The Argent Fists
-= Deliverance of the Emperor =-
The Argent Fists are a Ultima Founding successor of the Imperial Fists stationed in the Segmentum Obscurus sector. Like their parent chapter they are a chapter of patience and stubbornness making them excellent at siege warfare. Their home planet is in the Muk'sa system called Sairen. Sairen is a mixture of jungles deserts and swamp lands at the poles of the plant. The fortress monastery on Sairen is in the shape of a ring surrounding a lone mountain called Heaven's Fist. The mountain is part of the fortress monastery and houses the most sacred relics and equipment of the chapter which is protected by the ring structure around the mountain which creates a powerful void shield around both the mountain and ring structure. The Fortress-Monastery also houses an ancient terraforming engine with exhaust ports all over the plant. It has been modified into a defense system for Heaven's Fist and can alter the weather patterns of the planet if needed to help slow or even prevent an assault on the structure.
-= Life on Sairen =-
During spring, the deadly flora and fauna grow rapidly;carnivorous plants are known to attack, sedate and slowly digest animals of human size and smaller, battle-tank sized sized predators awaken from their hibernation ready to feast after their winter fast; and ice sheets melt causing the planet to be covered with two feet of water allowing the hunters from below to traverse upon land.
During summer, the lands boil in sweltering heat and humidity; clouds cover the skies leaving the landscape in a perpetual haze; great lumbering beasts traverse the flat plains in search of food and torrential rains are common across the entire planet.
During fall, the lands become dryer as the water is recollected at the poles and begins to freeze; fires are started from the dry lightning storms; the lumbering giants return to their nests for hibernation while scavenger packs of smaller but no less deadly species race across the planet in search of what is left; and the trees, having grown their polyps, release their seeds in a series of blasts with the sound of boltgun fire kill any living creates nearby.
During winter, the lands become a desolate landscape; with the majority of life in hibernation or a state of starvation and the plant life returned to their roots, the dangers appear to have subsided. That is until the realization that water can rarely be found outside of the polar regions. Packs of gore hounds hunt most living things moving at this time.
The humans of Sairen are in a constant state of threat. There are no cities, the majority of buildings are built high in the tree-lines giving the clans proper views of their surrounding areas but also keeps them safe from most hostile life. They hunt with bows and spears and range hundreds of miles as a clan to collect water and food for their clans to store for the fall and winter seasons. They build hidden nest-eggs of water and food that are spread out over the vast wilderness of the planet, moving from one location to the next to survive the harsh fall and winter seasons.
-= Recruitment on Sairen =-
Every year during the season of summer they are encouraged to send their strongest warrior to any of the many altars on the planet. These altars were built into the exhaust ports from the terraforming engine housed in Heaven's Fist. The plates have been and turned into shrines for the local population and remain a flat circle with the word of the emperor and his image inscribed into the plates. The local population views them as a sign that there is a god and that this man is it. They are broken of this belief when they are accepted as recruits.
When the recruit arrives at the altar they are expected to fast for one week and meditate. They are only able to drink water during this time. What they meditate on is up to the individual, but if any break their concentration they are disqualified. This test helps establish those recruits with the focus and stubbornness to survive implantation. The second test is when training begins.
After the week of meditation the recruits are picked up by the master of recruits and are allowed two days to rest and eat. They then being the second phase. This phase can take anywhere from 1-2 years. The recruits are trained in history, military tactics, languages, art, physical education, and many other fields of study. After passing several tests the recruits are prepared for the initial implantation.
If a candidate survives the implantation process they are then assigned into existing groups. These groups are further trained in military tactics an and all forms of additional mental training. They also compete for position. The best units are chosen for missions and the others are left to mock battles and training within Heaven's Fist. A recruit is ready for their final implantation and promotion to brother after 4 years of training. From this point on they are a full brother of the Argent Fists and are shown the respect and reverence from all recruits.
