I certainly agree with Reckoning that 'style' may play a factor. I think with Deathwatch there are two challenges:
Firstly, that the players aren't all just trying to be as edgy and combative as possible. Especially when it's rules-based and people are trying to make the most uber-elite super hardcore awesome killer character that is miles better than the peers - I do worry about that. Especially as people begin to select Chapters that are known to be awkward and difficult. Yes, the Deathwatch is about marines from disparate Chapters having to overcome their differences - but it's also about brotherhood and unity.
Secondly, I worry about the pace of the game, and rules geting in the way of roleplay. To take a random post from the Rogue Trader game currently running:
With the warning of the Explorator preceding her rounding of the corner and having her a bolt pistol already drawn, she quickly makes sure that she isn't going to be firing a mass-reactive round into the back of their mechanically inclined compatriot before opening fire on the...thing.
Initiative (4AB + 2 Arch-M Ability): 1d10+6 16
[ooc] Assumption is that the thing is within Short Range of us since it recently attempted to Melee the Explorator and I'm some distance behind him.
BS 53 + 10 (Semi-Auto) + 10 (Range) = 73; no half-aim since I moved into the corridor[/ooc]
Ballistic Skill Test vs 73: 1d100 64 = 1 DoS only for 1 hit, missing a 2nd by 1
Damage: 2d10+7 19 = 13 X Damage, Pen 4, Clip: 6/8 (Rolled 2 6s')
Not even bothering to warn the Explorator that she was opening fire; assuming that he had to have something that let him know she was there what with all the replacement parts.
Most certainly not a direct attack at Slips - but one consideration for you is working out the 'crunch'. My preferred playstyle would be players' posts being mostly
narrative, with an OOC section at the bottom of the post explaining intentions or any rolls they want to make. The GM would then make those roles whilst also explaining the effect of them in a suitably narrative way. Something like:
Brother Yetugai staggered under the force of the blow, his helm-display momentarily streaked with static. His twin heartbeats thudded in his ear like the tribal drums of Chogoris, a sound he had not heard since his youth. As the alien venom coursed through his system he could feel his blood burning, could see a half-remembered face - was that his mother? It mattered not. She was long dead - just as the entire Kill-Team would be if he left the Xeno-breed unchallenged.
With a feral roar he righted himself, his fingers finding the trigger of his bolter. The White Scar would find justice this day.
I'd like to fire as many actions as I can, using my bolter to shoot the enemy that attacked me first. If unable to do so, Yetugai will retreat to cover and ready a grenade. if the others dispatch the target first, he will wait for orders from the Librarian.
Something like that - my knowledge of Deathwatch rules and the nomenclature is a little fuzzy, but you get the idea.
Using the starter scenario sounds good to be, although I would suggest not even to be that specific about where it takes place - that way things can move as you wish.
Looking forward to seeing what you come up with!
Edited by Commissar Molotov, 12 October 2017 - 09:01 PM.