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+ + + BROTHERHOOD OF THE ANGELS 2016 + + +


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Well here we have the completed article, which didnt get much c&c wise on the Liber forums so feel free to PM me what you think guys.

 

CHAPTER NAME
Crimson Sons of Vengeance
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SUMMARY
▪ GENE-SEED (PREDECESSOR): Blood Angels
▪ FOUNDING: 9th founding(early M35)
▪ CHAPTER MASTER: Commanding Chaplain Alvoro(c.M35)
▪ CHAPTER WORLD: Kavillion Secondus
▪ FORTRESS MONASTERY: Templum Luctus
▪ MAIN COLOURS: Deep Red(Primary), Bone(Secondary), Black or Gold trim
▪ SPECIALITY: Alpha strikes that open up close combat opportunities
▪ BATTLE CRY:
Force Leader/Chaplain: What are you to the Angel Above?
Response: His Sons!
FL/C: What are you to the enemy?
R: WRATH AND DEATH!

▪ CURRENT STRENGTH: 1200 strong counting Death Company, Sanguinary Guard, Neophytes and Chapter Serfs
▪ KNOWN DESCENDANTS: None as of M36.
▪ ALLEGIANCE: Inquisitorial mistrust but loyal to the Emperor and supremely loyal to the Blood Angels and Sanguinius

ORIGIN OF THE CHAPTER:
The chapter was created after the warp storm which developed in the Dolchiate Sector had grown to swallow an entire solar system into it. They are to be the guardians of the sector and principally reside within the Semyon System which befell a massive tragedy some millennia ago. There are rumours that some members were either involved or very closely linked with the tragedy due to the high detail often spoken of in the songs or poetry they write, however these have yet to be confirmed by a living soul or trustworthy source.

CHAPTER HOME WORLD:
Kavillion Secondus was a lush rural world prior to the tragedy. It is about twice the size of Terra with a slightly augmented gravity level. It is now a world of much warfare and bloodshed having just recently been reconquered in the name of the Emperor.
The people of Kavillion Secondus no longer remember the societies that existed prior to the tragedy that has made it such a forlorn world but no matter how dark life was, the legend of the angels flying upon flame tipped wings remained strong and was passed down from generation to generation. As of M35, the men and women of Kavillion Secondus live in tribal villages that at most reach a population of 150. Infighting and treachery amongst families within the villages themselves is a common occurrence, creating a populace of extremely selfish, sceptical and violent human beings.
The homeworld of the Sons resides in the Symeon System and is the only inhabitable world of the system. It is neighboured by a death world and a ferro world. A shadow resides over the entire system with the husk of what remains of Kavillion Prime, a world which had an Exterminatus declared upon it some time very near to the tragedy that befell the entire sector, being torn apart by the gravities of each world of the system. Prime is now considered a sanctuary world by the Crimson Sons of Vengeance, it is rumoured that the Sanguinary Guard are the only Sons with free access to this corpse and that any other who wishes to even fly through it, must seek extremely special permissions only granted by the Commanding Chaplain, First Captain or the Sanguinary High Priest.

PRESENT ACTIVITIES:
In M41, the Crimson Sons of Vengeance find themselves fighting on all fronts in the Dolchiate Sector. The first company is spread thin across hundreds of battlefields. The second company is attempting to push back tyranids as they devour humanity from within with genestealer cults spread across the sector’s worlds, the third and fourth companies have been scarcely heard from in over a millennia with the first rumoured to being engaged with various eldarkin in and out of the webway and the other having travelled deep into Warp Storm Rott. The fifth company doing all it can to quench riots and mass murders from erupting planet wide as the Tau, spreading their vile lies and confusion, overtake world after world. The Sanguinary Guard are seldomly seen as they have sworn to protect the sanctity of the corpse of Kavillion Prime. The reserves can barely be called that as they move from battlefield to battlefield without rest or respite.

COMBAT DOCTRINE:
The Crimson sons, much like any sons of the angel, favour close quarters fighting. They have however molded each company of the chapter to match the designated opponents on the battlefield.
Therefore, each battle company operates much like a fleet based force, while the specialist companies bring their expertise to the field when called upon.

ROLL OF HONOR:
C.Early M35 - The Retaking Campaign
The entirety of the Crimson Sons of Vengeance Chapter completes its warp jump into the Dolchiate Sector and travels into the Semyon System aboard and accompanied by its massive fleet. They immediately assess the system as one ideal for a base of operations in the sector and deploy an elite vanguard force unto Kavillion Secondus, facing off against agents of Slaanesh and their traitorous Emperor’s Children allies. Many years are required to completely purge the world of Chaos’ taint but ultimately the Sons prevail and begin construction of the Templum Luctus. It is to be noted that the commander of the Chaos Warband escapes Kavillion Secondus with some kind of priceless artifact, something that Commanding Chaplain Alvoro is not soon to forget.

C.Early M.35 - The Assault on the Fortress of Lies.
During The Retaking Campaign the 6th and 7th Assault Specialist Companies are dismissed from the ongoing Campaign to deal with a Tau stronghold that has sprung up on a nearby world without Imperial defence or guidance. These two assault oriented companies use their own tactical specialties to distract and overwhelm superior Tau number and firepower during planetfall but also to push and break through the Tau’s defensive lines and positions to force the xenos to flee and secure a second planet in the Emperor and the Angel’s names. This marks the first and possibly only time these specialist companies would work in tandem to such an efficient and devastating end.


120.M35 - The Cleansing of Prime
With the Templum Luctus complete and total control on every world of the Semyon System, the First Captain and Sanguinary Guard focus their attention inexplicably to the corpse-planet, Kavillion Prime. An elite force of 50 Space Marines arrive and like a surgeon’s scalpel remove all of the cancer from the remains of the world in the form of Xenos, of which Eldar and Genestealers held a heavier presence, while efficiently preserving the relics found about the remains of the once living world. From henceforth Sanguinary Guard will often stand vigil upon what remains of Kavillion Prime.

CHAPTER ORGANIZATION:
The Crimson Sons utilise the Codex Astartes to organise themselves but do have the following divergences:

Much like the Blood Angels, they use the Baal Class variant of Predator as well as the Furioso, Death Company and Librarian variant Dreadnoughts. The Death Company is also present.

The Battle Companies(2, 3, 4 & 5) are composed of 5 assault squads, 3 tactical squads and 2 devastator squads. This provides the Sons with added mobility mobility on the battlefield, and reflects their desire for close quarter fighting.

As they prioritise, and often suffer greater casualties amongst, assault squads, the specialist companies reflect this in that the 6th and 7th company are entirely composed of assault marines. The former being the jump pack mobility specialists whereas the latter are deep strike focussed. The 8th company is composed of the devastator and heavy weapon specialists of the Chapter.

The 9th and 10th company very much resemble the tactical reserve and scout companies described in the Codex Astartes. However the Sons diverge in how a scout becomes a fully fledged battle brother.

As per the Codex, scouts are evaluated on and off the field and can be assigned to the Sanguinary Priesthood, the Librarius or the Reclusiam, if they show the qualities required to succeed within these organisations. Any scout not destined for this sort of specialised duty is immediately upgraded to the 9th Tactical Reserve Company. Within this company these battle brothers are put through greater duress to test their resistance to the red thirst and the black rage, but they are also studied for career improvement and thus further allocation to one of the specialist companies or to a battle company should their mastery of the thirst and rage be acceptable.

Finally, the remaining divergence is in the command of the Chapter as well as of each Company. For reasons that elude even inquisitorial probing, the Sons are always led off the battlefield by a triumvirate of a Reclusiarch, Sanguinary Priest and a Captain. Of these three, the Reclusiarch seems to be the final decision maker however he can not directly oppose the Sanguinary Priest and Captain if they are united. This is reflected in the Chapter Head Quarters with the establishment of an old Blood Angel Legion rank known as the First Captain, and the participation of the Sanguinary High Priest who must counsel with the Commanding Chaplain who is considered the acting Chapter Master as far as Codex duties are concerned. For clarification, the High Chaplain rank is still in use and commands the Reclusiam without being overruled by the Commanding Chaplain.

FLEET ASSETS:
Endovelicus - Battle Barge - Favored ship of the Commanding Chaplain.
Ataegina - Battle Barge - Favored ship of the First Captain and Sanguinary Guard or of the High Priest and Priesthood.
Neto - Strike Cruiser - Favored by the 2nd Battle Company
Borvo - Strike Cruiser - Favored by the 3rd Battle Company
Cariocecus - Strike Cruiser - Favored by the 4th Battle Company
Trebaruna - Strike Cruiser - Favored by the 5th Battle Company
Dercetius - Strike Cruiser - Favored by the 6th Specialist Company
Runesocesius - Strike Cruiser - Favored by the 7th Specialist Company

15 Rapid Strike Vessels
33 Thunderhawk Gunships

BELIEFS:
The Crimson Sons of Vengeance are affected by the death of Sanguinius much like other Sons of Sanguinius. However whereas the Blood Angels impossibly seek the Angel’s beauty in art and life or the Flesh Tearers seek to tap into His fury, the Sons focus on the melancholy of His death by seeking such tragedy in their lives or even in the events that encompass them. Through the contemplation of this and the performing or writing of various music, lyrics, poetry and prose, they hope to contemplate this black mark on their geneseed in a more secure fashion so as to abate the calling of the red thirst or of the black rage. This humbling process also permits them to stare fate in the eye as a demi-god amongst men should and face all trial and difficulty with the resolve that it won’t be the end, simply another chapter to their ever growing epic.
Other beliefs are shared amongst the organisations within the Chapter. For one, the reverence of the corpse of Kavillion Prime. Not much information is released to this effect but it is believed by many imperial scholars that the Guard will often reside upon the shards of the world in reserved contemplation and many of the Sons’ heroes and greats have been allowed to make the pilgrimage in the hopes of being enlightened to the consequences of failing the Angel.

