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I'll go into more detail with an article on the main board soon, but the idea/theme for this list is for two threats buffed to the hilt (and with enough synergy/chaff from the supporting elements to pull it off). This was supposed to be theoretical, but I actually had a game with it this other night on the spur of the moment (report arrive soonTM). Below is my initial gambit and I'm sure there's room for improvement; I certainly have some ideas on where to go with it :smile.:

 

2000 "Troop Spam" TAC list

Blood Angels Battalion Detachment

 

HQ

 

Captain

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Troops

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolter, chainsword

~ Shotgun (4)

 

Elites

 

Company Ancient

~ Boltgun

 

Terminator Squad (5)

~ Storm bolter, power sowrd

~ Assault Cannon, power fist

~ Storm bolter, power fist (3)

 

Fast Attack

 

Scout Bikes (3)

 

Scout Bikes (3)

 

 

Blood Angels Battalion Detachment

 

HQ

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite

 

Sanguinary Priest

~ Bolt pistol, chainsword, jump pack

 

Troops

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Heavy Support

 

Rapier Carrier (1)

~ Quad launcher

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Grav-cannon & grav-amp

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Grav-cannon & grav-amp

~ Missile Launcher

 

 

Blood Angels Vanguard Detachment

 

HQ

 

Lieutenant (2)

~ Hand flamer, chainsword, jump pack (Angel's Wing) (1)

~ Master-crafted bolter, chainsword (1)

 

Elites

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (4)

~ Angelus boltgun, encarmine sword (3)

~ Angelus boltgun, power fist (1)

 

Sanguinary Guard (4)

~ Angelus boltgun, encarmine sword (3)

~ Angelus boltgun, power fist (1)

 

Musings

  • 14 CP, Captain Smash is the warlord...
  •  
  • Block one is two squads of Sanguinary Guard backed up with an Ancient (5++= standard), Priest, Librarian (Rage and Shield), jump lieutenant (with the overwatch blocker jump pack), and the smash Captain
  •  
  • Block two is the Terminators, with a foot Captain, Standard, Lieutenant
  •  
  • Six Scout Squads and two Scout bike Squads for harassment
  •  
  • Smash Captain has the option of going DVoS and rolling up a flank, jump lieutenant can use UWoF to assist if necessary
  •  
  • Two Devastators Squads with cherubs for stratagem shenanigans (and the quad launcher nearby). Alternatively, the foot Captain, Lieutenant, Standard can babysit here
  •  
  • Two standards for standard shenanigans (see thread
  •  
  • I realise the ranged weapon choices are a bit off but I'm attempting to be WYSIWYG as best I can. However, there is some proxying going on meaning I'll likely change this out going forward... The rest of the odd choices are to make the points fit.
  •  
  • I'm potentially looking into rolling the two Battalions into a Brigade, just need to work out what to move around and to keep my CPs high.
  •  

Thoughts?

Edited by Jolemai
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Basically, what I'm looking at here is two heavy hitting units and these can be anything: for example, it could be any two from DC, SG, TDA, VAS. Below is the list rolled into the a Bridage, with the Terminators switched for their Tartaros counterparts (mainly for range purposes) and some proxying removed. Changes in red:

 

 

 

 

2000 "Troop Spam" TAC list

Blood Angels Brigade Detachment

 

HQ

 

Captain

 

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite


Lieutenant

~ Hand flamer, chainsword, jump pack (Angel's Wing)

 

Troops

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Shotgun, chainsword

~ Shotgun (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

 

 

Elites

 

Company Ancient

~ Boltgun

 

Tartaros Terminator Squad (5)

~ Volkite charger, power sword, grenade harness

~ Reaper Autocannon, power fist

~ Combi-bolter, power fist (3)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (6)

~ Angelus boltgun, encarmine sword (4)

~ Angelus boltgun, power fist (2)


Sanguinary Novitae

 

Fast Attack

 

Bike Squad (3)

~ Combi-grav

~ Grav-guns (2)