-= Chapter Colors and Organization =-
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The chapter is organized loosely following the Codex Astartes. Due to the Rites of Challenge their ranks are more fluid and their 1st company is broken down and usually fielded throughout all of the other 13 companies. Yes, thirteen companies. Company 1-10 are your standard companies outlined in the Codex Astartes and companies 11-13 are further reserve companies that are stationed on Sairen. When companies come back from a campaign with losses they will fill their ranks with the reserve companies from the 11th to 13th companies and head back out after restocking supplies.
The chapter as a whole has only been fielded two times. Once during the Indomitus Crusade and the only other time was against WAAAGH Goresmasha in the Juran system. The full display of the might of the Argent Fists is still talked about in stories on the planet Fect in a yearly week-long celebration in conjunction with the celebration for the Emperor.
-= Cult of the Argent Fists =-
The Cult of the Argent Fists focuses on all skills related to battle. From siege-craft to black-ops, all skills are tested and in constant competition with their brothers. Every position in the entire chapter is available for the Rite of Challenge and there have been many times where a chapter master had been demoted or re-promoted based off the needs of the chapter at the time. However, the current chapter master, Chapter Master Achaeus, has been not been beaten or removed from position for thirty years now and has not had a challenge in over fifteen years. These Rites of Challege can be issued at any time that the target is not currently engaged in battle. It has been known for captains to change entirely in the middle of campaigns allowing for the chapter to adopt and entirely different approach to the war. This sudden change in tactics usually unbalances their enemy and has led to some of the most notable victories of the Argent Fists.
Another aspect of the Cult of the Argent Fists is that they view the loss of flesh a very dishonorable act. Hence their some-what heated rivalry with the Iron Hands and their successors. The Argent Fists believe that their flesh was made perfect by the Emperor and any adjustments not granted by him or his sons is just short of Heresy. They feel sorrow for their brothers of the Iron Hands and will go out of their way to help them achieve honor in the hopes of them realizing their wayward decisions and change their opinions about the flesh being weak. Because, in their opinion, the flesh is sacred. This idolization of their own flesh has caused some unique rituals to be performed on marines that neglect their duty. This punishment usually involves in one or both of the marine's armored fists being painted black. Upon atonement they are then allowed to repaint their fists white.
-= Chapter Politics =-
-= Dealings with the Iron Hands =-
The Argent Fists patrol the same region as the Iron Hands and have had several opportunities to work with them in expelling vile traitors and xenos filth. However, their ideology of the flesh being sacred clashes with the Iron Hands' thoughts about the flesh being weak. The Argent Fists are always too honorable to point this out, they are also well aware of the Iron Hands being one of the original legions and that they stayed loyal to the Emperor. However, they still feel that the Iron Hands are deliberately shaming the Emperor every time they replace a body part with machines. In order to avoid conflict with the Iron Hands they have decided that when the two forces engage an enemy together they will pass all the honors to the Iron Hands in hopes that they will realize that the flesh is not weak and that they will retreat from their shameful ways.
-= Dealings with the Astra Militarum =-
The Argent Fists understand the vital role that the Astra Militarum play in war and they use it to their advantage. They understand that each brother is worth at least a thousand guardsmen and will not sacrifice themselves for them unless necessary. When on missions/campaigns with the astra militarum they have occasionally found some that they could respect. When they find these individuals they will offer them protection and even give them direct lines to their leadership should they ever need assistance. Even then, they know that their goal is the protection of the Imperium and that lives are the cost of the protection.
-= Dealings with the Inquisition =-
The Argent Fists know the importance of the role that the Inquisition has and do their best to oblige to the requests made by them. But they also know that they are not at the whims of the Inquisition. Dealings with them can be tough and verify dangerous, so when strange requests are made by the Inquisition they are usually passed around the entire chapter several times before the individual representing the Inquisition gets to speak with anyone of authority. Sometimes this process can take weeks. Most of their interactions with the Inquisition have been with Inquisitor Victor Vaughnbrattin and Cannoness Brunilda of The Order of the Steel Rose.
-= Dealings with the Imperial Knights =-
Imperial Knights hold a special place of honor for the Argent Fists. Having worked with the Knights provided by the Forge World Psyther several times, they have a keen understanding and respect for the machines of war. They understand that they are valuable assets on the battle field and will go out of their way to protect the Knights from stealth teams and assassination attempts.