RECRUITMENT:
Many Adeptus Astartes chose the men to join their ranks from backward or desolate worlds. Men who have nothing to lose and everything to gain from joining their ranks. Men who have been hardened to life and its atrocities. The Blood Angels are similar in this selection as a battle hardened youth can make the best soldier and although the Crimson Sons of Vengeance are no different, they emphasize the gift of this demi-godhood more so than the physical or mental capabilities of the elected. And so, the ultimate goal to becoming a Son is in fact to accept the Father as your own.
On worlds such as Kavillion Secondus, where men must often strive and fight day and night to survive, the Sons set up their recruitment method. Firstly, on a world which has been reclaimed in the name of the Imperium, the Crimson Sons of Vengeance aid the ecclesiarchy in establishing its main functions of returning the people to the Emperor of Man. They then begin establishing a voluntary sanction upon the world known as The Will of the Angel. This sanction allows any full grown man to submit himself to the trials of selection in determining whether he is fit to become a Son or die trying. Few undertake this sanction of their own unless faced with certain death to begin with which explains why so many who take on this process are men sentenced to their world’s specific death penalty.

Upon receiving a death sentence or upon a man’s own realisation of inability to achieve the Emperor’s Salvation, many men will submit themselves to The Will of the Angel. This is seen by many as the first step of the selection process. These men are clothed in unmarked or simple robes and placed within a highly servitor guarded monastery. Each monastery is equipped with a library containing the greatest literary and philosophical works of Sons of The Angel from every Chapter descending from the Blood Angels. These works often are collected around the person and essence of the Primarch Sanguinius and are made available so that these men may consider the decision they have made. These men are held in the monasteries of their respective worlds until a fair number of them can board a Crimson Sons of Vengeance ship and be brought to Kavillion Secondus. Upon reaching the homeworld of the Sons, those who have submitted themselves to The Angel’s Will are brought to a secluded location on Secondus. This location is known simply as the Bowed Terrace. The Terrace is an obsidian island of a hundred feet of polished cliff edge, followed by a cylindrical 4 foot wide plateau, leading to a 50 foot rise unto the terrace itself. With the seas constantly whipping around this island, the obsidian like surfaces of the terrace, rise and plateau are often difficult to manage and often lead to the first deaths upon the Bowed Terrace. The men are bound, gagged and thrown onto the lower plateau of the terrace from thunderhawks gunships. From that point on, no Space Marine or other interference is allowed until the Angel’s Elect remain. Many imperial and inquisitorial scholars have pondered on the nature of this selection process and the Crimson Sons have been quite secretive and reclused about it. What is known is that this is not a trial of willpower or strength, as the bones of survivors and warlords or mass murders alike have decayed to be blown away into the wind or swallowed by the sea. According to any Son willing to speak on this trial, only the Angel’s own are picked off the Bowed Terrace and move onto the next phase.

The second phase is often more rigorous than the first, but not in the physical sense. These elected individuals are brought to the Templum Luctus where they reside until death or are permitted to serve and ultimately receive Sanguinius’ gene-seed. The elect who reside in the Sons’ Fortess-Monastery have access to the Reclusiam and Sanguinary Priesthood as well as any work done by the hands of a Battle Brother, as these are the ressources depicting The Angel and the relationship he has with his sons. The selection performed here had also been masked to the eyes of Imperial and Inquisitorial agents alike. What is known is that no meeting or the hierachy or even of Battle Brothers exists to select the elect further, only that they are called forth in an individual basis to serve the Chapter as serfs or are never called upon and end their lives in this monasic state.

Achieving the status of serf, they are assigned a Battle Brother to serve as well as respinsibilties to Chapter and to the Templum Luctus. From henceforth it is remarked that over 90% of Chaptet Serfs do eventually become Battle Brothers, a remarkably high rate amognst even the greatest of Space Marine Chapters in current existance. Many Imperial Scholars concure that the way of life learned while serving as serfs is extremely conducive to this success rate.

Finally comes the originally unexpected but soon sought after day. These serfs have grown to not only have a reverance for Sanguinius but also a true and established love and complete desire to bring glory onto this father whom they claim found and cared for them even onto the life of warfare and hardship that awaits them. The serfs that are chosen for the operation of transforming a man into a Space Marine are accompanied by a Chaplain and Sanguinary Priest, all three men robed and hooded and always in deep contemplation of the task ahead. The serfs then are operated on and inserted into a sarcophogi which in turn is filled with Sanguinary Priest blood which is known to contain a diluted portion of Sanguinius’ blood. The transformation then begins. Most serfs are known to survive this process however there are those who inevitably perish. The Sons claim that these have received The Angel’s Mercy and await their brethren by His side having served the purpose He set out for them, unbeknowst to any living soul. The surviving men leave the sarcophogi and witness their second birth for the first time as their corpse like husks are replaced by healthy, powerful forms and like all their cousins of The Angel, they find their frightful or hard-featured appearences turned unmarked and lovely, in The Angel’s image.

These go onto serve as scouts of the 10th Company and should they grow and survive will complete the surgical aspects of the transformation, followed by a second stint in the sarcophogi before being assigned into a Battle, Specialist or Reserve Company.

LOCAL RITUALS:
The pilgrimages to Kavillion Prime is the most sought after ritual that any Crimson Son seeks to be permitted to do. Many of these pilgrimages have yielded some of the greatest works by the heroes who do spend time upon the corpse of the world. However there are some rumours of those same heroes never returning. It is believed that the Sons induct these men into the dreaded Death Company as they finally succumb to the visions of the Angel’s demise at the hands of the Archtraitor.
Aside for this great honour, the Sons do participate in sharing their artistic creations communally with their battle brothers. Critique is never offered and often considered an offense, as they believe that the contemplation of tragedy needs no form but simply must be felt by the creator and the audience.

CHAPTER BANNERS OR BATTLE STANDARDS:
The Chapter Symbol found of banners and standards is a single, stylised white feather upon a red background. The Sons have adapted this symbol as the one signifying the loss and inspiration that is The Angel Above, known to the imperium simply as Sanguinius. It also not only reflects their loyalty to their Blood Angel and successor Chapter “cousins” but also their own artistic reflective attitude towards the arts of literature and musical composition.
This symbol is reflected on each Battle Brother by a crude drawing of a black feather on the bone colored shoulder pads.

HONORS, RELICS, DECORATIONS AND AWARDS:
The Crimson Sons of Vengeance are still quite young in their history to have established honors beyond those of the Codex Astartes, however there are some that have begun being passed down from the respective Company and Chapter leadership groups.
One of the obvious ones is the chapter symbol found on each Sons’ shoulder pads. The symbol begins as a crude drawing of a feather but can then be added upon. Squad Sergeants have the authority of honoring combat squad leaders and weapons specialists with such a designation, so too do Captains onto the Sergeants and their personal honour guard or command squads. It is noted however that the Company Captains have been given free reign as to styilze the chapter symbol as a personal heraldary. Each of these modifications is never to be removed as it would be disrespectful to the battle brother responsible for bestowing the honor, and because of this one can trace a Crimson Son’s career.

BATTLE CRY:
Force Leader/Chaplain: What are you to the Angel Above?
Response: His Sons!
FL/C: What are you to the enemy?
R: WRATH AND DEATH!

GENE-SEED:
The Crimson Sons of Vengeance share the Blood Angels gene-seed and in doing so they find themselves sharing in the same joys and pains. They are known for a very similar longevity as the original sons of Sanguinius, with some Sons only beginning to become pillars of the chapter well into their 300th year of service, while many of the revered martyrs amongst the battle brothers find themselves joining The Angel after a millennia of fighting in His name.
The Sons are also known to suffer from the Black Rage and the Red Thirst. Their view of handling these curses is particular for a Blood Angel Successor Chapter. Both are seen by this Chapter as the result of the human psyche being overpowered by a part of Sanguinius spiritual presence inhabiting a Space Marine. The legendary Death Company is therefore seen by the battle brothers of the Chapter as the group of brothers that have personally felt The Angel reach into their very souls, whereas the leadership of Company and Chapter keep a wary on these Sons and on the effect their presence has on the rest of the Chapter. The Red Thirst is shared amongst all Crimson Sons and the entire Chapter shares the same view of origins of this curse as they do for The Black Rage, however the act it encourages is considered more acceptable than the reverence battle brothers will have for the Death Company. Although it isnt known if the drinking of blood happens on or off the field of battle or under what kind of conditions.

CHAMPIONS OF THE CHAPTER:
(Currently updated until mid to late M35)

Commanding Chaplain Achilleus Alvoro
Although no information is readily available on the Commanding Chaplain’s activities prior to leading the Crimson Sons of Vengeance, which often attracts more than one inquisitor’s gaze, however since being defacto Chapter Master, he has been nothing but the ultimate weapon of the Emperor and Angel’s wrath. His most notable engagement has been to lead his Chapter in The Retaking Campaign and bringing not only the world of Kavillion Secondus back to the Imperium but also ensuring the protection of the Symeon System and giving a bright hope to the entire Sector.