~ Attack Bike with multi melta

 

Attack Bike Squad (1)

~ Heavy bolter

 

Tarantula Sentry Gun

~ Twin lascannon

 


Heavy Support

 

Whirlwind

~ Whirlwind vengeance laucnher

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Missile Launcher

 

 

Notes

  • CP increased to 15
  • Same plan for the SG, they just lack a Priest now
  • Tartaros instead for better movement and range, they also now have a Priest to babysit them
  • Don't really want the Whirlwind in this list, but it's a placeholder until I get a Quad Launcher. Same goes for the plasma cannons...
  • Bikes and Tarantula in for the Scout Bikes (and because I needed three choices). Grav because that's what I have (alternatives being meltagun x1, plasma gun x1, power sword x1, chainsword/BP x1)
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OP list

I'll go into more detail with an article on the main board soon, but the idea/theme for this list is for two threats buffed to the hilt (and with enough synergy/chaff from the supporting elements to pull it off). This was supposed to be theoretical, but I actually had a game with it this other night on the spur of the moment (report arrive soonTM). Below is my initial gambit and I'm sure there's room for improvement; I certainly have some ideas on where to go with it :smile.:

 

2000 "Troop Spam" TAC list

Blood Angels Battalion Detachment

 

HQ

 

Captain

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Troops

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolter, chainsword

~ Shotgun (4)

 

Elites

 

Company Ancient

~ Boltgun

 

Terminator Squad (5)

~ Storm bolter, power sowrd

~ Assault Cannon, power fist

~ Storm bolter, power fist (3)

 

Fast Attack

 

Scout Bikes (3)

 

Scout Bikes (3)

 

 

Blood Angels Battalion Detachment

 

HQ

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite

 

Sanguinary Priest

~ Bolt pistol, chainsword, jump pack

 

Troops

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Heavy Support

 

Rapier Carrier (1)

~ Quad launcher

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Grav-cannon & grav-amp

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Grav-cannon & grav-amp

~ Missile Launcher

 

 

Blood Angels Vanguard Detachment

 

HQ

 

Lieutenant (2)

~ Hand flamer, chainsword, jump pack (Angel's Wing) (1)

~ Master-crafted bolter, chainsword (1)

 

Elites

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (4)

~ Angelus boltgun, encarmine sword (3)

~ Angelus boltgun, power fist (1)

 

Sanguinary Guard (4)

~ Angelus boltgun, encarmine sword (3)

~ Angelus boltgun, power fist (1)

 

Musings

  • 14 CP, Captain Smash is the warlord...
  • Block one is two squads of Sanguinary Guard backed up with an Ancient (5++= standard), Priest, Librarian (Rage and Shield), jump lieutenant (with the overwatch blocker jump pack), and the smash Captain

  • Block two is the Terminators, with a foot Captain, Standard, Lieutenant

  • Six Scout Squads and two Scout bike Squads for harassment

  • Smash Captain has the option of going DVoS and rolling up a flank, jump lieutenant can use UWoF to assist if necessary

  • Two Devastators Squads with cherubs for stratagem shenanigans (and the quad launcher nearby). Alternatively, the foot Captain, Lieutenant, Standard can babysit here

  • Two standards for standard shenanigans (see thread

  • I realise the ranged weapon choices are a bit off but I'm attempting to be WYSIWYG as best I can. However, there is some proxying going on meaning I'll likely change this out going forward... The rest of the odd choices are to make the points fit.

  • I'm potentially looking into rolling the two Battalions into a Brigade, just need to work out what to move around and to keep my CPs high.

Thoughts?

 

battle report here

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  • 3 weeks later...

