@sairence - In re-reading the pierce the veil secondary it looks to me like one psyker needs to be repeating the action, as opposed to multiple psykers accumulating over the battle. It seems ambiguous though I've not found a FAQ. So, the idea that I'd have to dedicate to it over multiple rounds isn't terribly appealing. Throwing a parade of cheap psykers at it is one thing, dedicating an expensive psyker (i.e. durable) to it for 4 turns is another. I'll think more on it. But, more and more I want to have secondaries presumed before battle, adjusting as needed once I see the opponent's list.
Weekend 3-Round Rogue Trader Tourney. Well I need more practice and I've yet to find local games. So, I signed up for another tournament.
- Drive time and 3 rounds gets to be a very long day for me (wouldn't have been so bad in my 20's). I tried to eat a solid breakfast and lunch as I was on my feet nonstop for about 10 hours.
- I need a better army transport tray. My army is largely magnetized, fitting to cheap plastic containers. Very cost effective and functional for driving and walking. It's not functional once inside the tournament. I need organization to flow into deployment and quick removal (back in the tray upon casualties). Generally, I need a flat tray with edges so the models don't fall off. I've seen many have purchased MDF trays. I use a large box top. The problem is death korps are very spindly/breakable so I need partitions to prevent everything from banging around. And, AM/IG have a very large army in footprint. The average tray won't fit it all.
- I grudgingly picked up a dice tray for rolling. I also picked up a pouch (off Amazon for shotgun shells in trap shooting) for dice so I'm not searching the table for my dice and I can always have them on me.
- Display board needs to move forward. It didn't matter for this weekend as it was mostly unpainted armies gearing up for the local Grand tournaments in July and September. Still, the hobby and conversion side of the hobby is my favorite so it's important to my overall goals. I'm still working out sizing. It's hard to do as I don't know what units I'll ultimately take, or the size I'll need. For now, as you can see, 2x2' isn't enough to do much at all.
Round #1. Mission 21, Loss to sisters of battle. Multi-meltas on this board had great range. Screens weren't stopping that. I needed LOS blocking terrain for my manticores. Lesson 1: pay close attention to #6 create the battlefield. The terrain that was LOS blocking ended up center table, favoring an assault army and causing firing line and maneuvering problems for my direct fire weapons--e.g. tank commanders. As to secondaries, I chose Retrieve Octarius Data, assassinate, and behind enemy lines. They won't max points, but I can achieve these. On primaries, maybe I should have rushed out right away, I'm not sure. I was pensive about running out onto points as I felt I'd just get shot off the board (as it happens this was fait accompli anyway). He had a very well constructed list, and most everything had good invulnerables with ignores wounds. This rendered my tank commanders and my shooting overall moot. The scions also weren't able to kill anything upon landing. Lesson #2 is probably a much more detailed, multi-faceted discussion on fighting new or unknown armies. If guard's strength is in volume of numbers and firepower, it's an ugly spot when I'm outnumbered, and outshot with more accurate firepower. So, yes they have a very strong codex, but I can't ignore that I didn't have any efficient shooting for 1W resilient models. I can fight resilient models like death guard as I have multi-damage. I can also fight 1W models like guard or orks. But, the sisters showed me a blindspot in my list construction. Another way to look at it might be that I'm over-valuing kill power. I need it only so long as it scores me points, and prevents my opponent scoring. That is to say, even though it often bothers me that everything can kill my units, but my units can return very little damage, it doesn't necessarily matter.
Round #2. Mission 22, Loss to the perfidious Eldar. Fighting an old friend, and usual teammate at adepticon this was a fun fight. Lesson#1 ask about first turn charges. I need to just have a checklist at this point as I always forget. So, I'm not sure what this was, shining spears? Anyway, they moved and moved and charged (possibly advancing too). With poor screening on my part, this resulting in 500-600 points gone T1. Oddly, it remained a close game right to the end... so always play through. My Scions had trouble again with range and finding good targets. I'm thinking about one squad plasma, and one melta. I still believe in the 5" deep strike strat, but that's just the one unit. The death riders and infantry with orders moved tremendous distances. With multiple units I was able to hold on and weather significant firepower. I continued in my Behind Enemy Lines and Retrieve Octarius Data picks. Fairly close game, though he hadn't used his nastiest list, throwing a hodge podge together for the tourney.
Round #3. Mission 23, Loss to Dark Eldar. Finally got first turn and went for broke. I ran and ordered every possible unit as far forward as possible. This matchup was closer than it appeared. Had I not forgotten to fall back with a sergeant (or if he just died) there would have been a dramatic swing in primary points T4. I think several things could have gone his way, but as it played out, that single mistake resulted in me not being able to shoot at a unit of wracks, allowing them to score, and the death of 3x nearby units who could have easily killed his remaining units on nearby objectives. Massive points swing. I should go unit by unit before moving into each phase... Maybe it's nerves or using too much brainpower, but in any case not being clear of mind as the day progresses continues to be a problem. The manticores finally killed some things this round, but there's no conclusion to draw yet. It's confirmation bias at this point. The manticores didn't perform all tourney but they also were an immediate target. Interesting consideration for their value. But, against Drukhari the Krieg regiment was actually effective as I was getting -5 or -3 leadership all over the place. With Krieg I managed to slow the attrition losses. Death riders were a real star again--not that they killed anything, just that they are effective at not dying (wish I could get mobility like this with Objective Secured!). I don't know. I mean bullgryns can kill things but are too slow. I don't have a good durable replacement for the death riders. 345pts is a large block of my army though. The hellhounds also didn't have much a good run. I like mobility in a list, but they're also very dangerous. I'd say they killed more of my stuff than the opponents on the day. You might say I shouldn't have deployed so close, but these deployment zones are just too small.
I've been thinking of scout sentinels for a while now, and I'm trying to get them painted up. I think they'll be the next addition to the list. That early mobility is so important though again my lack of kill-power is worrisome--they wouldn't help in that department.
So, closest game of the day with dark eldar? Interesting. Still, as with sisters the strength of the codex was apparent. They've got more shots and better shots than me. Still the fact that I'm scoring makes me hopeful for a new codex--I don't know that we need that much to be real competitive. Well, on the flip side, a new codex could edge my dear Krieg ever closer to obsolescence. I suspect some new regiment with 2x weapon options like las carbines will probably be all the rage (Gaunt's ghosts box with 32mm bases and new weapons got me thinking...).
The next tourney for me might be September, as I need to do a lot of detail work on my painting and get the display board up. I suppose I could do some of these smaller RTTs though, just to keep up with the rules. I'm still only 7 games into 9th edition.