First Captain Mencius Diogo
The first Captain is also amongst those whose past is shaded in mystery. However his brilliance in combat and near symbiotic control of the famed Sanguinary Guard of the Sons during The Retaking Campaign have made his name hallowed amongst even the captains of the Sons of Vengeance. His firstmost achievement during that campaign was being first on the ground to achieve first blood even before any of the Guard had drawn their weapons.

Sanguinary High Priest Osvaldus Benedito
Osvaldus Benedito was still very young in his Space Marine career as a Blood Angel when the Sons were created. The Blood Angels being notified of these new cousins imminent birth had planned to send a percentage of their scouts and neophytes to aid in the quick establishing of this Successor Chapter. Benedito volunteered. Becoming a Sanguinary Priest of the Crimson Sons, it wasnt long before his meekness and faith in Sanguinius were outshone by his wisdom and the Sanguine Miracles he performed through The Angel Above’s blessing. Benedito was thus made Sanguinary High Priest before The Retaking began and quickly became a force to be reconned with on the battle field. He is known for guarding a suicide styled sternguard squad against the gigantic explosion of a fellblade that they downed. An explosion that left nothing but Benedito and the sternguards standings for many kilometers around.

Chief Librarian Alaricus Galharde
The nicknamed prince and known Regent of Kavillion Secondus rose to his position very quickly following The Retaking Campaign. A part of the first batch of Kavilionite recruits, Alaricus’ psychic powers were quickly noticeable by the leadership of the Sons. His prowess was in fact so remarkable that he not only was blessed to reach the ranks of Battle Brothers but was quick to rise the ladder of the Librarius and compete for the position of Chief Librarian even before reaching his first half century of service.
It is told that a psychic attack was detected on Kavillon Secondus, inducing murderous rage amongst the people itself, and that the elect of the Librarius reunited within the Templum Lectus to defend against and repel the attack as best as they could. However, the victims only found there situation worsening as more and more of the people of Kavillion Secondus were falling to this psychic induced rage. As time passed, the attack began to take its toll even upon the elect, each day that passed was announced alonside the death of one of these powerful Space Marine Librarians. By the 7th day only Galharde remained and the leadership of the chapter was nowehere near to finding the source of the attack. On this day Commanding Chaplain Alvoro was ready to take matters into his own hands to preserve what was now his most powerful Librarian. He stormed into the room now filled with bleeding bodies and a lone Son sweating profusely, fighting with all his might. Alvoro stared into the eyes of Alaricus Galharde and saw a man determined not to fail. He attempted to reason with this proud Son but all Galharde would respond in a barely heard whisper was “I will not fail my people”. As time passed and the day began darkening, blood began trickling down his noes and yet still Galharde’s reply was “I will not fail my people”. Finally night fell and blod began trickling from his eyes, at the sight of this Alvoro charged at him in a hoped attempt to conserve his life. Upon making contact an explosion was felt instead of heard across the planet. When the dust cleared, Galharde carried Alvoro out of the room and as reports began coming in over the vox about how the rage left the populace and all recovering could only explain the cure as a pronounced feeling of love that washed the rage away, Alaricus Galharde was heard saying to a near out of conscience Achilleus Alvoro: “I will not fail my people.”
This display of power and love made the promotion of Galharde to Chief Librarian and Regent of Kavillion Secondus a formality.

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THE ANGELS SORROWFUL

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+ BASIC DATA +
▪ GENE-SEED (PREDECESSOR): Unknown/Blood Angels (see origin, infra)
▪ FOUNDING: Unknown
▪ CHAPTER MASTER: Nicodemus Doloroso
▪ CHAPTER WORLD: None
▪ FLAGSHIP: Mater Dolorosa
▪ MAIN COLOURS: Violet with black and white checks
▪ SPECIALITY: OPTIONAL - Do they excel in a certain type of combat?
▪ BATTLE CRY: None - see below
▪ CURRENT STRENGTH: est. 600 battle brothers
▪ KNOWN DESCENDANTS: None


ORIGIN OF THE CHAPTER:
The Angels Sorrowful are a chapter shrouded in mystery. Their founding is unknown, even to members of the chapter, although these will never speak to any outsider about the history or inner workings of their chapter in any event. However, many have noted their similarities to the Lamenters Chapter of Space Marines and rumours abound about what connexion -- if any -- the Angels Sorrowful may have to that ill-fated Cursed Founding chapter.

Although there are some fragments of records suggesting activities of the Angels Sorrowful as early as M38, these are inconclusive and incomplete. If accurate, they suggest that the Chapter has operated in the outer fringes of Imperial Space, toiling away unremarked by the vast majority of humanity. It was not until the last century of the 41st Millennium that they began to appear on active service. Combining this with the black-and-white chequy pattern incorporated into their chapter badge, many have speculated that they are in fact successors of the Lamenters. Others opine that the Angels Sorrowful are actual Lamenters who split with the parent chapter when it threw in its lot with Lugft Huron. Postulators of both positions will point to the melancholia which surrounds the Angels Sorrowful, and those who favour the latter note that the captain of the Lamenters' First Company at the time it was first assigned to the Maelstrom Warders was allegedly named Nicodemus. The current Chapter Master of the Angels Sorrowful is Nicodemus Doloroso, and as with most things with the chapter little is known of his past, although it is widely known that he rivals Commander Dante for his antiquity. Those in favour of the belief that the Angels Sorrowful are Lamenters in disguise, also point to the presence of a Tyranid from Hive Fleet Kraken being crushed under the feet of an Angel Sorrowful on the Chapter banner.


CHAPTER HOME WORLD/FLEET:
The Angels Sorrowful are a fleet-based Chapter centred around their battle barge Mater Dolorosa.

PRESENT ACTIVITIES:
Most recently the Angels Sorrowful were operating in the galactic north of the Halo Stars, but at present are deployed en masse in the defence of Baal against Hive Fleet Leviathan.


COMBAT DOCTRINE:
Although generally codex-compliant with an “all around” approach to combat operations, the Angels Sorrowful exhibit a definite preference for aerial assaults and close combat. Despite being constantly understrength, with only thee companies currently at full-strength, the Angels Sorrowful always maintain a full complement of jump troops. Although they exude a palpable sadness and even grief, in battle this quickly transitions to rage. More so than other Blood Angels successors they seek always to get to grips with the enemy as quickly as possible and revel in the carnage of close combat. Nicodemus Doloroso especially, though apparently in deep depression to those who encounter outside of battle, turns into a whirlwind of rage on the battlefield.


CHAPTER ORGANIZATION:
In theory, the Angels Sorrowful are a codex-compliant chapter, albeit with the Blood Angel successor unique units including a Sanguinary Priesthood, Sanguinary Guard, and Death Company. They also include an Inner Circle including the Chapter Master, chaplains, sanguinary priests, and company commanders. Only these know the truth of the Angels Sorrowful's history, and they jealously guard this secrecy.

Being fleet-based and decimated by the Black Rage does require some flexibility in this regard, with isolated fleet elements being forced to adapt their tactics to the resources available to them.

Nominally they have the standard 10 companies, however, only the first, second, and eighth (assault) companies are at full strength. The remaining companies are at varying strengths. The sixth and seventh (tactical reserve) companies exist only on paper. The officers of the Chapter have suffered losses as heavy as any others and the shortage of veteran commanders is manifested by the fact that Chapter Master Nicodemus Doloroso also commands the First Company directly, and the Second Company was commanded for a century by Captain Cassius after he had been interred in a Dreadnought Sarcophagus (with First Tactical Squad Sergeant Tarcisius acting as commander while Cassius slumbered), until he fell the Black Rage.

FLEET ASSETS:
1 Battle Barges - Mater Dolorosa
4 Strike Cruisers
10 Rapid Strike vessels
12 Thunderhawk Gunships
1 Thunderhawk Transporter

BELIEFS:
The Angels Sorrowful share the mystical streak of many other Blood Angels and successors, and despite their perpetual melancholia includes a strong belief that things can be changed for the better, despite how hopeless they may appear. They thus they strive for perfection in all aspects of life, seemingly redoubling their efforts the more hopeless these efforts seem and never accepting that they have achieved that perfection. To those few who have dealt with them, the Angels Sorrowful give an impression of great modesty. They constantly strive for ever better results in works or art, martial discipline, and military doctrine. They seem to manifest even more ornamentation and aesthetic improvements to their armour and accoutrements than most Blood Angels chapters. Most Angels Sorrowful squad sergeants are as well-adorned as many other chapters' company captains.

RECRUITMENT:
Recruitment for the Angels Sorrowful is as much a mystery as any other aspect of the chapter. What stories leak out, suggest that as the various ships of the Chapter move about, they will accept the applications of worthy supplicants who approach them. These supplicants come from all walk of life, from young pious boys, to Imperial Guard veterans, to hive gangers. Such men, seeing the Angels Sorrowful in battle, and inspired by their heroism are inspired to seek entry into the Chapter. It is not known whether this is left to chance or if "suggestions" are sown through the populace while the chapter is in theatre. It seems that the first "test" is whether a man has the audacity to approach the solemn, violet-clad angels of death. Secondly, he will be turned away twice and only if he persists and approaches a third time will he be accepted. From there, the supplicants will be put to various trials and those deemed worthy will be interred in sacrophagi for their reception of geneseed very similar to the fashion followed by the Blood Angels. Those not deemed worthy are offered the opportunity to serve as Chapter serfs.

CHAPTER BANNERS OR BATTLE STANDARDS:

The chapter banner depicts a violet-clad Space Marine standing over the fallen body of a Tyranid from Hive Fleet Kraken.

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HONORS, RELICS, DECORATIONS AND AWARDS:

The two most cherished relics of the Chapter are the Axe of Tears and Misericordia inferno pistol, both of which are borne into battle by the Chapter Master.