 

Basically, what I'm looking at here is two heavy hitting units and these can be anything: for example, it could be any two from DC, SG, TDA, VAS. Below is the list rolled into the a Bridage, with the Terminators switched for their Tartaros counterparts (mainly for range purposes) and some proxying removed. Changes in red:

 

 

 

 

2000 "Troop Spam" TAC list

Blood Angels Brigade Detachment

 

HQ

 

Captain

 

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite

Lieutenant

~ Hand flamer, chainsword, jump pack (Angel's Wing)

 

Troops

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Bolt pistol, chainsword

~ Combat blade (4)

 

Scouts (5)

~ Shotgun, chainsword

~ Shotgun (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

 

 

Elites

 

Company Ancient

~ Boltgun

 

Tartaros Terminator Squad (5)

~ Volkite charger, power sword, grenade harness

~ Reaper Autocannon, power fist

~ Combi-bolter, power fist (3)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (6)

~ Angelus boltgun, encarmine sword (4)

~ Angelus boltgun, power fist (2)

Sanguinary Novitae

 

Fast Attack

 

Bike Squad (3)

~ Combi-grav

~ Grav-guns (2)

~ Attack Bike with multi melta

 

Attack Bike Squad (1)

~ Heavy bolter

 

Tarantula Sentry Gun

~ Twin lascannon

 

Heavy Support

 

Whirlwind

~ Whirlwind vengeance laucnher

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Missile Launcher

 

 

Notes

  • CP increased to 15
  • Same plan for the SG, they just lack a Priest now
  • Tartaros instead for better movement and range, they also now have a Priest to babysit them
  • Don't really want the Whirlwind in this list, but it's a placeholder until I get a Quad Launcher. Same goes for the plasma cannons...
  • Bikes and Tarantula in for the Scout Bikes (and because I needed three choices). Grav because that's what I have (alternatives being meltagun x1, plasma gun x1, power sword x1, chainsword/BP x1)

 

 

This list was used here

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Version 1.3

 

2000 "Troop Spam" TAC list

Blood Angels Brigade Detachment

 

HQ

 

Captain

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite


Lieutenant

~ Hand flamer, chainsword, jump pack (Angel's Wing)

 

Troops

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

 

Scouts (5)

~ Bolter, chainsword

~ Shotgun (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

 

Elites

 

Company Ancient

~ Chainsword

 

Tartaros Terminator Squad (6)

~ Volkite charger, power sword, grenade harness

~ Reaper Autocannon, power fist

~ Combi-bolter, power fist (4)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (5)

~ Angelus boltgun, encarmine sword (4)

~ Angelus boltgun, power axe (1)


 

Fast Attack

 

Bike Squad (3)

~ Combi-grav

~ Grav-guns (2)

~ Chainsword (1)

 

Attack Bike Squad (1)

~ Heavy bolter

 

Attack Bike Squad (1)

~ multi-melta

 


Heavy Support

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Missile Launcher

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Missile Launcher

 

Musings

  • Slight rejig where I've gone for more redundancy: extra bike, extra Terminator, extra Devastator Squad
  • Tacticals to split the lascannon(s) up
  • Plan on teleporting the Terminators to make use of the re-rolls stratagem
  • Will try starting the SG, SGA, Librarian blob on the board. Lieutenant and Smash to roll with or separate
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  • 1 month later...

Modifications in red:

 

 

Version 1.3

 

2000 "Troop Spam" TAC list

Blood Angels Brigade Detachment

 

HQ

 

Captain

~ Master-crafted boltgun, thunder hammer, jump pack

~ Warlord: Artisan of War

 

Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Librarian

~ Bolt pistol, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite


Sanguinary Priest

~ Boltgun, chainsword, jump pack (Angel's Wing)

 

Troops

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

 

Scouts (5)

~ Bolter, chainsword

~ Shotgun (4)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (4)

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

 

Elites

 

Company Ancient

~ Chainsword

 

Terminator Squad (6)

~ Stom bolter, power sword

~ Heavy Flamer, power fist

~ Storm bolter power fist (3)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (5)

~ Angelus boltgun, encarmine sword (4)

~ Angelus boltgun, power axe (1)


 

Fast Attack

 

Bike Squad (3)

~ Combi-grav

~ Grav-guns (2)

~ Chainsword (1)

 

Attack Bike Squad (1)

~ Heavy bolter

 

Attack Bike Squad (1)

~ multi-melta

 


Heavy Support

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Missile Launcher

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Missile Launcher

 


 

 

Current list, posted for posterity.

