Having seen most of the leaks, i was wondering what peoples thoughts on the new codex are.
Personally, i think this would be a pretty stong 8th codex...but for 9th its probably the weakest codex to come out so far...allthough it does look kind of fun to play.
Their big weaknesses are that for a combat army they dont seem to have any access to any "fight last" abilities which is huge.
A lot of their strats, relics, and WLT's are kind of meah. They only good thing i suppose is that their strats are so bad that you dont mind spending the CP on extra WLT's and relics.
They also dont seem to have many buffing characters. Like deathguard have a tallyman etc, admech and sisters have a bunch, space marines have a couple such as chaplain etc. The painboy, and the beast snagga alternative is pretty poop, a 6+++ is just not worth it.
Gretchin seem like hot garbage. Compare them to deathguard pox walkers. For the same points you get +1S, +1T, +1A, a aura of -1 hit, object secured, a 6++, and are fearless. Gretchin get a crappy gun and a even worse combat attrition modifier.
With the changes to mob rule, the points increase, and the loss of green tide strat, I cant see anyone really running hordes of orks anymore. Its too easy to loose a few to shooting, then more to combat attrition. Personally i think the best way to run them is min units in transports.
The ability to only have 1 warboss per detachment i kind of understand but also hate. Its far too limiting in what you can actually take.
There also doesnt appear to be any upgrades you can give you characters. Like sisters have the ability to take away invuns, space marines can upgrade to chapter master, drukhari can upgrade to become master archon etc
I also hate the removal of cork screw from the scrapjets. That was super cool and made them interesting.
The squigs (including characters) are pretty decent and look super fun. I was scared they were going to be hidiously over pointed but they are probably about right.
The kill rig is interesting and is again about the correct points cost. The hunta rig is pretty pointless though, cant really see why you wouldnt just spend the extra 30 pts.
The Kommandos are also fairly decent. I would expect to see a lot of people running min sqauds of 3 of them.
Warbikes, deffkoptas, killkans and deffdreads are again all decent choices.
In the end, the book looks like a fairly balanced codex which is nice to see that GW can actually do that...but it probably lacks a lot of the tools/mechanics it needs to be competitve in 9th, especially against the new 9th codex's.