The Chapter has not received any honours outside the chapter, toiling in obscurity as they have for most of their existence, and widely distrusted because of their perceived links to the Lamenters. Whether this suspicion and lack of appreciation is justified or not, the Angels Sorrowfull accept it with sad resignation. Never is a complaint heard from them, and they simply move on the the next conflict. On occasions where Imperial allies were of a mind to recognize the Angels Sorrowful's efforts, the Chapter suddenly and quietly withdrew as soon as the campaign was over before any recognition could be given.

BATTLE CRY:
None; the Angels Sorrowful advance into battle with an eerie silence and sadness, until they fly into blood-soaked rage which precludes any formal or uniform battle-cry.

GENE-SEED:
Although their precise origin is unknown, the Angels Sorrowful clearly descend from Blood Angels gene-seed. Not only do they they retain all the organizational hallmarks of Sons of Sanguinius, but they most definitely labour under the heavy burden of the Red Thirst and the Black Rage.

In the Angels Sorrowful the Red Thirst manifests itself as a deep melancholia and sadness, with a dark side constantly bubbling under the surface: unknown to all but the highest officers of the Chapter, the Black Rage is overtaking its marines at an alarming rate and this largely accounts for their perpetually depleted numbers. It is a chapter on the brink, but Nicodemus Doloroso accepts this with sad resignation and seeks for an opportunity that his Chapter may meet its final end in a great heroic intervention. As the close of the 41st Millennium draws near, the Angels Sorrowful find themselves therefore constantly on the move at an almost frenetic pace, their purple armour and chequy pauldrons an ever more common sight.

CHAMPIONS OF THE CHAPTER:

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Nicodemus Doloroso - Lord of Tears, Keeper of the Silent Watch, Master of the Angels Sorrowful

In contrast to the rapidity with which the Chapter at large is falling to the Black Rage, Nicodemus Doloroso is a space marine of great antiquity, such that he is the only Chapter Master of the Angels Sorrowful for whom there is any record outside the Chapter (keeping in mind that the only reliable outside records of the Angels Sorrowful are about 500 years old). He presents as a deeply melancholic, brooding, and quiet figure, though once in combat he unleashes his inner rage and his fury unbound is a sight indeed to behold. Not only a tactical genius of centuries of experience, he is a whirlwind of destruction in combat, wielding the hallowed Axe of Tears and Misericordia inferno pistol. Invariably, he is seen where the fighting is fiercest, at the head of the Sanguinary Guard, directing the battle over vox with great skill even while knee-deep in blood.

Cassius the Unredeemed - Death Company Dreadnought

For many decades, Cassius served with distinction as the Captain of the Angels Sorrowful's 2nd Company. Many had him pegged to succeed Nicodemus Doloroso when the time came, and he was the de facto second-in-command of the Angels Sorrowful until he was mortally wounded at the battle of Alba Longa. There he personally led an attack aimed to strike at the Hive Tyrant "commanding" the Tyrannic infestation. Though he destroyed the beast, his body was shattered and he was interred into his dreadnought sarcophagus. His first squad sergeant, Tarcisius, should have assumed command but the latter insisted that Cassius continue in command -- at least on the battlefield -- from within his dreadnought cockpit and Tarcisius undertook only to manage the company between battles while Cassius was in stasis. However, after a century of this arrangement, Captain Cassius succumbed to the Black Rage and now seeks release and honourable death in battle.

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Sergeant Tarcisius - Sergeant, 1st Squad, 2nd Company; Acting Company Commander (vice Cassius)

The most senior sergeant of the Angels Sorrowful 2nd Company, and Commander of its first squad, Tarcisius has for over a decade taken care of the administrative tasks of company commander while Captain Cassius slumbered in his dreadnought. Now that Cassius has fallen to the Black Rage, Sgt. Tarcisius acts as battlefield company commander as well, but has not yet been promoted formally to captain owing to the intensity of recent campaigns -- including the Angels Sorrowful's deployment in the defence of Baal -- which has led to the company most frequently being under the direct command of Chapter Master Nicodemus Doloroso who has used this more reliable battle company for the Chapter's most important missions.

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Brother Raphael - former herald of the Sanguinary Guard

Yet another great hero of the Angels Sorrowful who has fallen to the Black Rage and now leads one of the many Death Company squads.

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I, Bukimimaru, Chapter Master of The Redeemers, in the name of SANGUINIUS, make this oath of moment to submit a complete history of my chapter and its honoured brothers.

This could get very silly. biggrin.png

The Redeemers, AKA: Black Maru's Order of Redemption.
"The Redeemers are a successor Chapter of the Blood Angels, although they are a chapter in a very loose sense. Due to the way Black Maru chooses to organise the Marines under his commend, The Redeemers are only considered a chapter for the sake of record keeping at the Adaptus Administratum. Internally referred to as an Order rather than a Chapter, The Redeemers are almost unheard of, partly due to the secrecy of their mission, but primarily because they have never done anything especially noteworthy or noble."

SUMMARY
GENE-SEED: Blood Angels
CHAPTER MASTER: Black Maru
FORTRESS MONASTERY: Maru has a homebase hidden amongst an asteroid belt. A fortress known as "The Domain."
MAIN COLOURS: Deep red power armour with black banding on shoulder pads. Heavily ornamented with stolen / looted / legitimately gained relics.
SPECIALITY: The Order of Redemption favours close quarters combat, almost universally deploying in the "Baal Strike Force" formation. They also specialise in Null-Deployment Drop Pod deployments and making prank calls to the Heresy Support Hotline.
BATTLE CRY: "oh feth, Corbulo is looking this way. quick, look interested... FOR THE EMPEROR!"
CURRENT STRENGTH: The strength of of the Redeems fluctuates greatly. Every time a Blood Angels chapter has failed recruits or has a large number of warriors fall to the black rage, they get shipped off to work for Maru. because the bulk of the chapter is made up of madmen, rejects and outcasts, the numbers tend to fall as sharply as they rise.
KNOWN DESCENDANTS: As the redeemers are made up from scraps of various Blood Angel successors, its not unusual to see many variations in chapter iconography adorning their armour. Outcasts from Blood Drinkers, Lamenters and Flesh Tearers have all found a home under the banner of The Redeemers.
ALLEGIANCE: Although the Redeemers are not necessarily the most staunch followers of the emperor, a combination of laziness and the Inquisitions ever watching eye, ensure they are never too likely to fall to Chaos either.

ORIGIN OF THE CHAPTER:
The Redeemers came into being due to a series of unfortunate event surrounding a disgraced Librarian by the name of Black Maru.

CHAPTER HOME WORLD/FLEET:
On the outskirts of Imperial space, hidden deep within a colossal asteroid belt lies the Domain. Carved into the side of of one of the larger asteroids, The Domain covers much of the surface and has catacombs and subcutaneous caverns running deep into the heart of the enormous ball of rock. The Domain was one of the few boons Maru was granted when he was tasked with forming the Order of Redemption, selected specifically for its desolate location, far from prying eyes.

PRESENT ACTIVITIES:
Black Maru is currently MIA. The Redeemers are proceeding with their normal duties and Captain Red Fox has stepped up to take momentary command until their true leader re-surfaces.

COMBAT DOCTRINE:
The Redeems were given a very small amount of equipment, weaponry and munitions when the Order was founded. As The Order of Redemption is for the most part "off the record" they have had to bed, borrow and steal as much tech as possible. Over the course of their numerous campaigns, assignments and occasional administorum sanctioned community service, The Redeemers have become extremely adapt at sourcing and procuring equipment and now the Order has a considerable amount of vehicles and equipment at their disposal. When the order was founded, Maru blackmailed a Mecanicum Priest and managed to secure a large shipment of Droppods. As the Blood Angels chapter and their successors wish to keep their dreaded flaw a secret from the inquisition, many of them choose to send any battle brothers who fall to the Black Rage to Maru rather than keeping them in suspended animation or cough up for Asteroth's travel expenses. For these two reasons, the majority of The Redeemers combat tactics rely on using Droppods to disrupt the enemy position whilst throwing scores of Death Company marines at the biggest target they can find.

ROLL OF HONOR:
Despite Maru's reputation, The Redeemers have answered many calls to fight in the name of the Imperium.

Their most notable victories include:

Purging the Curse: Maru's victory over the Great Unclean One Ramesh-Ramesh.

Fluff:

The Omelette sector is a dark corner of the universe, obscured for years by some unknown warp interference. Infamous hiding place for Space Pirates, Practitioners of the Forbidden Arts and Justin Beiber fans. The whole sector encompasses several inhabitable planets, a mineral rich asteroid belt and one colossal and imposing Space Hulk known as “Blimey” (Named after its first reported description by a passing Rogue Trader ship: “Blimey, look at the massive pile of censored.gif”).

The Omelette sector has been largely ignored by the Imperium of man, partly due to the interference of the constant warp storm shrouding the area, making communication inside very difficult. Today, however, the Omelette sector is being gazed upon by Black Maru; Librarian and unofficial leader of The Redeemers, an Order of Space Marines with an “on-again-off-again” relationship with the Imperium.

The reason for Maru’s sudden interest in this dark and mysterious area of the galaxy lies with Maru’s latest recruit, a tall (even by Space Marine standards) Chaplain known as Charlie. After hearing Maru bemoaning yet another strategic loss due to unforeseeable bad luck, Charlie voiced the opinion that The Redeemers’ recent streak of misfortune may be due to a curse placed on the Order for interfering with the Evil plans of the Chaos Gods. Much preferring this theory over the previous theories that had been suggested, such as “You really suck at commanding an army” Maru began planning his great crusade to punish those who worship the Chaos Gods, bringing favour and fortune to his Order of Redemption.