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Wouldn't the angel's wings be more usefull on your thammer captain?

Besides that, i think termies are overpriced for what they deliver. What do you think about a second sanguinary guard squad instead?

 

I don't have enough SG for two squads and I'm trying hard not to proxy stuff these days... In theory, taking Terminators (or rather, something different from SG) gives me another option - another threat for the enemy to counter. I may end up dropping them sooner rather than later though.

 

The theory behind the relic elsewhere is it gives me more flexibility. Say I eanty Captain to harass a flank but the SG blob to do the heavy lifting - then I need the relic there to help it land home. It also gives me to option of doing a tag team if the Captain needs a boost (or some health in the case of a Priest). Perhaps it's a hangover from an earlier list and I may give the Captain it at some point, but I'm happy enough with the current setup.

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Fair enough. The relic part is well thought out and makes sense.

 

As an enemy i'd start shooting SG over terminators any day, but that might be me haha.

What about a threat like death company? Too squishy in comparison?

 

Oh of course, but it's still a threat to be dealt with. They will also delete a unit when they arrive from teleport with their stratagem. tbh I had visions of them moving up the centre with the foot Characters but they are so much more useful babysitting the Devastators!

 

If/when I drop them I may try out Sternguard in a Drop Pod, or VAS/DC The latter two both have their own plus points but are they too samey as the SG?

  • DC would burn through 2 CP for a T1 charge (plus two more to get the Angel's Wing into range if needed) - in which case I might need to address who it goes on
  • VAS with storm shields would offer target saturation, or I could use them independently as I do my TDA currently. However, this requires me to make some...
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Fair enough. The relic part is well thought out and makes sense.

 

As an enemy i'd start shooting SG over terminators any day, but that might be me haha.

What about a threat like death company? Too squishy in comparison?

 

Oh of course, but it's still a threat to be dealt with. They will also delete a unit when they arrive from teleport with their stratagem. tbh I had visions of them moving up the centre with the foot Characters but they are so much more useful babysitting the Devastators!

 

If/when I drop them I may try out Sternguard in a Drop Pod, or VAS/DC The latter two both have their own plus points but are they too samey as the SG?

  • DC would burn through 2 CP for a T1 charge (plus two more to get the Angel's Wing into range if needed) - in which case I might need to address who it goes on
  • VAS with storm shields would offer target saturation, or I could use them independently as I do my TDA currently. However, this requires me to make some...

 

Hmmm... i hadn't thought about using the defensively, only balls to the walls deepstrike :sweat: 

 

True on the CP cost of DC, but theyll eat through the opponent in my experience. The Vanguards i still need to build my self as well, so can't really comment on those. Although they look very nice on paper. The "samey" feel of SG is kind of the point why i'd bring them. The opponent will feel the same, then focus on one of the two, which in turn leaves the other to do their job. I might be kind of tunnelvisioning on that though haha :sweat:

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Nice report! Any big things that you learned from that battle?

 

 

Sadly, nothing I didn't really know already. It did, however, reinforce my belief that I'm now playing my SG the correct way and that I need to know how to do my Bikes and Scouts better. What I need to learn is how to dictate the play more with this force.

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  • 2 months later...

