The Las Vegas Open 2020 was my second LVO, and I had a great time. As it was at SoCal, I'm a little lost on what is good for Orks in this current Space Marine meta, so instead of try-harding and possibly being let down by poor results, I decided to take a tweaked version of my Big Vehicles list again, because it is just so much fun and I had it fully painted. For real, that last part was important to me. The Dakkajet was only in the list because it was painted and didn't need anything else in the army to change for it to fit.
So, I took:
Bad Moonz Dread WAAAGH! Battalion
Big Mek w/ Shokk Attack Gun (my warlord)
Big Mek w/ Kustom Forcefield
Wazbom Blastajet (KFF)
Bad Moonz Battalion
Death Skullz Spearhead
Bonebreaka (Grot Riggers)
I got a lot of compliments, had a lot of people stop to look at the army, and have seen pictures of my models appear on a few pages and blogs. That's not why I paint, but it's another reason I love going to events. It feels as good as winning games.
Speaking of games, I went in with the same expectations as I had at SoCal. Sure, I had a better idea how to play the army now, but that was also before Marine players really started to figure out the armies. So I wanted to win 2 games to be happy. Anything better than that would be a win in my book. A little analysis of my list: It's a ton of T8 wounds, often with a 5+ invulnerable, that doesn't lose a lot of damage as it takes damage. The 'nauts lose movement, Weapon Skill, and Attacks as they degrade, but they are primarily shooting platforms, so even at 1 wound, they are doing what I wanted them to. The Bonebreakas do lose Strength and Attacks, but even at the bottom profile, they move 6" and on the charge have d6+d3 S5/-2/D2 attacks that hit on 2s, with the Death Skullz re-rolls. Then my shooting is not what most people expect from Orks, IE, high strength, high AP, high damage. In turns 1 and 2, I have up to 4d6 SAG shots and 6d3+3 KMK shots, all of which is damage d6, plus 4-6 rokkits at damage 3, and those Bonebreakas with their damage 2. The result is a simple question: how are you against triple knights? Because if you came ready to knock out three plus titanic walkers, then you'll handle my list fairly easy, but if you struggle against that match up, my list is much worse for you.
So Game 1 was paired off early, and I look at the list to see what I'd go against. My stomach nearly dropped, as I saw what had to be the worst possible match up for me: 18 Harlequin Skyweavers, all with Haywire cannons. For those of you that don't know, Haywire weapons deal 1 mortal wound on a roll of 4+ to wound, and d3 mortal wounds on a roll of 6+. And the cannon version is d6 shots. So, on average, that's only 63 shots, that would also deal an average of like 42 mortal wounds. Basically, to put it in simple terms, the guy has a bunch of guns that do not care about my high toughness or invulnerable saves. Also, it's fairly durable relative to my damage; all of those bikes have a 4++, meaning my high-quality-but-low-number-of-shots-(for-orks) was bouncing off saves. Finally, I misplayed, and focused on knocking the flyers out of the air, when I should have been putting every single shot I had into thinning out those bikes. I lost, 19-39. However, it was still a fun game, as my opponent was a nice guy, and I at least got to enjoy watching my SAG average something like S9 with 10 shots for the first two turns. Pictures:
After game 1 was the now-infamous BCP crash and delay. I'm reminded of a football game from my JV season back in high school where we got dressed, went out to the field, and started our warm ups, before having to wait another 3 hours because the visiting team got the time wrong. By the time the game started, my team was flat and lacking any energy, and we lost 7-0. Game 2
of LVO2020 was like that, as after the long delay, I just wasn't feeling great about playing two more games. Luckily, I somehow ended up matched against a fellow Warchief (my club is called Warchief Gaming), so that helped pick me up and we had a nice game. I don't have as much analysis with this one, as I just wasn't able to do enough damage early to prevent him from cleaning up all my vehicles, and the game ended with me losing, 21-27. Still, a fun game against a fun opponent.
was a chore, as further delays due to the first delay caused it to start after it should have ended. The judges did give the players the option to come in at 7a the next day to play the round, and as someone who wakes up at 5a everyday, I was hoping my opponent would take that option. Alas, it was not meant to be, as my opponent walked up full of energy and started immediately breaking out dice to determine deployment. I didn't ask, so I'm not blaming the guy or anything, but I was just hoping, you know?
Anyways, the game itself was against a Blood Angel and Imperial Knight soup, and wasn't as close as the final score would make it seem. I walked away with a 28-20 victory, but I was in control nearly the entire game, only having issues getting either kill more or hold more due to the terrain and deployment we had. My opponent was another great guy, and we had a fine time, despite the exhaustion and my losing my voice in the later part of the day. Also, it turns out that I had played the other two members of his group at previous tournaments, all of whom were great opponents that I'd love to keep seeing and playing against! The social part of events is a big reason I keep going to tournaments, despite never placing well.
was a doozy. This was my third game against Aeldari, and Alaitoc, no less. I know it's common knowledge that Orks don't mind negatives to hit, and that's fairly true if all your shooting is tied up in one unit you can use More Dakka! on. But for every other unit, a -1 to hit is a loss of 50% of your hits, which is pretty substantial. Anyways, this game saw a lot of back-and-forth momentum, with me struggling early to knock out his planes, having a turn end with two enemy vehicles on 1 wound (losing a chance at Kill More), and in hindsight, I gave up an almost sure win when I didn't hide my warlord in the enclosed ruins/"magic box", instead opting to finish off some Wraithguard. I would have given up a point for kill more, but I wouldn't have allowed his two jetbike characters to kill my warlord in the last turn, and the Wraithguard wouldn't have been able to churn through the 10 grots that would have blocked the Big Mek from them, preventing him from getting Kill One, Kill More, Last Strike, and Slay the Warlord. I would have won with either 29 or 30 points to his 27 or 28 points.
If you're not aware, in the ITC, ties don't occur that regularly, and when they do, they usually happen in the 19-26 point range (max score is 42). This game ended in a 31-31 tie, which is crazy high, and if it wasn't for the face we were both 1-2 at this time, it may have been suspicious. When we submitted the score (manually, because my opponent didn't have self-scoring PIN), the judge did a double take when we told him the score. Anyways, a fourth great opponent and someone I'd love to play again.
Edited by toaae, 03 February 2020 - 05:07 AM.