After a lengthy discussion with his old drinking companion Herm, a Grey Knight Librarian, Maru set off to the nearest congregation of Chaos worship. If a dark cult was to be found anywhere in this area of the galaxy, it would be here.

Meanwhile, on the planet of Forecheze, just on the inner rim of the Omelette sector, an ancient evil was stirring. In the darkest part of the third deepest forest, a clearing was being...cleared. In this shallow clearing, amongst the hushed whispers and flickering firelight, a temple was being built. A Temple of Skulls. Slowly at first, a quiet drone grows louder, ancient words and blasphemous utterances grow and grow into a cacophony of maddening sound. The Cultists of Khorne await their Grandmaster Ramesh Ramesh (so bad they named him twice) to re-appear from his mediation chamber, re-born as a mighty and fearsome Demon of Khorne. The deafening chant falters slightly as small vibrations ripple across the souls of their feet. THUD. THUD. THUD. As the vibrations get louder the chanting softens to a silence. The ground visibly shakes as a huge, lumbering shadow appears in the doorway of the Grandmaster's chamber. The sea of cultists strain their eyes to catch a first glimpse of their Leader’s fearsome new form. There is a long, penetrating silence followed by a long ripple of wet flatulence.

“Oh Bugger” A deep voice booms.

“My Lord?” ventures the nearest cultist.

From the shadowy doorway steps a horrifying, bloated mess. Standing 3 times as tall as his human form (and 5 times as wide), Ramesh lumbers his corpulent new body forwards, his puce green skin glowing in the pale moonlight. His bulging bloodshot left eye spins widely, eventually focusing on the nearest cultist.

“Something’s gone wrong here lads. I feel bloody awful”.

“My Lord, not to alarm you, but it seems that you have not been elevated to the all powerful status of Bloodthirster of Khorne as we had hoped.”

“Well, I feel pretty bloody massive, are you sure I’’m not a Bloodthirster?” Ramesh rumbles, followed by a colossal belch, spraying the front row of cultists in a shower of carroty vomit.

“To hazard a guess, my Lord..." Replies the nearest cultist, wiping bilius fluid out of his eyes "I might dare to suggest that you have become a Prince of the Great Father Nurgle.”

“Well, that would explain why I’m leaking I suppose” gurgles Ramesh, scooping up some of his protruding entrails with his blistered, shovel sized hands and jabbing them back into his gaping stomach crevice. He sighs wearely. “Time to rebrand then. Best get out the green paint boys, if it’s red, paint it green.”

“What about all these skulls we have collected to prove our everlasting devotion to almighty Khorne, my Lord?”

“Chuck them away. Not very... whatcha call it... thematic any more. Get rid of the skulls and go find... Oh I don’t know...Slugs I suppose. ” Ramesh spits out some rotton teeth, slowly turns his vast bulk around and heads back to his chamber. And so it was that the cult of “The Eternal Servants of The Dreaded Blood God” was renamed “The Nurgling Green Collective.”

Batrep:

The Lists:

Chaos, Played by Sam.

(The list was made up of a couple of detachments, which is why it doesn't look Battleforged.)

HQ-

"Ramesh Ramesh" (Mamon Daemon Prince of Nurgle)

Herald of Nurgle - Mastery level 2 (biomancy 6 and 4) Locus of Fecundity (fnp for unit) Greater reward (Greater etherblade +1s ap2)

Herald of Nurgle - Mastery level 2 (biomancy 5 and 4) Locus of Fecundity (fnp for unit) Greater reward (Greater etherblade +1s ap2)

Epidemius Tallyman of Nurgle

Great Unclean One Mastery level 3

Elites-

Beast of Nurgle x 3 (Used blight drones to represent the beasts because of AWESOME)

Troops-

Nurglings x 3

Plaguebearers x20 Plagueridden with greater reward (greater etherblade +1s ap2) Icon of chaos Plague banner (poison 2+ for one turn)

Plaguebearers x20 Plagueridden with greater reward (greater etherblade +1s ap2) Icon of chaos Plague banner (poison 2+ for one turn)

Heavy support

Soul grinder x2 Phlegm bombardment (battlecannon) Warpsword (+1 attack) Mark of nurgle (shrouded)

Grey Knights - Played by Naz

HQ -

Librarian, "Herm" AKA "Hermione" ML3, Force Staff, Storm Bolter

Elite -

Purifier Squad, swords and an Incinerator

Troops-

Terminator Squad, falchions and an Incinerator

Terminator Squad, swords and a Psylencer

Heavy -

Dreadknight, Hammer, teleporter and Gattling Psylencer.

Dreadknight, Greatsword, teleporter, Heavy Incinerator.

The Redeemers - Played by me. biggrin.png

HQ-

Librarian, "Black Maru" ML2, Jump pack, Force Axe.

Elites-

Furioso, "Big Crispin" - Flamer, Fragcannon, droppod

Death Company Dread, Melta, Powerfists, Dropod

Death Company, 6x c/c&pistol, 1x powerfist. Jumppacks.

Terminator Assault Squad, TH/SS, Droppod.

Troops-

Sniper Scouts x5

Sniperscouts x 5

Game Special Rules:

  • Deamons always deploy first, Redeemers take first turn.
  • Night Fighting is in effect turn 1, continues every turn on a 4+
  • The Chaos relic is worth 3 points. Chaos cannot move relic from the Skull Temple.
  • The Skull Temple is dangerous terrain to non-Chaos units.
  • There are 3 objectives set up in the Marine's deployment. They are worth nothing to Marines, but 1 point each for Daemons.
  • No Linebreaker or First Blood. Slay the Warlord (Ramesh and Hermione) worth 1 pt each.

Turn 1:

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As you can see, the board we played on worked perfectly to represent the Chaos shrine set up in the middle of a forest.

The Chaos relic is placed in the throne of skulls-http://i1283.photobucket.com/albums/a557/bukimimaruukimimaru/The%20Great%20Chaos%20Caper/WP_20150304_003_zpswq9iziyx.jpg

The the blue gems represent the Marine's objectives. One in the center forest, one on the left and one on the right.

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First thing is first, Big Crispin does what he does best and drops down in front of a big squad of Plague Bearers and opens fire.

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He kills 10 of them.

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Thunderhammer Terms drop defensively and everything else moves up. Sniper scouts sit on 2 of the home objectives. The 20 Daemons sat with Epidermus on the Throne of skulls have a 2+ cover, so we cant even scratch them.

The DreadKnight fails to get Force off, but with support from other units still manages to shoot 3 wounds off the Great Unclean One.

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On his turn, Sam rolls snake eyes for Warp Storm which causes a few wounds on the Nurgle beasts, but fortunately everything else makes their saves.

The GreyKnights take advantage of their crazy amount of Deny The Witch rolls and manage to cancel out EVERY spell the Deamons try to pull off.

The Great Unclean One charges a Dreadknight, stripping it down to one wound. The Knight fails his Morale and falls back.

Ramesh Ramesh charges Big Crispin, unaware that his front armor is AV13, so has to Smash. Combined with the Touch of Rust rule on the Plaguebearers, they take 2 out of 3 HP from the Dread, but he does 2 wounds back to Ramesh in response.

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One Soulgrinder destroys Big Crispins Droppod, and the other Soul Grinder charges the Assault Terminators, but they make all of their invun saves.

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Turn 2:

The Grey Knights use their Mighty Magic Powers to drop the invun saves of the Soul Grinders and The great Unclean One.

The Dread Knight managed to get Force off and charged the Great Unclean One, killing it 7 different kinds of dead.

My Death Company Dread drops down in front of the second Souldgrinder, Whiffs its Melta shot, then gets ripped to pieces in combat.

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Big Crispin takes another wound off Ramesh before succumbing to The rusting powers of the Plague bearers. Not a good turn to be a Dreadnaught. lol.

The Purifier Squad kills the Nurgeling that were headed to the right hand objective.

Sam's Warpstorm roll is much better this time, adding +1 to his army's invun saves.

The Nurgelings on the left flank manage to charge the Scouts. The Scouts fall back and leave the Nurglings to hold the objective.

The Soulgrinder on the left Kills a Dreadknight, but in turn gets pummeled by the Assault Terminators.

After an unbelievably unlucky roll, the Souldgrinder blows up and KILLS 2 OF THE TERMS! ohmy.png

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Turn 3:

The Scouts rallied and tried to charge back into the Nuglings. Caused a few wounds, but not enough to make a real difference. The Assault Terms run towards the Temple of Skulls. The the crazy cover saves the Plague Marines are getting, the only way to hurt them is to deny their cover saves, so we focus on charging them down.

A Squad of GK Terminators charge the Plague bearer's in the temple, but the whole squad dies under the weight of all those poisoned attacks. Still, a few less Daemons left in the temple to take care off.

The Death Company finally get close enough to charge the right hand squad of Plague Bearers. Maru breaks off and heads towards the Temple, whilst the DC squad wipe out the remaining Plague bearers.

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(My notes get a bit squiffy here, but I believe the remaining Terminator squad finishes off the last Soulgrinder at this point.)

The Beasts of Nurgle pull off their "Attention Seeker" rule, bounded over to the scouts and smooshed them all over the floor Those crazy beasts!

Ramesh Ramesh charges into the consolidating Terminator squad and dies to a lucky overwatch shot. That's a Warlord point FOR TEH EMPORAH!

