete jokes in melee (despite being death guard level of defence, they lack any real offence). Lets be real, Tau are heavily inspired by Anime mecha and some of the most iconic suits wield super awesome melee weapons. Not saying Tau should suddenly be carving a bloody swathe through orks but when the only dude in the entire faction to have a sword is kind of never using said sword because he has no-one that shares his love of giving the sharp end of metal to enemies, kind of feels silly.
Would also finally give us decent looking mecha units that wield big swords and spears that aren't trying REALLY hard to not look like a baby walker. I mean, the visual of Paragon warsuits dueling off with crisis suits using fusion blades or some other suitably tau weapon would look awesome (and their stats aren't that far apart really), or having a Melee riptide standing down a daemon prince or trygon. I mean if we are going with that Mecha Motif why not really lean into it proper.
Also, want to point out the complete daftness of the lore relating to Tau and being incompetent at melee. I mean, the Fire caste were the hunters, the muscular guys who would have the brawn and ability to fight. That compounded by the idea that Tau have continuously had issues with close ranged combat in lore, it baffles me why they don't think about giving some melee training. Maybe make breachers have better weapon skill for the next codex, really sell them as the "we get close and personal".
To be fair, the Tau Empire is actually a faction that could rival space marines in terms of size of unit options in the codex. Much like how Genestealers have broodbrothers, Tau have the alien auxiliaries which do include humans (known as Gue'Vesa). While there is sinister undertones relating to this for some, most times the Tau seem fairly happy to accept those willing to join the Empire and "seem" to treat them fairly well. I mean, we have the startide nexus lot get seriously reprimanded and the commander dishonoured massively for the mass execution of ALL Alien Auxiliaries. Not saying they aren't be manipulated but to be honest, picking between the Tau Empire or the Imperium is really just picking what you say in battle; ether saying greater good or for the emperor. Both are pretty much the same concept. Could be interesting to see Tau get their hands on STCs in lore and show what they can really do, certainly would make the mechanicus livid.
It is a faction with a lot of room and promise with a fairly intriguing bit of lore and the trap of being "the good guys" before you learn of Etherals being brutal thought police like individuals who can tell a fire warrior to kill themselves and they will do it, even against their own will (their body still obeys, their mind is screaming). Also then there is the oddity of why was a Culexus assassin sent after Aun'Va. Kind of strange really, considering an Eversor would of worked or even a Callidus. Assassins aren't picked randomly for their missions, there is some underlying reason so that is a plot thread that maybe hints the imperium shadier sects have learned something about how the Etherals work.
I Chapter Master 454, Chapter Master of the Angels of Justice, Warboss of WAAAGH Gubskul, Commander of a Catachan Regiment, Phaeron of a Tomb World, Shas'O to a Cadre and Princeps of a lance of House Taranis hereby pledge that I will not take up any further models til all other prior have been fully built and painted to tabletop standards. There is no time limit for this task, there is no deadline. My oath is to solemnly complete the armies I have now, to see it that they can have their glory. Paint will be stripped from the old in need, thick may it be like ceramite I will see it removed so that plastic and metal alike may see light of new paint. Models yet to be, boxed and in darkness will be assembled with due care and attention. For this task I am permitted to still buy the supplies needed to do my task but not one model more.
http://www.bolterand...one-model-more/ the thread to my oath. My own reminder.
http://www.bolterand...rk-in-progress/ my own chapter
"The objective of playing a game is to win. The point of playing a game is to have fun. Never confuse the two"