Sanguinor version for times when I can't run Smash (as in, no proxys permitted :ohmy.: ) and post CA2018 changes:

 

Version 1.3

 

2000 "Troop Spam" TAC list

Blood Angels Brigade Detachment

 

HQ

 

The Sanguinor

~ Warlord


Captain

~ Master-crafted boltgun, chainsword

~ Veritas Vitae

 

Librarian

~ Bolter, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite


Sanguinary Priest

~ Boltgun, chainsword, jump pack (Angel's Wing)

 

Troops

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

~ Shotgun (1)

 

Scouts (6)

~ Bolter, chainsword

~ Combat blade (5)

~ Shotgun (1)

 

Scouts (5)

~ Bolter, chainsword

~ Bolter (3)

~ Shotgun (1)

 

Scouts (5)

~ Combi-flamer, chainsword

~ Sniper rifle (4)

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

 

Elites

 

Company Ancient

~ Bolter

 

Terminator Squad (7)

~ Stom bolter, power sword

~ Assault cannon, power fist

~ Storm bolter power fist (4)

~ Storm bolter, chainfist (1)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (6)

~ Angelus boltgun, encarmine sword (4)

~ Plasma pistol, encarmine sword (1)

~ Angelus boltgun, power axe (1)


 

Fast Attack

 

Bike Squad (3)

~ Combi-grav

~ Grav-guns (2)

~ Chainsword (1)

 

Attack Bike Squad (1)

~ Heavy bolter

 

Attack Bike Squad (1)

~ multi-melta

 


Heavy Support

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Missile Launcher

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Plasma cannon

~ Missile Launcher

 

 

 
Current list, posted for posterity.

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  • 2 months later...

My record here is, I think, W:5 D:0 L:3 which I'm happy enough with but I wasn't satisfied after my last game (yes it was post-FAQ but that wasn't the problem). I was up against a Guard force with the the non-Smash Captain list and basically, whilst I lived with it for two turns, I crumbled T3 and had to concede.

 

What I'm finding here (and something I've found at other points levels I play) is that I run out of steam, primarily because I'm not doing enough damage at the start. Therefore, I'm considering a tweak to double Battalion to bring in a Smash Captain in addition to everything else (at the expense of a Devastator Squad and my bikes)... and a few other tweaks:

 

2000 "Troop Spam" TAC list v1.4

 

Blood Angels Battalion Detachment

 

HQ

 

Captain

~ Thunderhammer, stormshield, jump pack

~ Angels Wing

 

Lieutenant

~ Storm bolter, power fist

~ Veritas Vitae

 

Troops

 

Scouts (5)

~ Sniper rifle, chainsword

~ Sniper rifle (4)

 

Tactical Squad (5)

~ Bolter, chainsword

~ Lascannon

 

Tactical Squad (5)

~ Bolter, chainsword

~ Plasma cannon

 

Heavy Support

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Missile Launcher

~ Heavy bolter

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter (3)

~ Missile launcher

~ Heavy bolter

 

Contemptor Mortis Dreadnought

~ Two twin lascannons

 

Blood Angels Battalion Detachment

 

HQ

 

Librarian

~ Bolter, force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite


Sanguinary Priest

~ Boltgun, chainsword, jump pack

 

Troops

 

Scouts (6)

~ Bolter, power sword

~ Combat blade (4)

~ Shotgun (1)

 

Scouts (6)

~ Bolter, powersword

~ Combat blade (4)

~ Shotgun (1)

 

Scouts (5)

~ Stormbolter, chainsword

~ Bolter (3)

~ Shotgun (1)

 

Fast Attack

 

Attack bike (1)

~ Heavy bolter

 

Blood Angels Vanguard Detachment

 

HQ

 

Astorath

~ Warlord

 

Elites

 

Company Ancient

~ Bolter

 

Terminator Squad (6)

~ Storm bolter, power sword

~ Assault cannon, power fist

~ Storm bolter power fist (3)

~ Storm bolter, chainfist (1)

 

Sanguinary Ancient

~ Angelus boltgun, power fist, death mask

~ Standard of Sacrifice

 

Sanguinary Guard (6)

~ Angelus boltgun, power fist (3)

~ Angelus boltgun, encarmine sword (2)

~~ Angelus boltgun, power axe (1)

 

Assassin

 