Turn 4:

The Dread Knight, my 1 remaining Assault terminator, Herm the Librarian and 1 remaining Terminator all charge into the temple.

Black Maru and the Last remaining Death Company jumppack their way towards the tempt to join this very, very messy fight.

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We kill a whole bunch of the Plague Bearers, leaving only Epidermus and the Herald left, but our casualties are huge. With all that poison and Feel no Pain, the Deamons managed to weather our charge and took out my Assault Terminator and Herm, granting him a Slay the Warlord point. They also stripped 2 wounds from the Dreadknight.

Turn 5

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Maru and the Death company Marine arrive on the scene, but is it too late?

The Herald and the Knight give each other the "High 5 of Death" © and both die.

Maru charges with his Death Company ally and they land a wound on Epidurmus. The Death Company Marine gets to enjoy the same warriors death as his comrades and pops his clogs as well.

Turn 6

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With just Epidurmus (2 wounds left) and Black Maru (Only 1 wound left) remaining on the table, the tension was high.

I try to cast force on my mighty Axe. Success!

Unfortunately, as Maru's trusty Force Axe is unwieldy, his opponent get to strike first... but he whiffs and lands no hits!

I roll my attacks and only land one. It's a power weapon, but the Daemon has an invulnerable save.

...

He rolls a 2, takes a Force Axe to the face and is sent screaming back to the foul pit where he belongs!

Results:

Sam had scored a Slay the Warlord point, and he has a Beast of Nurgle sat on one backfield objective, and a pack of Nurglings sat on the other. Totals up to be 3 points.

Naz and I had scored a Slay the Warlord point and managed to grab the 3point relic at the last second. Totals up to 4 points.

3-4 IMPERIAL VICTORY!

Securing the Slaneeshi Relic from Hentai IX:

Fluff:

In the darkest Chamber of his mighty fortress, Black Maru sits in meditation. He had left specific instructions not to be disturbed, but Assault Sargeant Brian of Fahlnor was sure his Lord would make an exception. He raised his mighty Powerfist, and carefully rapped three solid thuds upon the colossal chamber door.
"Lord Maru!" He boomed as confidently as he could muster. "I bring news from Kiba's scouts regarding your investigation!"
"Sod off. I'm busy" came Maru's muffled response.
"My lord, you made Sargeant Kiba swear on the Golden Throne that he would update you as soon as he found the relic."
"Very well, meet me in the war room in five minutes."
"The war room sir?" Brain replied. He had been in Maru's employ since his unceremonious dismissal as Manacurist to Commisar Yarrik of the Astra Militarum, but he had never seen a "war room" anywhere in Maru's sprawling fortress.
"Yes, the War room! Third floor, second door on the left"
"Very well my Lord" shouted Brian, who dared not to mention that the room on the third floor, second door on the left was more commonly referred to as the Kitchen. Maru never did have much of a budget for extravagant things, but his heart was in the right place at it was best to keep up the charade of legitimate Astartes business, lest the inquisition decide to take an interest in what the Order was really up to.

The Grand Librarian Black Maru, master of the Order of Redemption and unenthusiastic hero of the Imperium swooped into the War Room ne' Kitchen and sat down as graciously as one can when clad in power armour and perched upon Swedish snap-fit furniture.
"Well?" He demanded "this better be good, I was deep in study of the various forms taken by Deamonettes."
"It is about this very research that I wish to speak. If you recall, you sent Sargeant Kiba's Rat Pack to locate the Slaanesh relic?"
Maru's attitude visiblely changed from irritated to intrigued in a heartbeat.
"They have it?"
"Well, no, but they have located it. There has been a... Complication."
Maru rolled his eyes like a bored child. "Complications are of no interest to me. Where is the disc?"
"Kiba's scouts have sent word from a planet in a neighbouring sector, 'Hentai IX'. They advise that the planets surface is covered in a harsh toxic slime, and bilious tentacles burst from fissures in the ground."
"Hmmm." Maru's mumbled under his breath, "This does indeed sound like environment one would associate with this particular relic."
Brian lowered his hulking metal fist and gentlely scratched his right leg uncomfortably.
"If I may, sir, what exactly is this relic? It's sounds like a horrifying and tainted artifact. Why would you desire to possess such a thing?"
"The relic is a disc hailing from ancient Terra, containing visual and audio data. It is believed to document the earliest known attacks of Slaaneshi Daemons, who preyed upon the female population of long forgotten Earth race called the Jap-en-eez. I wish to... study it in private and see how this valuable data may benefit our Order."
"A most noble cause" spoke Brian earnestly. "But before going to retrieve this artefact, you must be made aware that the tentacles engorging the planet and not those of the loathed Deamons of Slaanesh, but those of the Great Devourer."
"Tyranids?" Grimaced Maru. "I hate Tyranids. Who do we have available that has experience dealing with these space cockroaches?"
"I belive Captain Red Fox has first hand combat experience, as does Tactical Squad 'Cleansing Inferno' if I recall correctly."
"Very well." Maru declared, standing up and slamming his hand down upon the plastic table. "Prepare my men; we leave for Hentai IX in t-minus... After lunch."

The pursuit of Fabius Bile to Spiral prime:

Fluff:

In the ruins of the ancient Imperial City of Spyral Prime, Fabius Bile has established yet another of his labyrinthine laboratories. Using his previous research on Tyranid biomorphs, he has created a breed of Guard-Xenos to patrol the sprawling city above, ensuring looters and prying eyes never get close enough to discover what dark and evil experiments he is conducting in the dark halls below.

Having recently escaped from Baal on a Stolen Iron Hands Vessel, Fabius has retreated to Spiral Prime to begin his experimentation, looking to clone the geneseed and create a legion of his very own super soldiers. Knowing the Iron Hands would still be hot on his trail he has put out a call for assistance from nearby Chaos Warbands.

The Iron Hands have been tracking the stolen craft and have sent out an emergency beacon of thier own to alert any nearby Imperial Support, and has had a response from a small detachment of Space Wolves, a passing Ultramarine freighter and Brother Corbulo, High Priest of Baal who has advised he will send The Redeemers to support as quickly as possible. Little do the Iron Hands know that the other chapters have agendas of their own...

Under Normal Circumstances, Chaos Warbands are hesitant to work with one another, but upon sensing the Redeemers imminent arrival, a Warpstorm begins to grow, spitting out foul Nurgle Damons, thirsty for revenge against Black Maru and his Order of Redemption for banishing their favoured leader Ramesh Ramesh (so evil they naemd him twice).

Nearby, a small collective of Khorn Cultists who have been gathering amongst the ruins of the decaying city begin to sense the nearby Warpstorm. They take this as an opportunity to attempt a summoning of a mighty Bloodthirster to lead their cult to prosperity. They are eager to offer thier services to Fabius, knowing fully well of the bloodshed that would be sure to follow.

As the Marines begin to make Planetfall and the forces of Chaos bolster their position, the Tyranid Bio-forms lurk in the shadows, ready to kill at their master’s bidding.

Pics:

Maru has an epic "Gandalf style" fight with a Bloodthirster on a bridge

WW The bridge

Different angle of the same fight.

WW The bridge2

Death Company punching a Soul Grinder to death.

WW Grinder

Tac Company Sgt leads a hopless charge against 20 Plague Marines. There was no hope of winning this chagre, but admitting defeat is heresy.

Ww charge

Finally, Black Maru getting bum-rushed by ANOTHER Bloodthirster.

WW another prince

AS YET UNFINISHED.


CHAPTER ORGANIZATION:
As the chapter isn't codex dependant, the organisation and formation of the order is largely dependant on how Black Maru feels like running things on that particular day.

At the top of the chain is Brother Corbulo and and comity of other high ranking Blood Angel and Successor Chapter priests. This comity formed the Redeemers for three primary reasons: The First is to take care of any problems or missions deemed too suicidal to risk sending in an official chapter strike team. The Order's second purpose is to actively seek a cure for the Red thirst and the Black Rage without drawing the Inquisitions attention to the flaws The Order's third purpose is to make use of the Blood Angels relics and fallen death Company Brothers away from the prying eyes of the Ordo Hereticus.

Next in hierarchy is Black Maru himself. Placed in charge of the Order as a punishment for an as yet undisclosed crime. Maru receives missions from the Comity and is responsible for organising The Order into appropriate strike teams.

Next in line are Maru's right hand men; Captain Red Fox, Brother Chaplain Charlie,

FLEET ASSETS:
Description of the chapters fleet strength and vessel names.

BELIEFS:
Unique beliefs and practices.

RECRUITMENT:
How neophytes are recruited and trained.

LOCAL RITUALS:
Any rituals in their home world/base.

CHAPTER BANNERS OR BATTLE STANDARDS:
OPTIONAL - An image, description or sketch of the Chapter Banner or Standard and its significance. If not posted in a prior section, this would also be a good place to show the chapter badge and its origin.

HONORS, RELICS, DECORATIONS AND AWARDS:
Description of specific awards, honorariums and honors.

BATTLE CRY:
"Poke 'em in the eye!" or "Repent! For tomorrow you die!"

GENE-SEED:
Description of origin and current status

CHAMPIONS OF THE CHAPTER:
OPTIONAL - Characters of renown within the chapter(As many as you wish)

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BATTLE CRY: "oh feth, Corbulo is looking this way. quick, look interested... FOR THE EMPEROR!"

Lol. Corbulo being my favorite blood angel (excluding perhaps Dante), I'm sure he is not fooled it the least. THE FAR SEEING EYE SEES ALL (even the seize the initiative roll tongue.png)

hum. if the OP doesn't want this here I'll delete the text. I guess a mod would be required to remove the post in its entirety.