-= Dealings with the Adeptus Custodes =-
Having worked with Guilliman in the Indomitus Crusade, the Argent Fists have several officers that had worked directly with the Adeptus Custodes. They view them as mirrors of the Emperor and will obey any request given to them from these champions of legend. The most recent request being that 4th Company deploy defensive positions around Cepium 5
-= Dealings with Forge World Psyther =-
Forge World Psyther is located in a nearby star system, Juran. They have held good relations with the Forge World since they helped repair and rebuild the Argent Fists fortress-monestery on Sairen. The two forces have engages in several fields of battle together, the most recent being the ending of the treat of WAAAGH Goresmasha. Which met it's demise on the mining and fortress-world of Fect. Fect was designed and built off of a mineral rich planet for Forge World Psyther to gain supplies to fuel their massive forges as the Forge World is one of the larger suppliers of space marine armor, weapons and ammo in Segmentum Obscurus.
-= The Companies of The Argent Fists =-
-= 3rd Company =-
3rd Company is led by Captain Sifo-Dyas. A specialist in rapid assault and diversionary tactics. He has trained his company for rapid deployment with a focus on mobility and assaults. As such, the majority of the company has trained extensively with Phobos and Reaver based armors as well as Invictor Tactical Warsuits. Captain Sifo-Dyas has led the company on more than twenty successful campaigns since he was promoted. However, with their tendency to rush the battle, the company tends to suffer a higher casualty rate than most other companies.
-= 3rd Company Organization=-
Librarian Washburn "Wash" / Lieutenant Durrant / Tech-Marine Lafayette / Apothecary Leonard "Bones"
3(6) Infiltrator Squads/Reaver Squads** / 3 Eliminator Squads / 3 Inceptor Squads
11 Impulsors / 11 Drop Pods* / 6 Repulsor Executioners / 6 Storm Ravens / 6 Invictor Tactical Warsuits
* (I know they can't use them but they have them and hopefully in the future they will be able to use them)
** (In some cases three of the infiltrator squads will gear up as Eliminator squads if needed)
-= Combat Doctrines =-
The Argent Fists have developed a love for bolt weaponry that boarders on fanaticism. This, mixed with the stubbornness that is often found in the sons of Dorn, has led to some rather bloody engagements as their lines moved into optimal firing range of the different bolter variants. Younger marines will see these orders and follow them as trained, but generally question them when the fighting is done. This has led to many Rites of Challenges within the lower ranks of the chapter but has also had a more positive side-effect allowing for the increased repair of power armor, vehicles and star ships as the losers of the Rites of Challenge are usually assigned to assist the companies Techmarines in repairs. However, this has been a gift to the chapter as more than the usual number find the work enjoyable. This has led to the chapter as a whole boasting three times as many Techmarines as normal chapters.
Another quirk of the Argent Fists is that they are extremely focused on completing the task at hand in the shortest time possible with the least amount of effort. So, while they are highly trained in the art of siege warfare, they quickly grow bored of stagnant conflicts and will sometimes take positions in battle that put them in disadvantageous positions to goad their enemy to come out and meet in battle. This usually increases the causality rate of the campaign but it is viewed as an acceptable loss if they are able to complete their mission sooner.
There are few in the chapter that enjoy the blood slicked battle fields caused by melees. As soon as they are found they are assigned to 3rd company. The 3rd company relishes getting stuck in with the enemy and the ensuing chaos that comes from that. It is this desire that has led 3rd company to be one of the most decorated companies in the chapter since Captain Sifo-Dyas was promoted. However, these decorations have come at a cost in lives and 3rd company has a casualty rate far higher than any of the other companies.
-= Short Stories of the Argent Fists =-
Brother Ashur: Short story involving 4th Company's assignment to the planet of Cepium 5.
Kell's Last Battle: Short story involving SGT Kell of Fect's 351st witnessing the arrival of the Argent Fists
Edited by Aothaine, 30 September 2019 - 05:18 PM.