Thoughts, options, musings

  • With an Assassin and three relics, that's 9 CP to play with (DVoS, hellfire, flakk, WoA, re-roll are the big ones). Hopefully it's not too small an amount
  • Warlord either Captain (GoF/AoW) or Astorath (Soulwarden). If it's the former, at least my SG still get re-rolls!
  • Contemptor (using Wisdom of Ancients), Lieutenant, Ancient babysit the Devastators and the Tacticals
  • Smash does his thing, the rest of the jump packers move up behind the Scouts (or where needed)
  • Sticking with the Terminators as that's the dual threat part of the list (alongside the SG). They often delete something on arrival but they die so quickly!
  • Assassin to give me some more oomph and flexibility where necessary
  • Astorath can be switched for The Sanguinor at the cost of the Attack Bike and some gear on the Lieutenant, however, considering I often end up using the Sanguinor like a Smash Captain with relic blade, Astorath may be better. Also, he can buff with Mass of Doom before he moves away from the bubble.
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Still not a fan of the termies. Vanguard veterans with stormshields might be alot scarier IMO. Not sure if you have those modeled or no though haha.

 

Also: what about standard of sacrifice? Since youre troop heavy, might that not be more valuable then the veritas?

Edited by Lynnean
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Thanks for the comment Lynnean :)

 

I still haven't got any VAS modelled up and I do have the Standard of Sacrifice on the Sanguinary Ancient. Perhaps I should consider dropping my Terminators near that rather than go for targets of opportunity...

Edited by Jolemai
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One thing I'm really not happy with is the Shield of Sanguinius here as it's wasted on the Sanguinary Guard most of the time (AP-4/5 weapons see to always go elsewhere) and casting it on something else (Scouts, Librarian himself, whatever) doesn't seem to do much of note.

 

What would be a decent alternative?

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  • 2 years later...

Used the following in a battle the other week. May change it going forward.

 

2000 "Troop Theme" TAC List

 

Blood Angels Battalion Detachment

 

HQ

 

Astorath

Canticle of Hate, Mantra of Strength, Litany of Hate

~ Warlord

 

Death Company Captain

~ Thunderhammer, stormshield, jump pack

 

Librarian

~ Force stave, jump pack

~ Unleash Rage, Shield of Sanguinius, Smite

 

Troops

 

Tactical Squad (5)

~ Bolt pistol, chainsword

~ Heavy flamer

 

Tactical Squad (5)

~ Combi-plasma, chainsword

~ Plasma gun

 

Tactical Squad (5)

~ Combi-plasma, chainsword

~ Plasma gun

 

Elites

 

Death Company (5)

~ Jump pack

~ Bolt pistol and chainsword (5)

 

Relic Contemptor Dreadnought

~ Two twin lascannon

 

Sanguinary Ancient

~ Angelus boltgun, power fist

Icon of the Angel

 

Sanguinary Guard (5)

~ Angelus boltgun, power fist (2)

~Angelus boltgun, encarmine sword (2)

~ Angelus boltgun, encarmine axe (1)

 

Scout Squad (5)

~ Boltgun, chainsword

~Boltgun (4)

 

Heavy Support

 

Devastator Squad (5)

~ Armorium Cherub

~ Bolter

~ Bolter (2)

~ Missile Launcher

~ Heavy bolter

 

Rapier Carrier

~ Quad mortar

 

Dedicated Transport

 

Drop Pod

~ Storm bolter

 

Drop Pod

~ Storm bolter

 

 

Blood Angels Patrol Detachment

 

HQ

 

Sanguinary Priest

~ Boltgun, power sword, jump pack

Rites of War, Visage of Death

 

Troops

 

Tactical Squad (5)

~ Bolter, chainsword

~ Heavy bolter

 

Musings

  • 7 CP :unsure.: Ideally looking at Engage on All Fronts, Linebreaker
  • All Tacticals go in Pods to (ideally) get midfield objectives. Devastator, Contemptor, Rapier near each other. Scouts off the board. DC should move at the start...
  • Character blob with the SG either start or off the board.
  • This list still needs finetuning. Some bits will be removed/added throughout the edition depending on how things go...
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