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THE BLOOD SUNS

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SUMMARY
▪ GENE-SEED (PREDECESSOR): Blood Angels
▪ FOUNDING: 3rd
▪ CHAPTER MASTER: Kreios
▪ CHAPTER WORLD: Cruentum
▪ FORTRESS MONASTERY: The Peak
▪ FLAGSHIP: Galleria of Cruentum
▪ MAIN COLORS: Deep Red, black, supernova white, copper for honorifics and awards.
▪ SPECIALTY: Fighting Xenos
▪ BATTLE CRY:
For Sanguinius! For our Emperor! We Burn bright, and bring the long night upon our foes!
▪ CURRENT STRENGTH: Near 1,100 strong with the scouts, neophytes, and death company factored in.
▪ KNOWN DESCENDANTS: None.
▪ ALLEGIANCE: Loyalist to the Emperor's cause, but suspicious of the High Lords of Terra.

ORIGIN OF THE CHAPTER:
The Chapter was created by a Sanguinary Priest given visions that a figure, wreathed in red, copper, and fire would be the deliverer of the Blood Angels from their curse, and that this figure would come at the end of the Imperium. This figure explained that, just as a star would enlarge and become a supermassive red giant before exploding into a supernova of white hot fury, and then collapse into a black hole that took all things, even light, with it, that the Blood Angels and the Imperium would have their brightest moments before their end, and then collapse into destructive nothingness that only took everything around them with it. Sanguinius's bravest and brightest moment was trying to redeem and then destroy his corrupted brother, and the Emperor's brightest and biggest accomplishment was the moments before the Horus Heresy, so too would the Chapter go if these self destructive tendencies were not quelled.

The Priest shared these visions with only a few, including a chaplain and a few of his company command, and his ideas took hold. A new Founding was being offered near this time, and the Priest saw this as an omen that he should take this opportunity to possibly preserve the Chapter for it's bright, fiery, greatest moment, and so founded the chapter of the Blood Suns. Both sons of their Primarch, and wearing the red of beating, blood red super giant star on the verge of a white-hot nova explosion.

The Chapter traveled far and wide, east through the galactic seas until arriving near the Eastern Peripherary, where they met Eldar, Tau, Necrons, rebellions from forgotten Imperial worlds, and many other Xenos undocumented by Imperial records. Amongst this strife and perpetual war, the Chapter found their homeworld.

CHAPTER HOME WORLD:
Near the heart of the Mansfeldus Sector on the far Eastern Periphery, circling a binary star system, is Cruentum, a luxuriant ocean/island planet sitting in the circumstellar habitable zone. Most of the surface of the planet is underwater, but the ocean at it's deepest is only a mile down. The highest point of dry land is where the fortress-monastery of the Blood Suns sits. This crag raises out of the ocean over two miles into the sky. It is a dormant volcano who's seemingly limitless geothermal energy is vented to power the impregnable void shields and other defenses of the Blood Suns chapter home. It is a fitting fortress for such a chapter: A staunch, solemn redoubt holding in the red, hot fury of the fortress's potential destruction within itself, channeling that power to further the causes of the Emperor and Sanguinius, yet liable to burst forth in unexpected violence and consume everything around it. It has been named the Peak, and a burning, bright signal sits upon it, acting as a lighthouse for thousands of miles in all directions.

Cruentum's shallow ocean and lack of super-massive land masses means the ocean is relatively fresh and without salt compared to other worlds. The ocean and the smaller islands and archipelagos are full of teeming flora, fauna, and wildlife. The planet is also unique in that it does not rotate across a traditional axis and so does not have a traditional day and night in a predictable half of the planet's rotation. The seemingly erratic rotation means all portions of the planet see sunlight relatively evenly over any given period of time, meaning ice caps are unable to form but for short periods of weeks before being melted.

With the stars being unreliable guides to the local human populace, and no landmass large enough to provide the stability of civilization, the people are a fiercely self sufficient breed. Humans gather in tribes that never number more than hundreds in a single unit, creating small floating fleets that go between the islands. Maps are sacred treasures as the land moves less than the currents, the moons, and stars, meaning they only have themselves and their families to depend upon. The Peak's signal light is commonly believed by the locals to be the center of the known universe, but it is only those who pass the tests on the slopes of the fortress monastery that ever learn the greater truth behind their legends of an All-Father and His Son, who died to provide hope for all and placed the symbol of that sacrifice upon the Peak.

PRESENT ACTIVITIES:

In the Mansfeldus sector, out on the Eastern Fringe, the light of the Imperial Astronomicon does not shine as brightly as it does elsewhere in the Imperium of Man. Xenos threats and the influence of Chaos are more widespread, and many systems in the sector still contain native space faring empires that never saw the fury of the Great Crusade 10,000 years ago. It is in this sector, ripe for both conflict and conquest, that the Blood Suns have made their home and many wars have been fought.

Recently, a terrible warp storm has drawn the attentions of many races, as was foretold, prophesied, and calculated by the different races, and have all pointed to the imminent appearance of a Space Hulk of terrible proportions. It is bigger than a floating continent, and has appeared in the sector. It was a remnant of the Dark Age of Technology, a time even before the collapse of the Eldar Empire, the creation of the Eye of Terror, and even the Emperor's Imperium of Man. Imperial, Chaos, and Xenos factions all desire the possible Archaeo-Tech that could be found on the hulk, known only as The Tomb of the Dragon.

Previous appearances of The Tomb of the Dragon had seen whole Imperial expeditionary fleets disappear as the space hulk warped from place to place, distorting and destroying those caught in it's warp-wake. But even the debris that has floated off the hulk was priceless enough to justify such losses, and found items have advanced both the technological levels and the rites of power for the forces who captured the Arcaeo-Tech. Any force that could claim The Tomb of the Dragon for itself and learn it's deeper secrets would be set to harness it’s destructive potential and could easily conquer whole swathes of the sector. The Blood Suns have taken it upon their duty to purge any opposing force's contest to the traveling hulk, even to see the space hulk denied to others by destroying it and the knowledge it contains. This replacement of idealism with such harsh pragmatism is further evidence of how dim the Emperor's Astronomicon shines in this sector.

COMBAT DOCTRINE:

The Sons of the Suns show their heritage as Blood Angels as the heat of battle warms their veins, and the war drums beat in tune with pulses. They are masters of invasion style warfare, a possible holdover from the intense beachhead invasions and naval guerrilla warfare that allows the future Blood Suns to strike as swiftly as the Cruentum currents. They descend upon the enemy as Angels of Death, in drop pods, diving aircraft, jump pack insertions, and fast mechanical deployments. There is no safe place when defending against an invasion from the Blood Suns, just some spots on the battlefield that are temporarily closer to a landing spot than another. While trained for zero gravity void combat, ship to ship boarding actions, systematic underground exterminations, and close quarters urban warfare, the Sons of the Sun prefer open horizons and a sky over their head. If the enemy desires to hide in their holes, then orbital lances, subterranean charges, and promethium floods will flush such cowards out.

When a more traditional frontal attack or land assault must be called for, large scale mechanical and armored assaults on fast, Lucifer patterned engines are preferred. While few other Space Marines can equal the skill of Blood Suns with jump packs, speeders, or aircraft, the various drivers of the vehicles using Rhino chassis make up for the lack of maneuverability of ground vehicles with a penchant for death-defying maneuvers that are unheard of among other mechanized infantry forces. The current record holding driver for such stunts among the chapter launched a Rhino off a small bluff, over a dwelling, and landed upon five Orks caught underneath. It was reported that one neighboring Ork of the same squad started to speak his disbelief of such an amazing trick, but didn't get to his second word before tactical marines, flamers and bolters in hand, disembarked and cut down the entire Ork force.

ROLL OF HONOR:
The Trials of Scarthonyx

The Dark Eldar are constant raiders out on the Eastern Galactic Periphery as Imperial forces are sparse this far out. The Blood Suns, having met the Eldar's trickery countless times, have become one of the most adept Imperial forces to countering the quick Eldar speeders and skimmers. In the compliant colonist world of Scarthonyx, one squad of Assault troopers were awarded for their amazing artifice of war by either dropping themselves onto the open topped skimmers as they passed under, or timing their ascent to grab upon the dangling racks and blades underneath, causing some skimmers to crash and many times slaughtering the pilots to ensure such a fiery end. One marine, Brother Azmodus, was seen still fighting Eldar pirates as the skimmer disappeared into the Webway, and many believe the unprecedented two year halt to the raids afterwards might have something to do with Azmodus's actions on the other side of the portal.

The Kraken Released on Jumantium

The Blood Suns have much experience in the past decades that Hive Fleet Kraken has descended upon Imperial Worlds. As the Blood Suns have lost much of the compassion towards humans in their constant suppression of rebellious forces, the main tactic is to allow a hive fleet to invade a world and then either poison the planet with virus bombs or torch it ahead of the conquest, whichever will weaken the hive fleet by expending or wasting resources. But a local forgeworld, a rarity this far from Mars, had to be protected, and so four companies mobilized to defend it. Initially, the chapter master at the time saw the futility of a prolonged ground campaign, so strike cruisers and smaller frigates deposited strike teams of marines in the outlying asteroid belt mining colonies. Using atomic blasts, these asteroids were pushed into the path of the largest of the command hive ships. Some were able to be dodged, but the movements pressed the enemy Tyranid ships into a closer cluster, allowing Imperial ships to focus fire and outmaneuver the encrouching xenos. As the last volley of the asteroids approached, atomic charges blasted many of the rocks apart, creating small, mineral missiles hurling at near the speed of light in the deep space void. These remnants were able to pierce and stop the ship containing the Norn queen of this splinter fleet, and with the head of the organism based fleet lost, the remaining marines were successful in wiping the system over the next two years of prolonged purge missions. During this time, the forge fires of Jumantium never stopped, but shells, rounds, and ammunition supplies were, at one point being taken from the assembly lines directly to the front defense forts of those marines defending the Forges.

CHAPTER ORGANIZATION:
The chapter is no longer Codex adherent, as the circumstances of their deployment beyond many supply lines has lead each company to be more self sufficient. Therefore, each company is a self contained battle, scout, and veteran hierarchy, with reserves only existing in theory. Every company has a commander, librarian, and priest or chaplain, a few squads of veterans to lead the other squads or form lead strike elements, several squads of scouts and inductees to teach, and various tactical, assault, and devastator marine squads. The various armories of each company will have some bikes, speeders, dedicated transports, and supporting armor, but with the chapter prioritizing high impact, invasion strategies as battles must be won quickly and decisively before moving on to the next battlefield, drop pods, jump packs, and flyers are predominant in all companies.

FLEET ASSETS:
1 Battle Barge - The Flow of Red Honor

5 Strike Cruisers

11 Rapid Strike Vessels

BELIEFS:
The Blood Suns believe that the High Lords of Terra are not to be trusted. This belief has led them to set their home so far from the light of the Astronomicon, and out of the prying eyes of the agents of the High Lords, like the Inquisition. They believe the Omnissiah beliefs practiced by the Mechanicum to be a heresy, as they more closely remember the teachings of the original Imperial Truth. They don't deny the amazing psyker power of the Emperor or Sanguinius, but don't place them in the realm of some omniscient, benevolent divine being either. Both had flaws, and those flaws live in the blood and minds of the Blood Suns, who wait for the future of redemption they will be lead to by their red and copper suited leader prophesied by the original founding Sanguinary Priest. They venerate Sangiunius as a role model, and follow his teachings. These beliefs are closely held to only adherants of the chapter, and with their reclusive nature, there is little fear of prolonged questioning by the Inquisition.

Also, the Blood Suns believe that the end of the Imperium is nigh, and that they have a duty to purge the galaxy of the enemies of Man as much as possible, hoping that the "Long Night" between the Age of Darkness is shortened and more likely to allow a resurgence of human activity if the xenos threats are extinguished prior to the fragmentation of the Imperium.

RECRUITMENT:
New recruits for the Blood Suns are inducted regularly. Of the many inhabitants of Cruentum, those who are great athletes, warriors, or unusually brave will attempt to climb the Peak to speak to the supposed red spirits who live upon the mountain. These petitioners are either seen in broken husks that have tumbled down the mountain, or return in almost unrecognizable glory in bright colored armor several years later to speak of the glory of service in the Angels. The climb up the two mile peak, near the edge of the breathable atmosphere, is arduous and plagued by predatory avians who could eat men whole as they are used to fishing in the waters surrounding the Peak. Careful planning for the ascent, bravery and courage beyond those of most mortals, and skills perfected over a decade of survival on the harsh seas of Cruentum are necessary to reach the copper gates of the Peak. Those who make it are welcomed by other serfs in the process of being inducted, and the physical process where a mortal man is turned into an Astartes of the Blood Suns is begun shortly thereafter. Unlike other Blood Angel successors, the physical transformation has a much higher success rate than many, and the Chaplains and Priests are in disagreement on why such a high rate exists.

The first assignment after a decade in the Scout squads of the different companies is a refining of their aim and weapon prowress amongst the Devastators, with their second assignment being as Assault Marines. Those who can keep their blood lust in check during both ranged and close melee are then promoted to the Tactical squads where they fill any role needed on the battle field.


LOCAL RITUALS:
Time is very rigidly structured for an Astartes not actively campaigning. The Blood Suns believe martial discipline comes from the combination of physical and mental discipline that is only achieved with ritual, practice, regimen, and effort that is maintained by the Chaplains and Priests of the chapter. Studies of philosophy, tactics, Imperial history, xeno physiology and weaknesses, art, math, mechanics, military theories, and many other areas are as important in holding back the Red Thirst or Black Rage as the physical discipline found in combat and weapons training, exercise, conditioning, and regular hypno-therapy. Time is alotted even when it comes to the time in the schedule where they are permitted individual expression of the arts, where marines are given the subject matter to create about. This creates a unity in the chapter that is surprising to others who see it, as the frater are more united in expression, ideas, beliefs, and temperament than most other Chapters. This kind of cohesion is necessary when there is such a diverse amount of threats surrounding the chapter.

BATTLE CRY:
For Sanguinius! For our Emperor! We Burn bright, and bring the long night upon our foes!

GENE-SEED:
Blood Angels based.

CHAMPIONS OF THE CHAPTER:

Chapter Master - Kreios - Called the lord or master. He is master of a thousand campaigns, having been responsible for the wars to cause the extinction of a dozen xenos species single handedly, Kreios's legend amongst the chapter is as bright as the double sun system the Blood Suns call home. He is a former Sanguinary Guard, and was promoted to the position of Chapter Master from the Sanguinary Priesthood. All Chapter Masters are promoted from the Sanguinary Guard, but not all Chapter Masters have to be priests. Many are. Like all previous chapter masters, he retains the same suit of Sanguinary armor that each chapter master has used. As it is so old, it has irreparably lost or damaged the single thruster that modern Sanguinary Guards have, and been replaced with a double thruster jump pack.

Chief Epistolary Librarian - Saint Michael, the Arch Angel. A psyker of great power, he has permanent psychic wings which seem to emanate from his body. Once, on a combat assault mission while jumping out of a Stormraven, his jump pack failed. Availing himself of the broken machinery, he used his powers to guide himself safely to the ground. The Psychic impact of his fall killed hundreds of Orks upon landing. He wields the force axe that is common within the library of the chapter. Because of this incident, he will not don the Terminator armor some Librarians prefer, finding it too cumbersome, and is often found in the front of battle, his axe cracking with power and psyker might.

Master Techmarine - Orestes - Master artificer and a devoted technician. Loves fixing the land raiders and flies the Stormravens himself sometimes. Orestes has forsaken the Machine God, like all Techmarines in the Blood Suns, due to its heretical bent. The normal machine cog imagery was changed to a nova sun. They have abandoned many of the rituals, incense, and other decorations that typical Techmarines possess, and paint their armor in Chapter Colors except for a single bright, Blood Angel Red shoulder and knee pad for their squad markings. He forgoes the servo harness since he prefers the mobility of a single servo arm.

2nd Company Captain Evander - "The Good Man" - He has been the 2nd Company commander for hundreds of years despite being a veteran of many campaigns. The 1st company commander has changed more often than Evander, who "hates the stench and enclosure of Terminator armour" and refuses to wear it. Evander has turned down promotions because they would sometimes take him into duty where his jump pack would not be useful. This restriction has placed him in a disfavored light to all the senior commands he's been under, but no one can deny the results from his miraculous precision when Deep Striking deep behind enemy lines. He is famous for literally landing with his boots upon one great Ork Warboss who was upon the back of his personal transport, and then killing the driver of the Battlewagon so it collided with a Stompa, ending an Ork assault without even firing a bolt round.

*****************************


I hope I got it in on time! Just like in school and my work, at least 10 minutes to spare by my watch. lol

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At long last, the competition that was kicked off on Liber Day has finally come to an end. It was a glorious competition this year that saw a massive growth to surrounding forums with lots of participation in each. The event was a success and will likely be repeated in the future. Those who did not get their entries in on time are welcome to post at a later date or wait for the next year's competition. 

 

Feel free to post in the threads your comments, recommendations and suggestions for next year's competition or PM me.

 

And now for the Roll of Honor:

 

CODEX SPACE MARINES - Out of 10 Participants the following have emerged victorious! 

  1. Brother SP - Iron Heralds
  2. Empurata - Helion Legion (Sons of Guilliman)
  3. Iron Aquifer - Bellatus Cael (Sons of Possibly Dorn)
  4. Race Bannon - Red Shoulders (Sons of Corax)

 

BLOOD ANGELS - Out of 8 Participants the following have emerged victorious! 

 

 

DARK ANGELS - Out of 6 Participants the following have emerged victorious! 

 

SPACE WOLVES - Out of 2 Participants the following have emerged victorious! 

  1. Grahl Ironheart - Night Howlers

ADEPTA SORORITAS - Out of 8 Participants the following have emerged victorious! 

  1. Noeh - Ashen Wolves of Gersemi
  2. Servant of Dante - Order of the Glorious Reprisal
  3. Spacefrisian - Daughters of Russ

 

ADEPTUS MECHANICUS - Out of 4 Participants the following have emerged victorious! 

  1. Kelborn - Household Valcorian
  2. Tiger9Gamer - 413th Lucius Expedition Force - Thread
  3. Tyriks - Adamant Legion

 

ASTRA MILITARUM - Out of 6 Participants the following have emerged victorious! 

 

CHAOS SPACE MARINES - Out of 5 Participants the following have emerged victorious! 

 

LOST AND THE DAMNED - Out of 3 Participants the following have emerged victorious! 

 

AGE OF DARKNESS - Out of 9 Participants the following have emerged victorious! 

 

LIBER ASTARTES - Out of 1 Participants the following have emerged victorious! 

 

HUZZAH! to all emerged victorious!

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